Handler深入淺出
Handler 組成部分
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Message:訊息物件
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MessageQueue:訊息佇列
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Looper:訊息輪詢器
Handler 工作原理
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Message:用於記錄訊息攜帶的資訊
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MessageQueue:存取 Message 的佇列集合
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Looper:不斷獲取是否有新的 Message 需要執行
Message 物件介紹
建立 Message 的兩種方式
有什麼不一樣?接下來檢視一下 Message.obtain 這個靜態方法做了什麼操作
先翻譯一下 obtain 的方法的註釋文件
Return a new Message instance from the global pool. Allows us to avoid allocating new objects in many cases.
從全域性池返回一個新的訊息例項。允許我們在許多情況下避免分配新物件。
看到這裡大家心裡應該有底了,就是在複用之前用過的 Message 物件,這裡實際上是用到了一種享元設計模式,這種設計模式最大的特點就是複用物件,避免重複建立導致的記憶體浪費
再介紹一下 Message 物件的一些特殊的屬性,待會我們會用得到
Handler.sendMessage 解析
public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); } public final boolean sendEmptyMessage(int what) { return sendEmptyMessageDelayed(what, 0); } public final boolean sendEmptyMessageDelayed(int what, long delayMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageDelayed(msg, delayMillis); } public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageAtTime(msg, uptimeMillis); } public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); } public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } public final boolean sendMessageAtFrontOfQueue(Message msg) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, 0); } private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
簡單過一遍,發現一個問題,sendXXX 這些方式最終還是會呼叫到 enqueueMessage 這個方法上來,所以讓我們重點看一下這個方法
就在剛剛給大家看了一下 Handler 的特殊屬性,target 其實就是一個 Handler 型別的物件,現在給它賦值為當前的 Handler 物件,其實這樣我們已經不難斷定,它最後肯定會這樣回撥 Handler 的 handleMessage 的方法了
msg.target.handleMessage(msg);
MessageQueue.enqueueMessage 解析
這裡只是設想,接下來繼續看 queue.enqueueMessage 的方法,發現這裡標紅點不進去,我們可以直接點選 MessageQueue 物件進去,由於 enqueueMessage 程式碼太長,沒法放截圖,就直接放程式碼了
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue.Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
這裡我們先講一個細節的問題,MessageQueue 類中的幾乎所有的方法裡面都有 synchronized 關鍵字,證明這個類已經處理過執行緒安全的問題了
剛剛的原始碼你只需要簡單過一遍,接下來我們挑重點的講,如果對連結串列不熟悉的先去百度瞭解一下(簡單點的來說就是物件自己巢狀自己),這裡用的是單向連結串列,我已經把註釋打上去了,要集中精力看
// 標記這個 Message 已經被使用 msg.markInUse(); msg.when = when; // mMessages 是一個 Message 物件 Message p = mMessages; boolean needWake; // 如果這個是第一個訊息,如果這個訊息需要馬上執行,如果這個訊息執行的時間要比之前的訊息要提前的話 if (p == null || when == 0 || when < p.when) { // 把這個 Message 物件放置在連結串列第一個位置 msg.next = p; mMessages = msg; needWake = mBlocked; } else { needWake = mBlocked && p.target == null && msg.isAsynchronous(); // 這塊比較難理解了,要注意集中精力,不要腦子被轉暈了 // 記錄跳出迴圈前最後的一個 Message 物件 Message prev; // 不斷迴圈,根據執行時間進行對連結串列進行排序 for (;;) { // 你沒有看錯,這個物件就只是記錄而已,迴圈裡面沒有用到 prev = p; // 獲取連結串列的下一個 p = p.next; // 如果這個是連結串列的最後一個,如果這個訊息執行時間要比連結串列的下一個要提前的話 if (p == null || when < p.when) { // 跳出迴圈 break; } if (needWake && p.isAsynchronous()) { needWake = false; } } // 將剛剛符合要求的物件 p 排在 msg 後面 msg.next = p; // 再將 msg 排在 prev 的後面(溫馨提醒:prev 和 p 是不一樣的,p 其實等於 prev.next,不信你回去看原始碼) prev.next = msg; // 排序前:prev ---> p // 排序後:prev ---> msg ---> p }
Message(訊息) 物件已經在 MessageQueue(訊息佇列)中排序好了,那麼問題來了,MessageQueue.enqueueMessage 方法壓根沒呼叫 Handler.handleMessage 方法?你讓我情何以堪?
