1. 程式人生 > >Android菜鳥的成長筆記(27)——SurfaceView的使用

Android菜鳥的成長筆記(27)——SurfaceView的使用

llb white avi red .get 時也 Y軸 ++ watermark

前面有關自己定義View中進行了畫圖。但View的畫圖機制存在例如以下缺陷:

1、View缺乏雙緩沖機制。

2、當程序須要更新View上的圖像時,程序必須重繪View上顯示的整張圖片。

3、新線程無法直接更新View組件。

因為View存在上面缺陷。所以在遊戲開發中一般使用SurfaceView來進行繪制,SurfaceView通常會與SurfaceHolder結合使用。SurfaceHolder用於向與之關聯的SurfaceView上畫圖,調用SurfaceView的getHolder()方法就可以獲取SurfaceView關聯的SurfaceHolder.

SurfaceHolder提供了例如以下方法來獲取Canvas對象:

1、Canvas lockCanvas():鎖定整個SurfaceView對象,獲取該Surface上的Canvas.

2、Canvas lockCanvas(Rect dirty):鎖定SurfaceView上Rect劃分的區域。獲取該Surface上的Canvas.

兩個方法返回的是同一個Canvas,可是第二個方法僅僅對圈出來的區域進行刷新,Canvas畫圖完畢後通過unlockCanvasAndPost(canvas)方法來釋放畫布,提交改動。當調用SurfaceHolder的unlockCanvasAndPost方法之後。該方法之前所繪制的圖形還處於緩沖之下。下一次lockCanvas()方法鎖定的區域可能會“遮擋”它。

package com.example.erweimatest;

import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnTouchListener;

public class SurfaceViewTest extends Activity {
	private SurfaceHolder holder;
	private Paint paint;
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.main);
		paint = new Paint();
		SurfaceView surface = (SurfaceView) findViewById(R.id.show);
		//初始化SurfaceHolder對象
		holder = surface.getHolder();
		holder.addCallback(new Callback() {
			
			@Override
			public void surfaceDestroyed(SurfaceHolder holder) {
			
			}
			
			@Override
			public void surfaceCreated(SurfaceHolder holder) {
				//鎖定整個SurfaceView
				Canvas canvas = holder.lockCanvas();
				//繪制背景
				Bitmap back = BitmapFactory.decodeResource(SurfaceViewTest.this.getResources(), R.drawable.bg);
				//繪制背景
				canvas.drawBitmap(back, 0, 0, null);
				//繪制完畢。釋放畫布,提交改動
				holder.unlockCanvasAndPost(canvas);
				//又一次鎖一次,“持久化”上次所繪制內容
				//本次lockCanvas會遮擋上次lockCanvas
				holder.lockCanvas(new Rect(0, 0, 0, 0));
				holder.unlockCanvasAndPost(canvas);
			}
			
			@Override
			public void surfaceChanged(SurfaceHolder holder, int format, int width,
					int height) {
				// TODO Auto-generated method stub
				
			}
		});
		
		surface.setOnTouchListener(new OnTouchListener() {
			
			@Override
			public boolean onTouch(View v, MotionEvent event) {
				if(event.getAction() == MotionEvent.ACTION_DOWN){
					int cx = (int) event.getX();
					int cy = (int) event.getY();
					//鎖定SurfaceView的布局區域,僅僅更新局部內容
					Canvas canvas = holder.lockCanvas(new Rect(cx - 50, cy - 50, cx + 50, cy + 50));
					//保存canvas當前狀態
					canvas.save();
					//旋轉畫布
					canvas.rotate(30, cx, cy);
					paint.setColor(Color.RED);
					//繪制紅色方塊
					canvas.drawRect(cx - 40,  cy - 40, cx, cy, paint);
					//恢復canvas之前的保存狀態
					canvas.restore();
					paint.setColor(Color.GREEN);
					//繪制綠色方塊
					canvas.drawRect(cx, cy, cx + 40, cy + 40, paint);
					//繪制完畢,釋放畫布。提交改動
					holder.unlockCanvasAndPost(canvas);
				}
				return false;
			}
		});
	}
}
main.xml

<?xml version="1.0" encoding="utf-8"?

> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <SurfaceView android:id="@+id/show" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout>

執行效果:

技術分享

能夠看出來,第一次繪制的圖形會被第二次的區域遮擋,第三次繪制的圖形可能遮擋第二次繪制的區域。但不會遮擋第一次的區域。假設第二次繪制的區域被第三次的區域所遮擋,第一次所繪制的圖形可能顯露出來。

基於SurfaceView開發的示波器:

package com.example.erweimatest;

import java.util.Timer;
import java.util.TimerTask;

import android.app.Activity;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;

public class ShowVawe extends Activity{
	private SurfaceHolder holder;
	private Paint paint;
	final int HEIGHT = 320;
	final int WIDTH = 320;
	final int X_OFFSET = 5;
	private int cx = X_OFFSET;
	//實際的Y軸的位置
	int centerY = HEIGHT / 2;
	Timer timer = new Timer();
	TimerTask task = null;
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		final SurfaceView surface = (SurfaceView) findViewById(R.id.show);
		//初始化SurfaceHolder對象
		holder = surface.getHolder();
		paint = new Paint();
		paint.setColor(Color.GREEN);
		paint.setStrokeWidth(3);
		Button sin = (Button) findViewById(R.id.sin);
		Button cos = (Button) findViewById(R.id.cos);
		OnClickListener listener = (new OnClickListener() {
			
			@Override
			public void onClick(final View source) {
				drawBack(holder);
				cx = X_OFFSET;
				if(task != null){
					task.cancel();
				}
				task = new TimerTask() {
					
					@Override
					public void run() {
						int cy = source.getId() == R.id.sin ? centerY - (int)(100 * Math.sin((cx - 5) * 2 * Math.PI / 150))
								: centerY - (int)(100 * Math.cos((cx - 5) * 2 * Math.PI / 150));
						Canvas canvas = holder.lockCanvas(new Rect(cx, cy - 2, cx+2, cy + 2));
						canvas.drawPoint(cx, cy, paint);
						cx ++;
						if(cx > WIDTH){
							task.cancel();
							task = null;
						}
						holder.unlockCanvasAndPost(canvas);
					}
				};
				timer.schedule(task, 0, 30);
			}
		});
		sin.setOnClickListener(listener);
		cos.setOnClickListener(listener);
		holder.addCallback(new Callback() {
			
			@Override
			public void surfaceDestroyed(SurfaceHolder holder) {
				// TODO Auto-generated method stub
				
			}
			
			@Override
			public void surfaceCreated(SurfaceHolder holder) {
				// TODO Auto-generated method stub
				
			}
			
			@Override
			public void surfaceChanged(SurfaceHolder holder, int format, int width,
					int height) {
				// TODO Auto-generated method stub
				
			}
		});
	}
	
	private  void drawBack(SurfaceHolder holder){
		Canvas canvas = holder.lockCanvas();
		//繪制白色背景
		canvas.drawColor(Color.WHITE);
		Paint p = new Paint();
		p.setColor(Color.BLACK);
		p.setStrokeWidth(2);
		//繪制坐標軸
		canvas.drawLine(X_OFFSET, centerY, WIDTH, centerY, p);
		canvas.drawLine(X_OFFSET, 40, X_OFFSET, HEIGHT, p);
		holder.unlockCanvasAndPost(canvas);
		holder.lockCanvas(new Rect(0, 0, 0, 0));
		holder.unlockCanvasAndPost(canvas);
	}
}
activity_main.xml

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
	android:orientation="vertical"
	android:layout_width="fill_parent"
	android:layout_height="fill_parent"
	>
<LinearLayout android:orientation="horizontal"
	android:layout_width="fill_parent"
	android:layout_height="wrap_content"
	android:gravity="center"
	>
<Button android:id="@+id/sin"
	android:layout_width="wrap_content"
	android:layout_height="wrap_content"
	android:text="正旋曲線"
	/>
<Button android:id="@+id/cos"
	android:layout_width="wrap_content"
	android:layout_height="wrap_content"
	android:text="余旋曲線"
	/>	
</LinearLayout>
<SurfaceView android:id="@+id/show"
	android:layout_width="fill_parent"
	android:layout_height="fill_parent"
	android:gravity="center"
	/>
</LinearLayout>
執行結果:

技術分享

當程序每次繪制正旋波、余旋波上的當前點時,程序無須重繪整個畫面。SurfaceHolder僅僅要鎖定當前繪制點的小範圍就可以,系統更新畫面時也僅僅要更新這個範圍就可以。

Android菜鳥的成長筆記(27)——SurfaceView的使用