1. 程式人生 > >初學線程池--1,自己實現一個線程池

初學線程池--1,自己實現一個線程池

exec nta get() 線程 初始化 throw clas 忽略 cti

自己實現一個簡單的線程池

public interface ThreadPool<Job extends Runnable> {
    // 啟動
    void execute(Job job);

    // 關閉
    void shutDown();

    // 增加線程
    void addWorkThread(int num);

    // 減少線程
    void reduceWorkThread(int num) throws Exception;

    // 正在執行的線程數
    int getSize();

}

實現類

public class MyThreadPoll<Job extends Runnable> implements ThreadPool<Job> {
    /**
     * 最大線程數
     */
    private static final int MAX_WORK_THREAD = 10;
    /**
     * 最小線程數
     */
    private static final int MIN_WORK_THREAD = 1;
    /**
     * 默認的線程數
     */
    private static final int DEFAULT_WORK_THREAD = 5;

    /**
     * 工作列表(無序)
     */
    private final LinkedList<Job> jobQueue = new LinkedList<>();

    /**
     * 工作者線程
     */
    private final List<Worker> workers = Collections.synchronizedList(new ArrayList<>());

    /**
     * 工作線程數
     */
    private int workerNum = DEFAULT_WORK_THREAD;

    /**
     * 線程編號
     */
    private AtomicLong threadNum = new AtomicLong();

    public MyThreadPoll() {
        initWorks(DEFAULT_WORK_THREAD);
    }

    public MyThreadPoll(int num) {
        if (num > MAX_WORK_THREAD) {
            workerNum = MAX_WORK_THREAD;
        } else if (workerNum < MIN_WORK_THREAD) {
            workerNum = MIN_WORK_THREAD;
        } else {
            workerNum = num;
        }
        initWorks(workerNum);
    }

    /**
     * 初始化工作線程
     *
     * @param num
     */
    private void initWorks(int num) {
        for (int i = 0; i < num; i++) {
            Worker worker = new Worker();
            workers.add(worker);
            Thread thread =
                    new Thread(worker, "THPOLL-WORKER-" + threadNum.incrementAndGet());
            thread.start();
        }
    }

    @Override
    public void execute(Job job) {

        if (job != null) {
            synchronized (jobQueue) {
                // 加入工作線程隊列
                jobQueue.add(job);

                // 嘗試喚醒線程
                jobQueue.notify();
            }

        }
    }

    @Override
    public void shutDown() {
        // 線程關閉循環
        for (Worker worker : workers) {
            worker.shutDown();
        }
        // 全部喚醒
        synchronized (jobQueue) {
            jobQueue.notifyAll();
        }
    }

    @Override
    public void addWorkThread(int num) {
        synchronized (jobQueue) {
            if (num + this.workerNum > MAX_WORK_THREAD) {
                num = MAX_WORK_THREAD - this.workerNum;
            }
            initWorks(num);
            this.workerNum += num;
        }
    }

    @Override
    public void reduceWorkThread(int num) throws Exception {
        synchronized (jobQueue) {
            if (num >= this.workerNum) {
                throw new Exception();
            }
            int count = num;
            int succCount = 0;
            while (count > 0) {
                Worker worker = workers.get(count);
                if (workers.remove(worker)) {
                    worker.shutDown();
                    count--;
                    succCount++;
                }
            }
            this.workerNum -= succCount;
        }

    }

    @Override
    public int getSize() {
        return jobQueue.size();
    }

    private class Worker implements Runnable {

        private volatile boolean running = true;

        @Override
        public void run() {
            while (running) {
                Job job = null;
                synchronized (jobQueue) {
                    while (jobQueue.isEmpty() && running) {
                        try {
                            jobQueue.wait();
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                            Thread.currentThread().interrupt();
                            return;
                        }
                    }
                    if (!jobQueue.isEmpty()) {
                        job = jobQueue.removeFirst();
                    }
                }
                // 如果此時線程池已經被關閉,則忽略所有任務
                // 現實情況可能有其他操作
                if (job != null && running) {
                    try {
                        job.run();
                        System.out.println("JOB=" + Thread.currentThread().getName());
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
            }
        }

        public void shutDown() {
            running = false;
        }
    }
}

初學線程池--1,自己實現一個線程池