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cocos creator 多選節點,高亮顯示

可用於鬥地主選牌
監聽是基於父節點的監聽

預製資源,高亮顯示

程式碼塊

cc.Class({
    extends: cc.Component,

    properties: {
        poker:{
            default:null,
            type:cc.Node
        },
        cardMask:{
            default:null,
            type: cc.Prefab
        }
    },

        onLoad: function () {
            //牌
            this
.cards = this.poker.children; //牌初始位置 this.cardInitY = this.cards[0].y; //觸控選擇到的牌 this.touchedCards = []; //選中的牌 this.selectedCards = []; console.info(this.cards); }, start: function () { // this.cards = this.poker.children;
// console.info(this.cards); this.addTouchEvent(); }, /** * 新增事件 */ addTouchEvent:function(){ //父節點監聽touch事件(直接子節點必須註冊同樣的事件方能觸發) this.poker.on(cc.Node.EventType.TOUCH_START, function (event) { console.log('poker TOUCH_START'
); //牌 var card = event.target; //起始觸控位置(和第一張card一樣,相對於poker的位置) this.touchStartLocation = this.cards[0].convertTouchToNodeSpace(event); console.log('touch start Location:'+ JSON.stringify(this.touchStartLocation)); //計算牌位置 var index = 0; for(var i=0;i<this.cards.length;i++){ var c = this.cards[i]; if(c.name == card.name){ index = i; break; } } //暫存第一次觸控到的牌 var touchedCard = { index:index, card:card }; this.firstTouchedCard = touchedCard; //暫存 this.pushTouchedCards(touchedCard.index,touchedCard.card); }, this); //父節點監聽touch事件(直接子節點必須註冊同樣的事件方能觸發) this.poker.on(cc.Node.EventType.TOUCH_MOVE, function (event) { console.log('poker TOUCH_MOVE'); //先清除原先觸控到的牌 this.clearTouchedCards(); //儲存第一張牌 this.pushTouchedCards(this.firstTouchedCard.index,this.firstTouchedCard.card); //觸控點轉換為card節點座標 var nodeLocation = this.cards[0].convertTouchToNodeSpace(event); console.log('touch nodeLocation:'+ JSON.stringify(nodeLocation)); var x = nodeLocation.x; var y = nodeLocation.y; //找到當前選中的牌 var currentCard = null; for(var i=0;i< this.cards.length;i++){ var card = this.cards[i]; var cardX = card.x; var cardY = card.y; console.log('card x='+cardX+',y='+cardY); //某張牌範圍包括了滑鼠位置,選中此牌與觸控開頭的所有牌 var cardWidth = i==5 ? card.width:19; var cardHeight = card.height; if(cardX<=x && x <= cardX+cardWidth && cardY<=y && y<= cardY+cardHeight){ currentCard = card; //暫存觸控到的牌 this.pushTouchedCards(i,card); break; } } //新增開頭與此牌直接的所有牌 var startTouchLocation = this.touchStartLocation; for(var i=0;i< this.cards.length;i++){ var card = this.cards[i]; var cardX = card.x; //框選的範圍包括了的牌 var min,max; if(startTouchLocation.x < nodeLocation.x){ min = startTouchLocation.x; max = nodeLocation.x; }else{ min = nodeLocation.x; max = startTouchLocation.x; } console.log('min='+min+', max='+max); if(min <= cardX && cardX <= max){ //暫存觸控到的牌 this.pushTouchedCards(i,card); } } }, this); //父節點監聽touch事件(直接子節點必須註冊同樣的事件方能觸發) this.poker.on(cc.Node.EventType.TOUCH_END, function (event) { console.log('poker TOUCH_END'); this.doSelectCard(); }, this); //父節點監聽touch事件(直接子節點必須註冊同樣的事件方能觸發) this.poker.on(cc.Node.EventType.TOUCH_CANCEL, function (event) { console.log('poker TOUCH_CANCEL'); this.doSelectCard(); }, this); //給所有的牌註冊事件,會自動冒泡到poker節點 for(var i=0;i< this.cards.length;i++){ var cards = this.cards; //閉包傳遞i值 (function(i){ var card = cards[i]; card.on(cc.Node.EventType.TOUCH_START, function (event) { console.log('card TOUCH_START'); }, card); card.on(cc.Node.EventType.TOUCH_MOVE, function (event) { console.log('card TOUCH_MOVE'); }, card); card.on(cc.Node.EventType.TOUCH_END, function (event) { console.log('card TOUCH_END'); }, card); card.on(cc.Node.EventType.TOUCH_CANCEL, function (event) { console.log('card TOUCH_CANCEL'); }, card); })(i) } }, /** * 暫存觸控到的牌 */ pushTouchedCards:function(index,card){ //構造牌物件 var cardObj = { index:index, name:card.name, isSelected:card.y==this.cardInitY?false:true //高度不一樣,表示選中 }; //防止重複新增 var existCard = this.touchedCards.find(function(obj){ if(obj.name == card.name){ return obj; }else{ return null; } }); if(!existCard){ //新增暫存 this.touchedCards.push(cardObj); //包含提示 this.addCardMask(card); } }, /** * 清除原先暫存的觸控到的牌 */ clearTouchedCards:function(){ for(var i=0;i<this.touchedCards.length;i++){ var cardIndex = this.touchedCards[i].index; var card = this.cards[cardIndex]; card.removeChild(card.children[0]); } this.touchedCards = []; }, /** * 選擇牌 */ doSelectCard:function(){ this.selectedCards = []; console.log(this.touchedCards); //改變牌狀態 for(var i = 0; i< this.touchedCards.length;i++){ var cardObj = this.touchedCards[i]; var card = this.cards[cardObj.index]; if(cardObj.isSelected){ //如果是選中改為不選中 card.y = card.y - 30; }else{ //不選中改為選中狀態 card.y = card.y + 30; } } //重置 this.clearTouchedCards(); //顯示選中的牌 this.showSelectedCards(); }, /** * 包含牌遮罩 */ addCardMask:function(card){ var cardMask = cc.instantiate(this.cardMask); cardMask.setPosition(cc.p(0, 0)); card.addChild(cardMask); }, /** * 顯示選中的牌 */ showSelectedCards:function(){ this.selectedCards = []; for(var i=0;i< this.cards.length;i++){ var card = this.cards[i]; var isSelected = card.y==this.cardInitY?false:true; if(isSelected){ this.selectedCards.push(card.name); } } //輸出 console.info("selected cards is: "+ JSON.stringify(this.selectedCards)); }, });