使用者體驗小律19則
原文 Jon Yablonski [看原文點這裡](Home | Laws of UX)
翻譯 ³姐本尊 2019-04-19

1. Users often perceive aesthetically pleasing design as design that’s more usable.
使用者會覺得漂亮的設計更加可用。

2. Productivity soars when a computer and its users interact at a pace (<400ms) that ensures that neither has to wait on the other.
當一臺計算機和它的使用者以低於400毫秒的速度進行互動的時候,雙方就不必互相等待,此時,生產率就會大大提升。

3. The time to acquire a target is a function of the distance to and size of the target.
到達目標所需的時間取決於到達目標的距離和目標的大小。

4. The time it takes to make a decision increases with the number and complexity of choices.
選項多,內容複雜,你做決定所需的時間就越長。

5. Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.
使用者花費很多時間在其他網站上,他們更希望你的網站會和他們熟悉的網站一樣,有相同的模式。

6. Elements tend to be perceived into groups if they are sharing an area with a clearly defined boundary.
如果幾個元素共享一個清晰的邊界,那麼從視覺認知上,他們更容易被劃分為一組。

7. People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us.
因為理解需要消耗大量的認知工作,所以人們會簡化複雜的影象,用最簡單的形式去理解它。

8. Objects that are near, or proximate to each other, tend to be grouped together.
臨近的事物更容易被分為一個組。

9. The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.
人眼傾向於把一個設計中的相似元素看成一張圖片、形狀或分組,即使這些元素是分散的。

10. Elements that are visually connected are perceived as more related than elements with no connection.
在視覺上有關聯的元素看起來會更加相關。

11. The average person can only keep 7 (plus or minus 2) items in their working memory.
人們平均的短時記憶只能容納7個(±2)條目。

12. Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected.
在預期相同的假設中,我們應當選擇條件內容最少的假設。

13. The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.
Pareto原理指出,對於大多數事件,80%的影響來源於20%的因素。

14. Any task will inflate until all of the available time is spent.
任何一件事都可以膨脹到花費掉你所有的時間。

15. Be liberal in what you accept, and conservative in what you send.
保持自由開放的心態去接受,保持謹慎保守的心態去輸出。

16. Users have a propensity to best remember the first and last items in a series.
使用者更加傾向於記住一個系列中的第一個和最後一個專案。

17. Tesler's Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced.
Tesler法則(也被稱為複雜性守恆定律)指出,任何一個系統都有一定程度的複雜性是不降低的。

18. The Von Restorff effect, also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.
Von Restorff效應(也被稱為隔離效應)說明,當存在多個互相相似的物體時,最特別的那個最容易被記住。
