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Python俄羅斯方塊程式碼分享給大家!好幾百行!親測可用!

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Python俄羅斯方塊程式碼分享給大家!好幾百行!親測可用!

 

#coding=utf-8

from tkinter import *

from random import *

import threading

from tkinter.messagebox import showinfo

from tkinter.messagebox import askquestion

import threading

from time import sleep

class BrickGame(object):

#是否開始

start = True;

#是否到達底部

isDown = True;

isPause = False;

#窗體

window = None;

#frame

frame1 = None;

frame2 = None;

#按鈕

btnStart = None;

#繪圖類

canvas = None;

canvas1 = None;

#標題

title = "BrickGame";

#寬和高

width = 450;

height = 670;

#行和列

rows = 20;

cols = 10;

#下降方塊的執行緒

downThread = None;

#幾種方塊

brick = [

[

[

[0,1,1],

[1,1,0],

[0,0,0]

],

[

[1,0,0],

[1,1,0],

[0,1,0]

],

[

[0,1,1],

[1,1,0],

[0,0,0]

],

[

[1,0,0],

[1,1,0],

[0,1,0]

]

],

[

[

[1,1,1],

[1,0,0],

[0,0,0]

],

[

[0,1,1],

[0,0,1],

[0,0,1]

],

[

[0,0,0],

[0,0,1],

[1,1,1]

],

[

[1,0,0],

[1,0,0],

[1,1,0]

]

],

[

[

[1,1,1],

[0,0,1],

[0,0,0]

],

[

[0,0,1],

[0,0,1],

[0,1,1]

],

[

[0,0,0],

[1,0,0],

[1,1,1]

],

[

[1,1,0],

[1,0,0],

[1,0,0]

]

],

[

[

[0,0,0],

[0,1,1],

[0,1,1]

],

[

[0,0,0],

[0,1,1],

[0,1,1]

],

[

[0,0,0],

[0,1,1],

[0,1,1]

],

[

[0,0,0],

[0,1,1],

[0,1,1]

]

],

[

[

[1,1,1],

[0,1,0],

[0,0,0]

],

[

[0,0,1],

[0,1,1],

[0,0,1]

],

[

[0,0,0],

[0,1,0],

[1,1,1]

],

[

[1,0,0],

[1,1,0],

[1,0,0]

]

],

[

[

[0,1,0],

[0,1,0],

[0,1,0]

],

[

[0,0,0],

[1,1,1],

[0,0,0]

],

[

[0,1,0],

[0,1,0],

[0,1,0]

],

[

[0,0,0],

[1,1,1],

[0,0,0]

]

],

[

[

[1,1,0],

[0,1,1],

[0,0,0]

],

[

[0,0,1],

[0,1,1],

[0,1,0]

],

[

[0,0,0],

[1,1,0],

[0,1,1]

],

[

[0,1,0],

[1,1,0],

[1,0,0]

]

]

];

#當前的方塊

curBrick = None;

#當前方塊陣列

arr = None;

arr1 = None;

#當前方塊形狀

shape = -1;

#當前方塊的行和列(最左上角)

curRow = -10;

curCol = -10;

#背景

back = list();

#格子

gridBack = list();

preBack = list();

#初始化

def init(self):

for i in range(0,self.rows):

self.back.insert(i,list());

self.gridBack.insert(i,list());

for i in range(0,self.rows):

for j in range(0,self.cols):

self.back[i].insert(j,0);

self.gridBack[i].insert(j,self.canvas.create_rectangle(30*j,30*i,30*(j+1),30*(i+1),fill="black"));

for i in range(0,3):

self.preBack.insert(i,list());

for i in range(0,3):

for j in range(0,3):

self.preBack[i].insert(j,self.canvas1.create_rectangle(30*j,30*i,30*(j+1),30*(i+1),fill="black"));

