OSG渲染模式設定實現半透明效果
阿新 • • 發佈:2019-02-18
一、程式碼
osg::ref_ptr<osg::Node> createSceneGraph() { osg::ref_ptr<osg::Geometry> geom = new osg::Geometry(); osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array(); geom->setVertexArray(v.get()); //定義四個定點位置 v->push_back(osg::Vec3(-1.f, 0.f, -1.f)); v->push_back(osg::Vec3(1.f, 0.f, -1.f)); v->push_back(osg::Vec3(1.f, 0.f, 1.f)); v->push_back(osg::Vec3(-1.f, 0.f, 1.f)); osg::ref_ptr<osg::Vec4Array> c = new osg::Vec4Array(); geom->setColorArray(c.get()); //設定顏色繫結模式 geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX); //設定顏色半透明, 注意顏色向量最後一位, 1.f表示完全不透明 c->push_back(osg::Vec4(1.f, 0.f, 0.f, 0.2f)); c->push_back(osg::Vec4(0.f, 1.f, 0.f, 0.2f)); c->push_back(osg::Vec4(0.f, 0.f, 1.f, 0.2f)); c->push_back(osg::Vec4(1.f, 1.f, 1.f, 0.2f)); //設定法向量 osg::ref_ptr<osg::Vec3Array> n = new osg::Vec3Array(); geom->setNormalArray(n.get()); geom->setNormalBinding(osg::Geometry::BIND_OVERALL); n->push_back(osg::Vec3(0.f, -1.f, 0.f)); geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, 4)); osg::ref_ptr<osg::Geode> geode = new osg::Geode(); geode->addDrawable(geom.get()); //開啟融合操作模式 geode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON); //設定渲染模式 geode->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); //關閉光照 geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); return geode.get(); }
三、補充
當view更新後半透明效果失效, 查閱資料後得知是渲染級別的問題, 原來OSG載入進來的所有node渲染級別預設都是-1, 也就是說在未設定渲染級別的情況下, 渲染級別都是一樣的。在這種情況下,取消深度測試後以實現半透明效果,但半透明效果的node節點會被其它node節點“覆蓋, 所以需要如下操作:
新增程式碼: geode->getOrCreateStateSet()->setRenderBinDetails(11, "RenderBin");
//Alpha blending on geode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON); geode->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); //Close the depth test geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF|osg::StateAttribute::PROTECTED); //Set the rendering priority, if not set the default value is -1 geode->getOrCreateStateSet()->setRenderBinDetails(11, "RenderBin");