Android高仿抖音照片電影功能
ofollow,noindex">PhotoMovie (https://github.com/yellowcath/PhotoMovie) 可輕鬆實現類似抖音、微視、美拍的照片電影功能。效果如下
濾鏡效果

filter.gif
轉場效果

transfer.gif
使用
首先在專案根目錄的build.gradle檔案裡新增maven庫
allprojects { repositories { ... maven { url 'https://www.jitpack.io' } } }
再在需要用的Module的build.gradle裡新增依賴
dependencies { compile 'com.github.yellowcath:PhotoMovie:1.5.0' }
基本用法
可參照 DemoPresenter
//新增圖片 List<PhotoData> photoDataList = new LinkedList<PhotoData>(); photoDataList.add(new SimplePhotoData(context,photoPath1,PhotoData.STATE_LOCAL)); ... photoDataList.add(new SimplePhotoData(context,photoPathN,PhotoData.STATE_LOCAL)); //生成圖片源 PhotoSource photoSource = new PhotoSource(photoDataList); //生成照片電影(使用預定義的水平轉場動畫) PhotoMovie photoMovie = PhotoMovieFactory.generatePhotoMovie(photoSource, PhotoMovieFactory.PhotoMovieType.HORIZONTAL_TRANS); //生成負責繪製電影內容的MovieRenderer MovieRenderer movieRenderer = new GLTextureMovieRender(glTextureView); /** * ORMovieRenderer movieRenderer = new GLSurfaceMovieRenderer(glSurfaceView); */ //照片電影播放器 PhotoMoviePlayer photoMoviePlayer = new PhotoMoviePlayer(context); photoMoviePlayer.setMovieRenderer(mMovieRenderer); photoMoviePlayer.setMovieListener(...); photoMoviePlayer.setLoop(true); photoMoviePlayer.setOnPreparedListener(new PhotoMoviePlayer.OnPreparedListener() { @Override public void onPreparing(PhotoMoviePlayer moviePlayer, float progress) { } @Override public void onPrepared(PhotoMoviePlayer moviePlayer, int prepared, int total) { mPhotoMoviePlayer.start(); } @Override public void onError(PhotoMoviePlayer moviePlayer) { } }); photoMoviePlayer.prepare();
輕鬆擴充套件
PhotoMovie使用模組化的設計,每個部分都可以自定義然後替換,主要類圖如下
[圖片上傳失敗...(image-9d4f2d-1536745039476)]
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MovieSegment:電影片段,每個電影片段都有特定的時長,在這段時間之內以特定的方式播放圖片,例如ScaleSegment會對圖片做縮放動畫、EndGaussianBlurSegment會對圖片做從清晰到模糊的高斯模糊動畫
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PhotoMovie:核心類,代表照片電影本身,由圖片源(PhotoSource)和若干電影片段(MovieSegment)組成一個完整的照片電影,圖片通過PhotoAllocator分配給MovieSegment
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MovieLayer:為MovieSegment擴充套件繪製多層特效的功能,例如SubtitleLayer提供字幕展示
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IMovieFilter:為整個照片電影提供濾鏡
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MovieRenderer:負責把照片電影渲染到指定的輸出介面,例如TextureView(GLTextureMovieRender)、GLSurfaceView(GLSurfaceMovieRenderer)
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PhotoMoviePlayer:提供類似MediaPlayer的介面,負責播放照片電影,播放進度由IMovieTimer控制
擴充套件電影型別
目前內建了6種類型,後兩種即是抖音的左右切換和上下切換,Thaw和WINDOW仿自美拍
public enum PhotoMovieType { THAW,//融雪 SCALE, //縮放 SCALE_TRANS, //縮放 & 平移 WINDOW, //窗扉 HORIZONTAL_TRANS,//橫向平移 VERTICAL_TRANS//縱向平移 }
這裡以微視的漸變特效為例展示如何擴充套件
分析得出,漸變特效首先圖片居中放置,然後全程做一個微弱的放大動畫,後半部分同時透明度變化消失
,更直觀的流程如下圖
[圖片上傳失敗...(image-2d1b15-1536745039476)]
可見需要兩個不同的片段型別
首先建立FitCenterScaleSegment,繼承FitCenterSegment,實現單張圖片的放大動畫
public class FitCenterScaleSegment extends FitCenterSegment { /** * 縮放動畫範圍 */ private float mScaleFrom; private float mScaleTo; private float mProgress; /** * @param duration片段時長 * @param scaleFrom 縮放範圍 * @param scaleTo縮放範圍 */ public FitCenterScaleSegment(int duration, float scaleFrom, float scaleTo) { super(duration); mScaleFrom = scaleFrom; mScaleTo = scaleTo; } @Override protected void onDataPrepared() { super.onDataPrepared(); } @Override public void drawFrame(GLESCanvas canvas, float segmentProgress) { mProgress = segmentProgress; if (!mDataPrepared) { return; } drawBackground(canvas); float scale = mScaleFrom + (mScaleTo - mScaleFrom) * mProgress; //FitCenterSegment已經具有縮放能力,這裡傳縮放值即可 drawContent(canvas, scale); } //提升這兩個函式的訪問許可權,供轉場時使用 @Override public void drawContent(GLESCanvas canvas, float scale) { super.drawContent(canvas, scale); } @Override public void drawBackground(GLESCanvas canvas) { super.drawBackground(canvas); } }
然後建立轉場片段GradientTransferSegment,其父類TransitionSegment同時持有上一個與下一個片段,
可以在其基礎上實現任意轉場功能
public class GradientTransferSegment extends TransitionSegment<FitCenterScaleSegment, FitCenterScaleSegment> { /** * 縮放動畫範圍 */ private float mPreScaleFrom; private float mPreScaleTo; private float mNextScaleFrom; private float mNextScaleTo; public GradientTransferSegment(int duration, float preScaleFrom, float preScaleTo, float nextScaleFrom, float nextScaleTo) { mPreScaleFrom = preScaleFrom; mPreScaleTo = preScaleTo; mNextScaleFrom = nextScaleFrom; mNextScaleTo = nextScaleTo; setDuration(duration); } @Override protected void onDataPrepared() { } @Override public void drawFrame(GLESCanvas canvas, float segmentProgress) { //下一個片段開始放大 float nextScale = mNextScaleFrom + (mNextScaleTo - mNextScaleFrom) * segmentProgress; mNextSegment.drawContent(canvas, nextScale); //上一個片段繼續放大同時變透明 float preScale = mPreScaleFrom + (mPreScaleTo - mPreScaleFrom) * segmentProgress; float alpha = 1 - segmentProgress; mPreSegment.drawBackground(canvas); canvas.save(); canvas.setAlpha(alpha); mPreSegment.drawContent(canvas, preScale); canvas.restore(); }
建立照片電影
private static PhotoMovie initGradientPhotoMovie(PhotoSource photoSource) { List<MovieSegment> segmentList = new ArrayList<>(photoSource.size()); for (int i = 0; i < photoSource.size(); i++) { if (i == 0) { segmentList.add(new FitCenterScaleSegment(1600, 1f, 1.1f)); } else { segmentList.add(new FitCenterScaleSegment(1600, 1.05f, 1.1f)); } if (i < photoSource.size() - 1) { segmentList.add(new GradientTransferSegment(800, 1.1f, 1.15f, 1.0f, 1.05f)); } } return new PhotoMovie(photoSource, segmentList); }
然後將這個PhotoMovie正常播放即可,效果如下