#繪製遊戲的格子

def drawRect(self):

for i in range(0,self.rows):

for j in range(0,self.cols):

if self.back[i][j]==1:

self.canvas.itemconfig(self.gridBack[i][j],fill="blue",outline="white");

elif self.back[i][j]==0:

self.canvas.itemconfig(self.gridBack[i][j],fill="black",outline="white");

#繪製預覽方塊

for i in range(0,len(self.arr1)):

for j in range(0,len(self.arr1[i])):

if self.arr1[i][j]==0:

self.canvas1.itemconfig(self.preBack[i][j],fill="black",outline="white");

elif self.arr1[i][j]==1:

self.canvas1.itemconfig(self.preBack[i][j],fill="orange",outline="white");

#繪製當前正在運動的方塊

if self.curRow!=-10 and self.curCol!=-10:

for i in range(0,len(self.arr)):

for j in range(0,len(self.arr[i])):

if self.arr[i][j]==1:

self.canvas.itemconfig(self.gridBack[self.curRow+i][self.curCol+j],fill="blue",outline="white");

#判斷方塊是否已經運動到達底部

if self.isDown:

for i in range(0,3):

for j in range(0,3):

if self.arr[i][j]!=0:

self.back[self.curRow+i][self.curCol+j] = self.arr[i][j];

#判斷整行消除

self.removeRow();

#判斷是否死了

self.isDead();

#獲得下一個方塊

self.getCurBrick();

#判斷是否有整行需要消除

def removeRow(self):

count=0

for i in range(0,self.rows):

tag1 = True;

for j in range(0,self.cols):

if self.back[i][j]==0:

tag1 = False;

break;

if tag1==True:

#從上向下挪動

count=count+1

for m in range(i-1,0,-1):

for n in range(0,self.cols):

self.back[m+1][n] = self.back[m][n];

scoreValue = eval(self.scoreLabel2['text'])

scoreValue += 5*count*(count+3)

self.scoreLabel2.config(text=str(scoreValue))

#獲得當前的方塊

def getCurBrick(self):

self.curBrick = randint(0,len(self.brick)-1);

self.shape = 0;

#當前方塊陣列

self.arr = self.brick[self.curBrick][self.shape];

self.arr1 = self.arr;

self.curRow = 0;

self.curCol = 1;

#是否到底部為False

self.isDown = False;

#監聽鍵盤輸入

def onKeyboardEvent(self,event):

#未開始,不必監聽鍵盤輸入

if self.start == False:

return;

if self.isPause == True:

return;

#記錄原來的值

tempCurCol = self.curCol;

tempCurRow = self.curRow;

tempShape = self.shape;

tempArr = self.arr;

direction = -1;

if event.keycode==37:

#左移

self.curCol-=1;

direction = 1;

elif event.keycode==38:

#變化方塊的形狀

self.shape+=1;

direction = 2;

if self.shape>=4:

self.shape=0;

self.arr = self.brick[self.curBrick][self.shape];

elif event.keycode==39:

direction = 3;

#右移

self.curCol+=1;

elif event.keycode==40:

direction = 4;

#下移

self.curRow+=1;

if self.isEdge(direction)==False:

self.curCol = tempCurCol;

self.curRow = tempCurRow;

self.shape = tempShape;

self.arr = tempArr;

self.drawRect();

return True;

#判斷當前方塊是否到達邊界

def isEdge(self,direction):

tag = True;

#向左,判斷邊界

if direction==1:

for i in range(0,3):

for j in range(0,3):

if self.arr[j][i]!=0 and (self.curCol+i<0 or self.back[self.curRow+j][self.curCol+i]!=0):

tag = False;

break;

#向右,判斷邊界

elif direction==3:

for i in range(0,3):

for j in range(0,3):

if self.arr[j][i]!=0 and (self.curCol+i>=self.cols or self.back[self.curRow+j][self.curCol+i]!=0):

tag = False;

break;

