1. 程式人生 > >【4】Netty4原始碼分析-NioEventLoop實現的執行緒執行邏輯

【4】Netty4原始碼分析-NioEventLoop實現的執行緒執行邏輯

轉自 http://xw-z1985.iteye.com/blog/1928244

在netty服務端啟動原始碼分析-執行緒建立一文中已分析SingleThreadEventExecutor所持有的執行緒的執行邏輯由NioEventLoop實現,那麼本文就著手分析NioEventLoop實現的執行緒執行邏輯:

// NioEventLoop  
protected void run() {  
        for (;;) {  
            oldWakenUp = wakenUp.getAndSet(false);  
            try {  
                if (hasTasks()) {  
                    selectNow();  
                } else {  
                    select();  
                    if (wakenUp.get()) {  
                        selector.wakeup();  
                    }  
                }  
  
                cancelledKeys = 0;  
  
                final long ioStartTime = System.nanoTime();  
                needsToSelectAgain = false;  
                if (selectedKeys != null) {  
                    processSelectedKeysOptimized(selectedKeys.flip());  
                } else {  
                    processSelectedKeysPlain(selector.selectedKeys());  
                }  
                final long ioTime = System.nanoTime() - ioStartTime;  
  
                final int ioRatio = this.ioRatio;  
                runAllTasks(ioTime * (100 - ioRatio) / ioRatio);  
  
                if (isShuttingDown()) {  
                    closeAll();  
                    if (confirmShutdown()) {  
                        break;  
                    }  
                }  
            } catch (Throwable t) {  
                logger.warn("Unexpected exception in the selector loop.", t);  
  
                // Prevent possible consecutive immediate failures that lead to  
                // excessive CPU consumption.  
                try {  
                    Thread.sleep(1000);  
                } catch (InterruptedException e) {  
                    // Ignore.  
                }  
            }  
        }  
    }  

分析如下:

  1. ioEventLoop執行的任務分為兩大類:IO任務和非IO任務。IO任務即selectionKey中ready的事件,譬如accept、connect、read、write等;非IO任務則為新增到taskQueue中的任務,譬如之前文章中分析到的register0、bind、channelActive等任務
  2. 兩類任務的執行先後順序為:IO任務->非IO任務。IO任務由processSelectedKeysOptimized(selectedKeys.flip())或processSelectedKeysPlain(selector.selectedKeys())觸發;非IO任務由runAllTasks(ioTime * (100 - ioRatio) / ioRatio)觸發
  3. 兩類任務的執行時間比由變數ioRatio控制,譬如:ioRatio=50(該值為預設值),則表示允許非IO任務執行的時間與IO任務的執行時間相等
  4. 執行IO任務前,需要先進行select,以判斷之前註冊過的channel是否已經有感興趣的事件ready
  5. 如果任務佇列中存在非IO任務,則執行非阻塞的selectNow()方法
// NioEventLoop  
  void selectNow() throws IOException {  
        try {  
            selector.selectNow();  
        } finally {  
            // restore wakup state if needed  
            if (wakenUp.get()) {  
                selector.wakeup();  
            }  
        }  
    }  

否則,執行阻塞的select()方法

// NioEventLoop  
   private void select() throws IOException {  
        Selector selector = this.selector;  
        try {  
            int selectCnt = 0;  
            long currentTimeNanos = System.nanoTime();  
            long selectDeadLineNanos = currentTimeNanos + delayNanos(currentTimeNanos);  
            for (;;) {  
                long timeoutMillis = (selectDeadLineNanos - currentTimeNanos + 500000L) / 1000000L;  
                if (timeoutMillis <= 0) {  
                    if (selectCnt == 0) {  
                        selector.selectNow();  
                        selectCnt = 1;  
                    }  
                    break;  
                }  
                int selectedKeys = selector.select(timeoutMillis);  
                selectCnt ++;  
                if (selectedKeys != 0 || oldWakenUp || wakenUp.get() || hasTasks()) {  
                    // Selected something,  
                    // waken up by user, or  
                    // the task queue has a pending task.  
                    break;  
                }  
  