gradient.gif
擴充套件濾鏡
目前內建了9個濾鏡
public enumFilterType { NONE, CAMEO,//浮雕 GRAY,//黑白 KUWAHARA,//水彩 SNOW,//飄雪(動態) LUT1, LUT2, LUT3, LUT4, LUT5, }
先看IMovieFilter
public interface IMovieFilter { void doFilter(PhotoMovie photoMovie,int elapsedTime, FboTexture inputTexture, FboTexture outputTexture); void release(); }
外部會提供一個輸入紋理,然後由IMovieFilter處理之後繪製到輸出紋理上,即實現了濾鏡效果
BaseMovieFilter已經實現了基本的輸入輸出流程,例如要做最基本的黑白濾鏡,只需更換FRAGMENT_SHADER即可
public class GrayMovieFilter extends BaseMovieFilter { protected static final String FRAGMENT_SHADER = "" + "varying highp vec2 textureCoordinate;\n" + " \n" + "uniform sampler2D inputImageTexture;\n" + " \n" + "void main()\n" + "{\n" + "mediump vec4 color = texture2D(inputImageTexture, textureCoordinate);\n" + "mediump float gray = color.r*0.3+color.g*0.59+color.b*0.11;\n"+ "gl_FragColor = vec4(gray,gray,gray,1.0);\n"+ "}"; public GrayMovieFilter(){ super(VERTEX_SHADER,FRAGMENT_SHADER); } }
同時PhotoMovie提供了對Lut濾鏡的支援
Lut其實就是Lookup Table(顏色查詢表),根據原圖的RGB值去相應的lut圖裡面查詢對應轉換後的RGB值,從而實現各種濾鏡效果
lut | 效果 |
---|---|
![]() lut(原圖) |
![]() 原圖 |
![]() lut_2.jpg |
![]() 濾鏡效果圖 |
public class LutMovieFilter extends TwoTextureMovieFilter { public LutMovieFilter(Bitmap lutBitmap){ super(loadShaderFromAssets("shader/two_vertex.glsl"),loadShaderFromAssets("shader/lut.glsl")); setBitmap(lutBitmap); } }
在LutMovieFilter的建構函式傳入上面表格裡的lut圖,即可實現相應的濾鏡效果,前面提到的黑白濾鏡也可用這個方式實現
錄製功能
GLMovieRecorder 提供了將照片電影錄製為mp4的功能
可參照 DemoPresenter 的saveVideo()函式
GLMovieRecorder recorder = new GLMovieRecorder(); recorder.configOutput(width, height(), bitrate,frameRate,iFrameInterval, outputPath); recorder.setDataSource(movieRenderer); recorder.startRecord(new GLMovieRecorder.OnRecordListener() { @Override public void onRecordFinish(boolean success) { ...... } @Override public void onRecordProgress(int recordedDuration, int totalDuration) { ...... } });
背景音樂
mPhotoMoviePlayer.setMusic(context, mMusicUri);
PhotoMovie只提供了播放背景音樂的功能,錄製完成之後需自行合成,Demo裡使用了
VideoProcessor 進行合成
VideoProcessor.mixAudioTrack(context, videPath, audioPath,outputPath, null, null, 0,100, 1f, 1f);