糾正一個剛剛的設想
Handler.handleMessage 到底被誰呼叫了?請看下圖
handleMessage 原來是被 Handler.dispatchMessage 回撥的,那麼我們之前那種設想還不太對
// 剛剛的設想 msg.target.handleMessage(msg); // 錯誤
// 現在的設想 msg.target.dispatchMessage(msg); // 正確
Handler 和 Looper 的關係
讓我們先來看一下 Handler 建構函式
public class Handler { public Handler() { this(null, false); } public Handler(Callback callback) { this(callback, false); } public Handler(Looper looper) { this(looper, null, false); } public Handler(Looper looper, Callback callback) { this(looper, callback, false); } public Handler(boolean async) { this(null, async); } public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread " + Thread.currentThread() + " that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; } public Handler(Looper looper, Callback callback, boolean async) { mLooper = looper; mQueue = looper.mQueue; mCallback = callback; mAsynchronous = async; } }
我們先來看一下兩句重點程式碼
mLooper = looper; mQueue = looper.mQueue;
你會發現,Handler 和 Looper 有很大關係,就連 MessageQueue 也是 Looper 裡面的物件,看來還真的不簡單
Looper.loop
既然如此,我上去一頓搜尋,Looper 類中只有一個地方呼叫了 Handler.dispatchMessage 方法
由於這個方法太長,我們把這個方法原始碼單獨拎出來,簡單過一遍就好
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); // Allow overriding a threshold with a system prop. e.g. // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start' final int thresholdOverride = SystemProperties.getInt("log.looper." + Process.myUid() + "." + Thread.currentThread().getName() + ".slow", 0); boolean slowDeliveryDetected = false; for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs; long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs; if (thresholdOverride > 0) { slowDispatchThresholdMs = thresholdOverride; slowDeliveryThresholdMs = thresholdOverride; } final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0); final boolean logSlowDispatch = (slowDispatchThresholdMs > 0); final boolean needStartTime = logSlowDelivery || logSlowDispatch; final boolean needEndTime = logSlowDispatch; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0; final long dispatchEnd; try { msg.target.dispatchMessage(msg); dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0; } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logSlowDelivery) { if (slowDeliveryDetected) { if ((dispatchStart - msg.when) <= 10) { Slog.w(TAG, "Drained"); slowDeliveryDetected = false; } } else { if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery", msg)) { // Once we write a slow delivery log, suppress until the queue drains. slowDeliveryDetected = true; } } } if (logSlowDispatch) { showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg); } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
我們先翻譯一下這個 Looper.loop 方法的註釋
Run the message queue in this thread. Be sure to call{@link #quit()} to end the loop.
在這個執行緒中執行訊息佇列。確保呼叫{@link #quit()}來結束迴圈。
看完這個翻譯你是不是頓悟了,原來 MessageQueue 訊息佇列最後是在這個方法執行的,接下來我們分析一下里面比較重點的原始碼
// 不斷迴圈 for (;;) { // 取 MessageQueue 中的 Message 物件,具體方法就不帶大家看了 Message msg = queue.next(); if (msg == null) { // 直到訊息佇列沒有 Message 物件了就跳出迴圈和退出方法 return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs; long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs; if (thresholdOverride > 0) { slowDispatchThresholdMs = thresholdOverride; slowDeliveryThresholdMs = thresholdOverride; } final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0); final boolean logSlowDispatch = (slowDispatchThresholdMs > 0); final boolean needStartTime = logSlowDelivery || logSlowDispatch; final boolean needEndTime = logSlowDispatch; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0; final long dispatchEnd; try { // msg.target 之前說過了,在 sendMessage 的時候已經賦值自身給這個欄位了 msg.target.dispatchMessage(msg); dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0; } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } }
看完原始碼後總結
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Message:訊息
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MessageQueue:訊息集合
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Looper:執行訊息