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[Cocos2d-x v3.x]Mac OX 創建新的Cocos2d-x 3.0 項目

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文章內容來自於: http://cocos2d-x.org/wiki/How_to_Start_A_New_Cocos2D-X_Game

Mac OS X 10.9


Software Requirements

  • Xcode 4.6 (for iOS or Mac)
  • gcc 4.7 for Linux or Android. For Android ndk-r9 or newer is required.
  • Visual Studio 2012 (for Windows)
  • Python 2.7.5

Create A New Project


$ cd cocos2d-x
$ ./setup.py
$ source ~/.bash_profile # may be ~/.bash_login or ~/.profile, depends on your environemnt
$ cocos new MyGame -p com.MyCompany.MyGame -l cpp -d ~/MyCompany
  • MyGame: name of your project
  • -p com.MyCompany.MyGame: package name for android
  • -l cpp: programming language used for the project, valid value is cppand lua
  • -d ~/MyCompany: directory to hold your project
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Folder structure of the generated project is as following:

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(Note: The directory may be different when the project type is lua.)


Build And Run New Project

$ cocos run -s ~/MyCompany/MyGame -p ios
  • -s: directory of the new project. This could be an absolute path or a relative path.
  • -p: which platform to run on. Options are ios,android,win32,mac and linux.

(Note: You are a tmux user, you should add reattach-to-user-namespace

before the command cocos. For more information, please refer to this link for more information.)

You can run cocos run --help for more detail information.

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[Cocos2d-x v3.x]Mac OX 創建新的Cocos2d-x 3.0 項目