#向下,判斷底部

elif direction==4:

for i in range(0,3):

for j in range(0,3):

if self.arr[i][j]!=0 and (self.curRow+i>=self.rows or self.back[self.curRow+i][self.curCol+j]!=0):

tag = False;

self.isDown = True;

break;

#進行變形,判斷邊界

elif direction==2:

if self.curCol<0:

self.curCol=0;

if self.curCol+2>=self.cols:

self.curCol = self.cols-3;

if self.curRow+2>=self.rows:

self.curRow = self.curRow-3;

return tag;

#方塊向下移動

def brickDown(self):

while True:

if self.start==False:

print("exit thread");

break;

if self.isPause==False:

tempRow = self.curRow;

self.curRow+=1;

if self.isEdge(4)==False:

self.curRow = tempRow;

self.drawRect();

#每一秒下降一格

sleep(1);

#點選開始

def clickStart(self):

self.start = True;

for i in range(0,self.rows):

for j in range(0,self.cols):

self.back[i][j] = 0;

self.canvas.itemconfig(self.gridBack[i][j],fill="black",outline="white");

for i in range(0,len(self.arr)):

for j in range(0,len(self.arr[i])):

self.canvas1.itemconfig(self.preBack[i][j],fill="black",outline="white");

self.getCurBrick();

self.drawRect();

self.downThread = threading.Thread(target=self.brickDown,args=());

self.downThread.start();

def clickPause(self):

self.isPause=not self.isPause

print(self.isPause)

if not self.isPause:

self.btnPause["text"]="暫停"

else:

self.btnPause["text"]="恢復"

def clickReStart(self):

ackRestart =askquestion("重新開始","你確定要重新開始嗎?")

if ackRestart == 'yes':

self.clickStart()

else:

return

def clickQuit(self):

ackQuit =askquestion("退出","你確定要退出嗎?")

if ackQuit == 'yes':

self.window.destroy()

exit()

#判斷是否死了

def isDead(self):

for j in range(0,len(self.back[0])):

if self.back[0][j]!=0:

showinfo("提示","你掛了,再來一盤吧!");

self.start = False;

break;

#執行

def __init__(self):

self.window = Tk();

self.window.title(self.title);

self.window.minsize(self.width,self.height);

self.window.maxsize(self.width,self.height);

self.frame1 = Frame(self.window,width=300,height=600,bg="black");

self.frame1.place(x=20,y=30);

self.scoreLabel1 = Label(self.window,text="Score:",font=(30))

self.scoreLabel1.place(x=340,y=60)

self.scoreLabel2 = Label(self.window,text="0",fg='red',font=(30))

self.scoreLabel2.place(x=410,y=60)

self.frame2 = Frame(self.window,width=90,height=90,bg="black");

self.frame2.place(x=340,y=120);

self.canvas = Canvas(self.frame1,width=300,height=600,bg="black");

self.canvas1 = Canvas(self.frame2,width=90,height=90,bg="black");

self.btnStart = Button(self.window,text="開始",command=self.clickStart);

self.btnStart.place(x=340,y=400,width=80,height=25);

self.btnPause = Button(self.window,text="暫停",command=self.clickPause);

self.btnPause.place(x=340,y=450,width=80,height=25);

self.btnReStart = Button(self.window,text="重新開始",command=self.clickReStart);

self.btnReStart.place(x=340,y=500,width=80,height=25);

self.btnQuit = Button(self.window,text="退出",command=self.clickQuit);

self.btnQuit.place(x=340,y=550,width=80,height=25);

self.init();

#獲得當前的方塊

self.getCurBrick();

#按照陣列,繪製格子

self.drawRect();

self.canvas.pack();

self.canvas1.pack();

#監聽鍵盤事件

self.window.bind("<KeyPress>",self.onKeyboardEvent);

#啟動方塊下落執行緒

self.downThread = threading.Thread(target=self.brickDown,args=());

self.downThread.start();

self.window.mainloop();

self.start=False;

pass;

if __name__=='__main__':

brickGame = BrickGame();