1. 程式人生 > >【轉】【C#】全局鍵盤監聽

【轉】【C#】全局鍵盤監聽

控制 keyevent 註冊 相關 一個 rsh rds api函數 start

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Reflection;

namespace 夢琪動漫屋
{
    /// <summary>
    /// 鍵盤鉤子/// </summary>
    class KeyboardHook
    {
        public event KeyEventHandler KeyDownEvent;
        
public event KeyPressEventHandler KeyPressEvent; public event KeyEventHandler KeyUpEvent; public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam); static int hKeyboardHook = 0; //聲明鍵盤鉤子處理的初始值 //值在Microsoft SDK的Winuser.h裏查詢 // http://www.bianceng.cn/Programming/csharp/201410/45484.htm
public const int WH_KEYBOARD_LL = 13; //線程鍵盤鉤子監聽鼠標消息設為2,全局鍵盤監聽鼠標消息設為13 HookProc KeyboardHookProcedure; //聲明KeyboardHookProcedure作為HookProc類型 //鍵盤結構 [StructLayout(LayoutKind.Sequential)] public class KeyboardHookStruct { public int vkCode; //定一個虛擬鍵碼。該代碼必須有一個價值的範圍1至254
public int scanCode; // 指定的硬件掃描碼的關鍵 public int flags; // 鍵標誌 public int time; // 指定的時間戳記的這個訊息 public int dwExtraInfo; // 指定額外信息相關的信息 } //使用此功能,安裝了一個鉤子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId); //調用此函數卸載鉤子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook); //使用此功能,通過信息鉤子繼續下一個鉤子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam); // 取得當前線程編號(線程鉤子需要用到) [DllImport("kernel32.dll")] static extern int GetCurrentThreadId(); //使用WINDOWS API函數代替獲取當前實例的函數,防止鉤子失效 [DllImport("kernel32.dll")] public static extern IntPtr GetModuleHandle(string name); public void Start() { // 安裝鍵盤鉤子 if (hKeyboardHook == 0) { KeyboardHookProcedure = new HookProc(KeyboardHookProc); hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0); //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0); //************************************ //鍵盤線程鉤子 //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要監聽的線程idGetCurrentThreadId(), //鍵盤全局鉤子,需要引用空間(using System.Reflection;) //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0); // //關於SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函數將鉤子加入到鉤子鏈表中,說明一下四個參數: //idHook 鉤子類型,即確定鉤子監聽何種消息,上面的代碼中設為2,即監聽鍵盤消息並且是線程鉤子,如果是全局鉤子監聽鍵盤消息應設為13, //線程鉤子監聽鼠標消息設為7,全局鉤子監聽鼠標消息設為14。lpfn 鉤子子程的地址指針。如果dwThreadId參數為0 或是一個由別的進程創建的 //線程的標識,lpfn必須指向DLL中的鉤子子程。 除此以外,lpfn可以指向當前進程的一段鉤子子程代碼。鉤子函數的入口地址,當鉤子鉤到任何 //消息後便調用這個函數。hInstance應用程序實例的句柄。標識包含lpfn所指的子程的DLL。如果threadId 標識當前進程創建的一個線程,而且子 //程代碼位於當前進程,hInstance必須為NULL。可以很簡單的設定其為本應用程序的實例句柄。threaded 與安裝的鉤子子程相關聯的線程的標識符 //如果為0,鉤子子程與所有的線程關聯,即為全局鉤子 //************************************ //如果SetWindowsHookEx失敗 if (hKeyboardHook == 0) { Stop(); throw new Exception("安裝鍵盤鉤子失敗"); } } } public void Stop() { bool retKeyboard = true; if (hKeyboardHook != 0) { retKeyboard = UnhookWindowsHookEx(hKeyboardHook); hKeyboardHook = 0; } if (!(retKeyboard)) throw new Exception("卸載鉤子失敗!"); } //ToAscii職能的轉換指定的虛擬鍵碼和鍵盤狀態的相應字符或字符 [DllImport("user32")] public static extern int ToAscii(int uVirtKey, //[in] 指定虛擬關鍵代碼進行翻譯。 int uScanCode, // [in] 指定的硬件掃描碼的關鍵須翻譯成英文。高階位的這個值設定的關鍵,如果是(不壓) byte[] lpbKeyState, // [in] 指針,以256字節數組,包含當前鍵盤的狀態。每個元素(字節)的數組包含狀態的一個關鍵。如果高階位的字節是一套,關鍵是下跌(按下)。在低比特,如果設置表明,關鍵是對切換。在此功能,只有肘位的CAPS LOCK鍵是相關的。在切換狀態的NUM個鎖和滾動鎖定鍵被忽略。 byte[] lpwTransKey, // [out] 指針的緩沖區收到翻譯字符或字符。 int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. //獲取按鍵的狀態 [DllImport("user32")] public static extern int GetKeyboardState(byte[] pbKeyState); [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] private static extern short GetKeyState(int vKey); private const int WM_KEYDOWN = 0x100;//KEYDOWN private const int WM_KEYUP = 0x101;//KEYUP private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN private const int WM_SYSKEYUP = 0x105;//SYSKEYUP private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { // 偵聽鍵盤事件 if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null)) { KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); // raise KeyDown if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyDownEvent(this, e); } //鍵盤按下 if (KeyPressEvent != null && wParam == WM_KEYDOWN) { byte[] keyState = new byte[256]; GetKeyboardState(keyState); byte[] inBuffer = new byte[2]; if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1) { KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]); KeyPressEvent(this, e); } } // 鍵盤擡起 if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyUpEvent(this, e); } } //如果返回1,則結束消息,這個消息到此為止,不再傳遞。 //如果返回0或調用CallNextHookEx函數則消息出了這個鉤子繼續往下傳遞,也就是傳給消息真正的接受者 return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam); } ~KeyboardHook() { Stop(); } } }

如何使用上面的工具類?

//0.準備工作
//把上面的工具類添加到項目中

//1.首先導入需要的命名空間
using System.Runtime.InteropServices; //調用WINDOWS API函數時要用到
using Microsoft.Win32; //寫入註冊表時要用到

//2.安裝Hook,在程序入口中寫上下面的代碼(本例中用了WinForm,在Form的構造方法中安裝Hook即可)
//安裝鍵盤鉤子
k_hook = new KeyboardHook();
k_hook.KeyDownEvent += new KeyEventHandler(hook_KeyDown);//鉤住鍵按下
k_hook.Start();//安裝鍵盤鉤子

//3.判斷輸入鍵值(實現KeyDown事件)
private void hook_KeyDown(object sender, KeyEventArgs e)
{
//判斷按下的鍵(Alt + A)
if (e.KeyValue == (int)Keys.A && (int)Control.ModifierKeys == (int)Keys.Alt)
{
System.Windows.Forms.MessageBox.Show(“按下了指定快捷鍵組合”);
}
}
//註意幾種不同的鍵值判斷:
//1>.單普通鍵(例如A)
//2>.單控制鍵+單普通鍵(例如Ctrl+A)
//3>.多控制鍵+單普通鍵(例如Ctrl+Alt+A)
//上面的代碼中演示了2,其它情況以此類推,無非就是添幾個條件再&&起來就好

原文地址:http://blog.csdn.net/u014434080/article/details/51513197

【轉】【C#】全局鍵盤監聽