之前做了一個基於python的tkinter的小球完全碰撞遊戲:

python開發_tkinter_小球完全彈性碰撞遊戲_原始碼下載

今天利用業餘時間,寫了一個功能要強大一些的小球完全碰撞遊戲:

遊戲名稱:
  小球完全彈性碰撞
遊戲規則:
  1.遊戲初始化的時候,有5個不同顏色的小球進行碰撞
  2.玩家可以通過在視窗中單擊滑鼠左鍵進行增加小球個數
  3.玩家可以通過在視窗中單擊滑鼠右鍵進行刪減小球個數
  4.玩家可以通過鍵盤的方向鍵:上,右鍵進行對小球加速
  5.玩家可以通過鍵盤的方向鍵:下,左鍵進行對小球減速
  6.玩家可以按鍵盤:f鍵實現全屏顯示
  7.玩家可以按鍵盤:Esc鍵實現退出全屏操作
  8.視窗左下角顯示小球個數,右下角顯示作者郵箱

先看看圖:

=======================================================

原始碼部分:

=======================================================

 #pygame draw

 import pygame
from pygame.locals import *
from sys import exit
from random import * '''
遊戲名稱:
小球完全彈性碰撞
遊戲規則:
1.遊戲初始化的時候,有5個不同顏色的小球進行碰撞
2.玩家可以通過在視窗中單擊滑鼠左鍵進行增加小球個數
3.玩家可以通過在視窗中單擊滑鼠右鍵進行刪減小球個數
4.玩家可以通過鍵盤的方向鍵:上,右鍵進行對小球加速
5.玩家可以通過鍵盤的方向鍵:下,左鍵進行對小球減速
6.玩家可以按鍵盤:f鍵實現全屏顯示
7.玩家可以按鍵盤:Esc鍵實現退出全屏操作
8.視窗左下角顯示小球個數,右下角顯示作者郵箱 '''
__author__ = {'name' : 'Hongten',
'mail' : '[email protected]',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : '1.0'} pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
SPEED -= 0.1
elif event.key == K_RIGHT:
SPEED += 0.1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0) #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
for n in range(len(balls)):
'''
if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R)
'''
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += SPEED * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += SPEED * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
game_info = 'Balls: ' + str(len(balls))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('[email protected]', True, (255,255,255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) pygame.display.update()

原始碼下載:http://files.cnblogs.com/hongten/pygame_pong_v1.0.zip

============================================

v1.1 Edit by Hongten

v1.1修改如下:
1.增加了背景音樂
2.增加小球的時候,會伴隨音樂產生
3.視窗左下角顯示小球個數,速度,以及最後一個小球的位置

============================================

 #pygame draw

 import pygame
from pygame.locals import *
from sys import exit
from random import * '''
遊戲名稱:
小球完全彈性碰撞
遊戲規則:
1.遊戲初始化的時候,有5個不同顏色的小球進行碰撞
2.玩家可以通過在視窗中單擊滑鼠左鍵進行增加小球個數
3.玩家可以通過在視窗中單擊滑鼠右鍵進行刪減小球個數
4.玩家可以通過鍵盤的方向鍵:上,右鍵進行對小球加速
5.玩家可以通過鍵盤的方向鍵:下,左鍵進行對小球減速
6.玩家可以按鍵盤:f鍵實現全屏顯示
7.玩家可以按鍵盤:Esc鍵實現退出全屏操作
8.視窗左下角顯示小球個數,右下角顯示作者郵箱 v1.1修改如下:
1.增加了背景音樂
2.增加小球的時候,會伴隨音樂產生
3.視窗左下角顯示小球個數,速度,以及最後一個小球的位置 '''
__author__ = {'name' : 'Hongten',
'mail' : '[email protected]',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : '1.1'} if not pygame.font: print('Warning, fonts disabled')
if not pygame.mixer: print('Warning, sound disabled') pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14)
new_sound = pygame.mixer.Sound('data\\sound\\new.wav')
bg_sound = pygame.mixer.Sound('data\\sound\\bg.ogg')
bg_sound.set_volume(0.5)
bg_sound.play(-1)
new_sound.set_volume(1.0) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
bg_sound.stop()
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
SPEED -= 0.1
elif event.key == K_RIGHT:
SPEED += 0.1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
new_sound.play(-1)
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0)
elif event.type == MOUSEBUTTONUP:
new_sound.stop() #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
for n in range(len(balls)):
'''
if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R)
'''
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
game_info = 'Balls: ' + str(len(balls)) + ' Speed: ' + str(round(SPEED, 2)) + ' LastBall: ' + str(round(BALL_POINTS[-1][0])) + ',' + str(round(BALL_POINTS[-1][1]))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('[email protected]', True, (255,255,255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) pygame.display.update()