                if (SELECTOR_AUTO_REBUILD_THRESHOLD > 0 &&  
                        selectCnt >= SELECTOR_AUTO_REBUILD_THRESHOLD) {  
                    // The selector returned prematurely many times in a row.  
                    // Rebuild the selector to work around the problem.  
                    logger.warn(  
                            "Selector.select() returned prematurely {} times in a row; rebuilding selector.",  
                            selectCnt);  
                    rebuildSelector();  
                    selector = this.selector;  
                    // Select again to populate selectedKeys.  
                    selector.selectNow();  
                    selectCnt = 1;  
                    break;  
                }  
                currentTimeNanos = System.nanoTime();  
            }  
            if (selectCnt > MIN_PREMATURE_SELECTOR_RETURNS) {  
                if (logger.isDebugEnabled()) {  
                    logger.debug("Selector.select() returned prematurely {} times in a row.", selectCnt - 1);  
                }  
            }  
        } catch (CancelledKeyException e) {  
            if (logger.isDebugEnabled()) {  
                logger.debug(CancelledKeyException.class.getSimpleName() + " raised by a Selector - JDK bug?", e);  
            }  
            // Harmless exception - log anyway  
        }  
    }  

下面分析阻塞的select方法:

  • 首先執行delayNanos(currentTimeNanos):計算延遲任務佇列中第一個任務的到期執行時間(即最晚還能延遲執行的時間).注意:(每個SingleThreadEventExecutor都持有一個延遲執行任務的優先佇列:final Queue<ScheduledFutureTask<?>> delayedTaskQueue = new PriorityQueue
//SingleThreadEventExecutor  
protected long delayNanos(long currentTimeNanos) {  
        ScheduledFutureTask<?> delayedTask = delayedTaskQueue.peek();  
        if (delayedTask == null) {  
            return SCHEDULE_PURGE_INTERVAL;  
        }  
  
        return delayedTask.delayNanos(currentTimeNanos);  
}  
  
//ScheduledFutureTask  
public long delayNanos(long currentTimeNanos) {  
        return Math.max(0, deadlineNanos() - (currentTimeNanos - START_TIME));  
    }  
public long deadlineNanos() {  
        return deadlineNanos;  
    }  
  • 如果當前時間已經超過到期執行時間後的500000納秒(這個數字是如何定的?),則說明被延遲執行的任務不能再延遲了:如果在進入這個方法後還沒有執行過selectNow方法(由標記selectCnt是否為0來判斷),則先執行非阻塞的selectNow方法,然後立即返回;否則,立即返回
  • 如果當前時間沒有超過到期執行時間後的500000L納秒,則說明被延遲執行的任務還可以再延遲,所以可以讓select的阻塞時間長一點(說不定多出的這點時間就能select到一個ready的IO任務),故執行阻塞的selector.select(timeoutMillis)方法
  • 如果已經存在ready的selectionKey,或者該selector被喚醒,或者此時非IO任務佇列加入了新的任務,則立即返回
  • 否則,本次執行selector.select(timeoutMillis)方法後的結果selectedKeys肯定為0,如果連續返回0的select次數還沒有超過SELECTOR_AUTO_REBUILD_THRESHOLD(預設值為512),則繼續下一次for迴圈。注意,根據以下演算法:long timeoutMillis = (selectDeadLineNanos - currentTimeNanos + 500000L) / 1000000L。隨著currentTimeNanos的增大,在進入第二次for迴圈時,正常情況下(即:在沒有selectionKey已ready的情況下,selector.select(timeoutMillis)確實阻塞了timeoutMillis毫秒才返回0)計算出的timeoutMillis肯定小於0,計算如下:

假設第一次和第二次進入for迴圈時的當前時間分currentTimeNanos1,currentTimeNanos2,由於在第一次迴圈中select阻塞了timeoutMillis1毫秒,所以currentTimeNanons2納秒 > currentTimeNanos1納秒+timeoutMillis1毫秒. 那麼,第二次的timeoutMillis2 = (selectDeadLineNanos – currentTimeNanos2 + 500000) / 1000000 < (selectDeadLineNanos – (currentTimeNanos1+timeoutMillis1*1000000)+ 500000) / 1000000 =
timeoutMillis1- timeoutMillis1=0

