1. 程式人生 > >vue實現移動端圓形旋鈕外掛

vue實現移動端圓形旋鈕外掛

最近公司有一個專案的需要做出旋鈕的效果,旋鈕有十個檔,根據手指旋轉切換,旋轉時接近最近的檔會有吸附效果,具體效果如下:

html部分程式碼:

<div class="_touch">
  <div class="round_box" ref="box" @touchstart="touchStart" @touchmove="touchMove">
    <div v-if="able" style="position:absolute;width:100%;height:100%;top:0;left:0;">
      <div class
="round_right" ref="right" :style="{ transform: 'rotate(' + angle +'deg)' }"> <div class="round_info"></div> </div> <div class="round_num">{{level}}</div> </div> </div> </div>

less樣式部分程式碼:

._touch {
  padding-top: 48px
; .round_box { position: relative; width: 54%; padding-top: 54%; margin: 0 auto; background-image: url(../../assets/img/round_box.png); background-size: auto 100%; background-position: center top; background-repeat: no-repeat; .round_right { width: 8%; height
: 27%; position: absolute; left: 46%; top: 23%; transform-origin: 50% 100%; -webkit-transform-origin: 50% 100%; z-index: 2; .round_info { background: linear-gradient(#858585, #b3b3b3); background: -webkit-gradient(#858585, #b3b3b3); background: -moz-linear-gradient(#858585, #b3b3b3); width: 100%; padding-top: 100%; border-radius: 100%; } } .round_num { display: inline-block; position: absolute; z-index: 1; text-align: center; width: 30%; top: 38%; left: 35%; font-size: 2.4em; font-weight: 900; background: linear-gradient(#b0b0b0, #c8c8c8); background: -webkit-gradient(#b0b0b0, #c8c8c8); -webkit-background-clip: text; background-clip: text; -webkit-text-fill-color: transparent; text-fill-color: transparent; } } }

js部分程式碼:

methods: {
  ......,
  touchStart(e) {
    e.preventDefault();
    e.stopPropagation();
    let round_box = this.$refs.box;
    var w = round_box.offsetWidth / 2;
    var h = round_box.offsetHeight / 2;
    this.px = round_box.getBoundingClientRect().left + w;
    this.py = round_box.getBoundingClientRect().top + h;
  },
  touchMove(e) {
    e.preventDefault();
    e.stopPropagation();
    this.getAngle(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
  },
  touchEnd(e) {
    e.preventDefault();
    e.stopPropagation();
  },
  resetAngle(angle) {
    let list = [
      { angle: 0, level: 5 },
      { angle: 36, level: 6 },
      { angle: 72, level: 7 },
      { angle: 108, level: 8 },
      { angle: 144, level: 9 },
      { angle: 180, level: 10 },
      { angle: 216, level: 1 },
      { angle: 252, level: 2 },
      { angle: 288, level: 3 },
      { angle: 324, level: 4 },
      { angle: 360, level: 5 }
    ];
    let result = list.filter(function(currentVal, index, arr) {
      return Math.abs(angle - currentVal.angle) <= 18;
    });
    this.angle = result[0].angle;
    this.level = result[0].level;
  },
  getAngle(mx, my) {
    var px = this.px;
    var py = this.py;
    var x = Math.abs(px - mx);
    var y = Math.abs(py - my);
    var z = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
    var cos = y / z;
    var radina = Math.acos(cos); //用反三角函式求弧度
    var angle = Math.floor(180 / (Math.PI / radina)); //將弧度轉換成角度
    if (mx > px && my > py) {
      //滑鼠在第四象限
      angle = 180 - angle;
    }
    if (mx == px && my > py) {
      //滑鼠在y軸負方向上
      angle = 180;
    }
    if (mx > px && my == py) {
      //滑鼠在x軸正方向上
      angle = 90;
    }
    if (mx < px && my > py) {
      //滑鼠在第三象限
      angle = 180 + angle;
    }
    if (mx < px && my == py) {
      //滑鼠在x軸負方向
      angle = 270;
    }
    if (mx < px && my < py) {
      //滑鼠在第二象限
      angle = 360 - angle;
    }
    this.angle = angle;
    this.$nextTick(function() {
      this.resetAngle(this.angle);
    });
  },
......

主要的思路是根據監聽 .round_box 元素的 touchmove 事件獲取手指相對於圓心這條直線的旋轉角度(transform : rotate),

並把旋轉角度同步到水平居中於 .round_box 容器,底邊框中心與 .round_box重合的元素 : .round_right 上,使它相對於

.round_box圓心旋轉即可。

 

注:.round_box圓心如下:

 

注:.round_right 元素如下:

其中 吸附效果的程式碼在getAngle中。