原始碼下載:http://files.cnblogs.com/hongten/pygame_pong_v1.1.rar

==================================================

Edit By Hongten

v1.2修改如下:
1.修改鍵盤方向鍵:左,右鍵為調節音量(0, 10)
2.在狀態列新增音量狀態資訊:數字和圖形顯示

==================================================

 #pygame draw

 import pygame
from pygame.locals import *
from sys import exit
from random import * '''
遊戲名稱:
小球完全彈性碰撞
遊戲規則:
1.遊戲初始化的時候,有5個不同顏色的小球進行碰撞
2.玩家可以通過在視窗中單擊滑鼠左鍵進行增加小球個數
3.玩家可以通過在視窗中單擊滑鼠右鍵進行刪減小球個數
4.玩家可以通過鍵盤的方向鍵:上,右鍵進行對小球加速
5.玩家可以通過鍵盤的方向鍵:下,左鍵進行對小球減速
6.玩家可以按鍵盤:f鍵實現全屏顯示
7.玩家可以按鍵盤:Esc鍵實現退出全屏操作
8.視窗左下角顯示小球個數,右下角顯示作者郵箱 v1.1修改如下:
1.增加了背景音樂
2.增加小球的時候,會伴隨音樂產生
3.視窗左下角顯示小球個數,速度,以及最後一個小球的位置 v1.2修改如下:
1.修改鍵盤方向鍵:左,右鍵為調節音量(0, 10)
2.在狀態列新增音量狀態資訊:數字和圖形顯示 '''
__author__ = {'name' : 'Hongten',
'mail' : '[email protected]',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : '1.2'} if not pygame.font: print('Warning, fonts disabled')
if not pygame.mixer: print('Warning, sound disabled') pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
VOLUME = 5
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14)
new_sound = pygame.mixer.Sound('data\\sound\\new.wav')
bg_sound = pygame.mixer.Sound('data\\sound\\bg.ogg')
bg_sound.set_volume(0.1 * VOLUME)
bg_sound.play(-1)
new_sound.set_volume(0.1 * VOLUME) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] VOLUME_POINTS = []
VOLUME_POINTS_START = []
VOLUME_RECT_COLORS = []
for p in range(170, 250, 7):
VOLUME_POINTS.append([SCREEN_WIDTH - p,SCREEN_HEIGHT + 20])
for ps in range(175, 250, 7):
VOLUME_POINTS_START.append([SCREEN_WIDTH - ps, SCREEN_HEIGHT])
VOLUME_RECT_COLORS.append((randint(0, 255), randint(0, 255), randint(0, 255))) print(VOLUME_POINTS[-10])
print(VOLUME_POINTS_START[-10]) for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
bg_sound.stop()
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
if VOLUME > 0:
VOLUME -= 1
elif event.key == K_RIGHT:
if VOLUME <= 9:
VOLUME += 1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
new_sound.play(-1)
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0)
elif event.type == MOUSEBUTTONUP:
new_sound.stop() #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
#screen.fill(SCREEN_DEFAULT_COLOR)
for n in range(len(balls)):
'''
if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R)
elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R)
elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R)
'''
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
bg_sound.set_volume(0.1 * VOLUME)
new_sound.set_volume(0.1 * VOLUME)
pygame.draw.rect(screen,
(255, 255, 255),
Rect((VOLUME_POINTS_START[-1][0],
VOLUME_POINTS_START[-1][1]),
(VOLUME_POINTS[-10][0] - VOLUME_POINTS_START[-1][0],
20)))
for v in range(VOLUME+1):
if v > 0:
pygame.draw.rect(screen,
VOLUME_RECT_COLORS[v],
Rect((VOLUME_POINTS_START[-v][0],
VOLUME_POINTS_START[-v][1]),
(VOLUME_POINTS[-v][0] - VOLUME_POINTS_START[-v][0],
20))) game_info = 'Balls: ' + str(len(balls)) + ' Speed: ' + str(round(SPEED, 2)) + ' LastBall: ' + str(round(BALL_POINTS[-1][0])) + ',' + str(round(BALL_POINTS[-1][1]))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('[email protected]', True, (255,255,255))
volume_text = font.render('Volume: ' + str(VOLUME), True, (255, 255, 255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5))
screen.blit(volume_text, (SCREEN_WIDTH - 310, SCREEN_HEIGHT+5))
pygame.display.update()

