1. 程式人生 > >POJ 2653--Pick-up sticks(判斷線段相交)

POJ 2653--Pick-up sticks(判斷線段相交)

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Pick-up sticks
Time Limit: 3000MS Memory Limit: 65536K
Total Submissions: 14568 Accepted: 5510

Description

Stan has n sticks of various length. He throws them one at a time on the floor in a random way. After finishing throwing, Stan tries to find the top sticks, that is these sticks such that there is no stick on top of them. Stan has noticed that the last thrown stick is always on top but he wants to know all the sticks that are on top. Stan sticks are very, very thin such that their thickness can be neglected.

Input

Input consists of a number of cases. The data for each case start with 1 <= n <= 100000, the number of sticks for this case. The following n lines contain four numbers each, these numbers are the planar coordinates of the endpoints of one stick. The sticks are listed in the order in which Stan has thrown them. You may assume that there are no more than 1000 top sticks. The input is ended by the case with n=0. This case should not be processed.

Output

For each input case, print one line of output listing the top sticks in the format given in the sample. The top sticks should be listed in order in which they were thrown.

The picture to the right below illustrates the first case from input.技術分享圖片

Sample Input

5
1 1 4 2
2 3 3 1
1 -2.0 8 4
1 4 8 2
3 3 6 -2.0
3
0 0 1 1
1 0 2 1
2 0 3 1
0

Sample Output

Top sticks: 2, 4, 5.
Top sticks: 1, 2, 3.

Hint

Huge input,scanf is recommended.

Source

Waterloo local 2005.09.17
  1. 按順序隨機扔木棒,後扔的木棒才可以在之前的木棒的上面,所以用線段相交去和之後的木棒判斷相交,如果相交,則在下面,否則就在上面
  2. 技術分享圖片
     1 #include<iostream>
     2 #include<algorithm>
     3 #include<cstdio>
     4 #include<cstdlib>
     5 using namespace std;
     6 const int MAX = 100000;
     7 typedef struct point {
     8     double x;
     9     double y;
    10     point() {
    11 
    12     }
    13     point(double a, double b) {
    14         x = a;
    15         y = b;
    16     }
    17 }point;
    18 typedef struct edge {
    19     point start;
    20     point end;
    21     edge() {
    22 
    23     }
    24     edge(point a, point b) {
    25         start = a;
    26         end = b;
    27     }
    28 }edge;
    29 edge line[MAX], tmp;
    30 point p;
    31 int n;
    32 double x, y, x2, y2;
    33 inline double max(double a, double b) { return a > b ? a : b; }
    34 inline double min(double a, double b) { return a < b ? a : b; }
    35 double multi(point p1, point p2, point p0) {
    36     return (p2.y - p0.y)*(p1.x - p0.x) - (p2.x - p0.x)*(p1.y - p0.y);
    37 }
    38 bool Across(edge v1, edge v2) {
    39     if (max(v1.start.x, v1.end.x) >= min(v2.start.x, v2.end.x) &&
    40         max(v2.start.x, v2.end.x) >= min(v1.start.x, v1.end.x) &&
    41         max(v1.start.y, v1.end.y) >= min(v2.start.y, v2.end.y) &&
    42         max(v2.start.y, v2.end.y) >= min(v1.start.y, v1.end.y) &&
    43         multi(v1.start, v2.end, v2.start)*multi(v2.end, v1.end, v2.start) > 0 &&
    44         multi(v2.start, v1.end, v1.start)*multi(v1.end, v2.end, v1.start) > 0
    45         )
    46         return true;
    47     return false;
    48 }
    49 int main(void) {
    50     while (~scanf("%d", &n) && n) {
    51         for (int i = 0; i < n; i++) {
    52             scanf("%lf%lf%lf%lf", &x, &y, &x2, &y2);
    53             line[i] = edge(point(x, y), point(x2, y2));
    54         }
    55         printf("Top sticks:");
    56         for (int i = 0; i < n-1; i++) {        //最後一根木棒必定在上面
    57             tmp = line[i];
    58             int flag = 0;
    59             for (int j = i + 1; j < n; j++) {
    60                 if (Across(tmp, line[j]))    //和之後的木塊相交,一定在下面
    61                 {
    62                     flag = 1;
    63                     break;
    64                 }
    65             }
    66             if (flag != 1) {
    67                 printf(" %d,", i + 1);
    68             }
    69         }
    70         printf(" %d.\n", n);
    71     }
    72     return 0;
    73 }
    View Code

POJ 2653--Pick-up sticks(判斷線段相交)