Android 開發:glide圓角,圓形,效率問題
本篇文章其實並不應該出現!【捂臉哭】
看過這篇文章的建議測試一下,本文中的示例,順便對比其他百度到的示例。
寫這篇文章的原因如下:
1.目前能百度到的glide圓角,圓形方案都是錯誤的
2.實際上glide在後續的新版本里提供了圓角圓形方案。
剛開始我在做專案的時候,採用了百度到的方案,結果發現百度到的程式碼效率極差,尤其是在做recycleView的時候,展示圖片慢成狗。
於是我重新研究了glide程式碼,以及官方文件。
注:以下示例
圓形:
public class GlideCircleTransform extends BitmapTransformation { private static final String ID = "com.xiaohe.www.lib.tools.glide.GlideCircleTransform"; private static final byte[] ID_BYTES = ID.getBytes(CHARSET); @Override protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int outWidth, int outHeight) { int size = Math.min(toTransform.getWidth(), toTransform.getHeight()); int x = (toTransform.getWidth() - size) / 2; int y = (toTransform.getHeight() - size) / 2; Bitmap square = Bitmap.createBitmap(toTransform, x, y, size, size); Bitmap circle = pool.get(size, size, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(circle); Paint paint = new Paint(); paint.setShader(new BitmapShader(square, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP)); paint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, paint); return circle; } @Override public boolean equals(Object obj) { return obj instanceof GlideCircleTransform; } @Override public int hashCode() { return ID.hashCode(); } @Override public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) { messageDigest.update(ID_BYTES); } }
圓角:
public class GlideRoundTransformextends BitmapTransformation { private static final String ID = "com.xiaohe.www.lib.tools.glide.GlideRoundTransform"; private static final byte[] ID_BYTES = ID.getBytes(CHARSET); private int radius; public GlideRoundTransform(Context context, int radius) { this.radius = UUi.dp2px(radius); } @Override protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int outWidth, int outHeight) { int width = toTransform.getWidth(); int height = toTransform.getHeight(); Bitmap bitmap = pool.get(width, height, Bitmap.Config.ARGB_8888); bitmap.setHasAlpha(true); Canvas canvas = new Canvas(bitmap); Paint paint = new Paint(); paint.setAntiAlias(true); paint.setShader(new BitmapShader(toTransform, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP)); canvas.drawRoundRect(new RectF(0, 0, width, height), radius, radius, paint); return bitmap; } @Override public boolean equals(Object obj) { if (obj instanceof GlideRoundTransform) { GlideRoundTransform other = (GlideRoundTransform) obj; return radius == other.radius; } return false; } @Override public int hashCode() { return Util.hashCode(ID.hashCode(), Util.hashCode(radius)); } @Override public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) { messageDigest.update(ID_BYTES); byte[] radiusData = ByteBuffer.allocate(4).putInt(radius).array(); messageDigest.update(radiusData); } }
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解釋說明:
問:為嘛這個示例效率高?????
答:這個示例明顯重寫了三個方法,百度到的程式碼都是重寫了兩個方法,並不能讓glide執行正常!!!!
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其實新版本的glide提供了這兩個方法
圓角:RequestOptions.bitmapTransform(new RoundedCorners( 5))
圓形:RequestOptions.bitmapTransform(new CircleCrop())