原始碼下載:http://files.cnblogs.com/hongten/pygame_pong_v1.2.zip

 ================================================

v1.3 Edity by Hongten

Change Chinese to English

 ================================================

The View of the Game:

 #pygame draw

 import pygame
from pygame.locals import *
from sys import exit
from random import * '''
Game Name:
Ball Perfectly Elastic Collision(BPEC)
Rules or Description:
1.There are five balls whth different color have elastic collision
after the game loaded.
2.The player can click the window with the LEFT mouse button
and create the new ball,which with the different color,but
sometimes maybe like other balls.
3.The player can click teh window with RIGHT mouse button
and minus a few balls.
4.You can change all ball speed by pressing the UP and DOWN
the keyboard direction key.
5.Also you can change the background music by pressing the LEFT
and RIGHT the keyboard direction key(volume:0-10).
6.Maybe you want to full screen view,By pressing the F key
and ESC key switch.
7.Ball number,the speed,the volume,author E-mail is written
in the status bar at the bottom.
'''
__version__ = '1.3'
__author__ = {'name' : 'Hongten',
'mail' : '[email protected]',
'blog' : 'http://www.cnblogs.com/hongten',
'version' : __version__} if not pygame.font: print('Warning, fonts disabled')
if not pygame.mixer: print('Warning, sound disabled') pygame.init()
pygame.display.set_caption('Ball Game') SCREEN_WIDTH = 600
SCREEN_HEIGHT = 500
SPEED = 1
VOLUME = 5
SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20)
SCREEN_DEFAULT_COLOR = (255, 255 ,255)
READY = 0 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
screen.fill(SCREEN_DEFAULT_COLOR)
bg = pygame.image.load('data\\image\\bg.jpg').convert()
font = pygame.font.Font('data\\font\\TORK____.ttf', 14)
new_sound = pygame.mixer.Sound('data\\sound\\new.wav')
bg_sound = pygame.mixer.Sound('data\\sound\\bg.ogg')
bg_sound.set_volume(0.1 * VOLUME)
bg_sound.play(-1)
new_sound.set_volume(0.1 * VOLUME) balls = []
BALL_R = 30
BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)]
BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]]
BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] VOLUME_POINTS = []
VOLUME_POINTS_START = []
VOLUME_RECT_COLORS = []
for p in range(170, 250, 7):
VOLUME_POINTS.append([SCREEN_WIDTH - p,SCREEN_HEIGHT + 20])
for ps in range(175, 250, 7):
VOLUME_POINTS_START.append([SCREEN_WIDTH - ps, SCREEN_HEIGHT])
VOLUME_RECT_COLORS.append((randint(0, 255), randint(0, 255), randint(0, 255))) for i in range(len(BALL_COLORS)):
screen.fill(SCREEN_DEFAULT_COLOR)
b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R)
balls.append(b) while 1:
for event in pygame.event.get():
if event.type == QUIT:
bg_sound.stop()
exit()
elif event.type == KEYDOWN:
if event.key == K_UP:
SPEED += 0.1
elif event.key == K_DOWN:
SPEED -= 0.1
elif event.key == K_LEFT:
if VOLUME > 0:
VOLUME -= 1
elif event.key == K_RIGHT:
if VOLUME <= 9:
VOLUME += 1
elif event.key == K_f:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32)
