用建構函式和原型模式動態建立例項
阿新 • • 發佈:2018-11-19
這幾天早上看了一下紅寶書中物件一章,看到了用建構函式和原型模式來建立例項,就想了一下哪些場景用這個比較好。想到了Dota。
function Hero(name, sex, skill1, skill2, skill3) { this.name = name; this.sex = sex; this.skill1 = skill1; this.skill2 = skill2; this.skill3 = skill3; this.weapon = []; this.ultimateSkill = function (ultimateSkill) { console.log("the hero [" + this.name + "] start ultimate skill: " + ultimateSkill); }; if(typeof Hero.initialized == "undefined"){ Hero.prototype.buyWeapon = function (weaponName) { this.weapon.push(weaponName); }; Hero.prototype.updateSkill = function () { if(!this.skill1){ this.skill1 = true; }else if(!this.skill2){ this.skill2 = true; }else if(!this.skill3){ this.skill3 = true; } }; Hero.prototype.attack = function (weapon) { console.log("the hero [" + this.name + "] attack enemy by " + weapon); }; Hero.prototype.go = function () { console.log("the hero [" + this.name + "] go ahead"); }; Hero.prototype.back = function () { console.log("the hero [" + this.name + "] go back"); }; Hero.prototype.moveLeft = function () { console.log("the hero [" + this.name + "] move left"); }; Hero.prototype.moveRight = function () { console.log("the hero [" + this.name + "] move right"); }; } Hero.initialized = true; } var xiuDou = new Hero("xiudou", "girl", false, false, false); var longQiShi = new Hero("longqishi", "dragon", false, false, false); xiuDou.go(); longQiShi.go(); xiuDou.buyWeapon("knife"); xiuDou.buyWeapon("axe"); longQiShi.buyWeapon("hammer"); longQiShi.buyWeapon("bows and arrows"); longQiShi.buyWeapon("sword"); xiuDou.attack(xiuDou.weapon[0]); longQiShi.attack(longQiShi.weapon[1]); xiuDou.ultimateSkill("fire"); longQiShi.ultimateSkill("ice");
之前同事在專案中也是這麼幹的。但場景不一樣,專案中的場景只需要一個例項,所以用原型模式的話,呼叫原型物件中的方法時理論上比直接呼叫例項中的方法要慢。