elif event.key == 27:
pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32)
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
new_sound.play(-1)
c_color = (randint(0, 255), randint(0, 255), randint(0, 255))
x, y = (BALL_R+1, BALL_R+1)
c_r = randint(10, 100)
c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1]
c = pygame.draw.circle(screen, c_color, (x, y), BALL_R)
BALL_COLORS.append(c_color)
BALL_POINTS.append([x, y])
BALL_VELOCITY.append(c_v)
balls.append(c)
elif index == 2:
if len(balls) > 1:
balls.pop(0)
BALL_COLORS.pop(0)
BALL_POINTS.pop(0)
BALL_VELOCITY.pop(0)
elif event.type == MOUSEBUTTONUP:
new_sound.stop() #print(balls)
for i in range(len(balls)):
screen.blit(bg, (-300, -100))
#screen.fill(SCREEN_DEFAULT_COLOR)
for n in range(len(balls)):
pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R)
if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))):
BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0]
if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))):
BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] for j in range(len(balls)):
for k in range(len(balls)):
b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2
b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2
b_r =(BALL_R*2)**2
if (round((b_x + b_y), 2) <= round(b_r, 2)):
temp_x = BALL_VELOCITY[j][0]
temp_y = BALL_VELOCITY[j][1]
BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0]
BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1]
BALL_VELOCITY[k][0] = temp_x
BALL_VELOCITY[k][1] = temp_y BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0]
BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT))
bg_sound.set_volume(0.1 * VOLUME)
new_sound.set_volume(0.1 * VOLUME)
pygame.draw.rect(screen,
(255, 255, 255),
Rect((VOLUME_POINTS_START[-1][0],
VOLUME_POINTS_START[-1][1]),
(VOLUME_POINTS[-10][0] - VOLUME_POINTS_START[-1][0],
20)))
for v in range(VOLUME+1):
if v > 0:
pygame.draw.rect(screen,
VOLUME_RECT_COLORS[v],
Rect((VOLUME_POINTS_START[-v][0],
VOLUME_POINTS_START[-v][1]),
(VOLUME_POINTS[-v][0] - VOLUME_POINTS_START[-v][0],
20))) game_info = 'Balls: ' + str(len(balls)) + ' Speed: ' + str(round(SPEED, 2)) + ' LastBall: ' + str(round(BALL_POINTS[-1][0])) + ',' + str(round(BALL_POINTS[-1][1]))
text = font.render(game_info, True, (255,255,255))
author_info = font.render('[email protected]', True, (255,255,255))
volume_text = font.render('Volume: ' + str(VOLUME), True, (255, 255, 255))
screen.blit(text, (0, SCREEN_HEIGHT+5))
screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5))
screen.blit(volume_text, (SCREEN_WIDTH - 310, SCREEN_HEIGHT+5))
pygame.display.update()

原始碼下載:http://files.cnblogs.com/hongten/pygame_pong_v1.3.zip

========================================================

More reading,and english is important.

I'm Hongten

大哥哥大姐姐,覺得有用打賞點哦!多多少少沒關係,一分也是對我的支援和鼓勵。謝謝。
Hongten部落格排名在100名以內。粉絲過千。
Hongten出品,必是精品。

E | [email protected]  B | http://www.cnblogs.com/hongten

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