即:timeoutMillis2 < 0。因此第二次不會再進行select,直接跳出迴圈並返回

public void rebuildSelector() {  
        if (!inEventLoop()) {  
            execute(new Runnable() {  
                @Override  
                public void run() {  
                    rebuildSelector();  
                }  
            });  
            return;  
        }  
        final Selector oldSelector = selector;  
        final Selector newSelector;  
        if (oldSelector == null) {  
            return;  
        }  
        try {  
            newSelector = openSelector();  
        } catch (Exception e) {  
            logger.warn("Failed to create a new Selector.", e);  
            return;  
        }  
        // Register all channels to the new Selector.  
        int nChannels = 0;  
        for (;;) {  
            try {  
                for (SelectionKey key: oldSelector.keys()) {  
                    Object a = key.attachment();  
                    try {  
                        if (key.channel().keyFor(newSelector) != null) {  
                            continue;  
                        }  
                        int interestOps = key.interestOps();  
                        key.cancel();  
                        key.channel().register(newSelector, interestOps, a);  
                        nChannels ++;  
                    } catch (Exception e) {  
                        logger.warn("Failed to re-register a Channel to the new Selector.", e);  
                        if (a instanceof AbstractNioChannel) {  
                            AbstractNioChannel ch = (AbstractNioChannel) a;  
                            ch.unsafe().close(ch.unsafe().voidPromise());  
                        } else {  
                            @SuppressWarnings("unchecked")  
                            NioTask<SelectableChannel> task = (NioTask<SelectableChannel>) a;  
                            invokeChannelUnregistered(task, key, e);  
                        }  
                    }  
                }  
            } catch (ConcurrentModificationException e) {  
                // Probably due to concurrent modification of the key set.  
                continue;  
            }  
  
            break;  
        }  
  
        selector = newSelector;  
  
        try {  
            // time to close the old selector as everything else is registered to the new one  
            oldSelector.close();  
        } catch (Throwable t) {  
            if (logger.isWarnEnabled()) {  
                logger.warn("Failed to close the old Selector.", t);  
            }  
        }  
  
        logger.info("Migrated " + nChannels + " channel(s) to the new Selector.");  
    }  

Rebuild的本質:其實就是重新建立一個selector,然後將原來的那個selector中已註冊的所有channel重新註冊到新的selector中,並將老的selectionKey全部cancel掉,最後將的selector關閉。對selector進行rebuild之後,還需要重新呼叫selectNow方法,檢查是否有已ready的selectionKey.

  1. 執行select()或者selectNow()後,如果已經有已ready的selectionKey,則開始執行IO操。processSelectedKeysOptimized和processSelectedKeysPlain的執行邏輯是很相似的
// NioEventLoop  
  private void processSelectedKeysOptimized(SelectionKey[] selectedKeys) {  
        for (int i = 0;; i ++) {  
            final SelectionKey k = selectedKeys[i];  
            if (k == null) {  
                break;  
            }  
  
            final Object a = k.attachment();  
  
            if (a instanceof AbstractNioChannel) {  
                processSelectedKey(k, (AbstractNioChannel) a);  
            } else {  
                @SuppressWarnings("unchecked")  
                NioTask<SelectableChannel> task = (NioTask<SelectableChannel>) a;  
                processSelectedKey(k, task);  
            }  
  
            if (needsToSelectAgain) {  
                selectAgain();  
                // Need to flip the optimized selectedKeys to get the right reference to the array  
                // and reset the index to -1 which will then set to 0 on the for loop  
                // to start over again.  
                //  
                // See https://github.com/netty/netty/issues/1523  
                selectedKeys = this.selectedKeys.flip();  
                i = -1;  
            }  
        }  
    }  
private void processSelectedKeysPlain(Set<SelectionKey> selectedKeys) {  
        // check if the set is empty and if so just return to not create garbage by  
        // creating a new Iterator every time even if there is nothing to process.  
        // See https://github.com/netty/netty/issues/597  
        if (selectedKeys.isEmpty()) {  
            return;  
        }  
  
        Iterator<SelectionKey> i = selectedKeys.iterator();  
        for (;;) {  
            final SelectionKey k = i.next();  
            final Object a = k.attachment();  
            i.remove();  
  
            if (a instanceof AbstractNioChannel) {  
                processSelectedKey(k, (AbstractNioChannel) a);  
            } else {  
                @SuppressWarnings("unchecked")  
                NioTask<SelectableChannel> task = (NioTask<SelectableChannel>) a;  
                processSelectedKey(k, task);  
            }  
  
            if (!i.hasNext()) {  
                break;  
            }  
  
            if (needsToSelectAgain) {  
                selectAgain();  
                selectedKeys = selector.selectedKeys();  
  
                // Create the iterator again to avoid ConcurrentModificationException  
                if (selectedKeys.isEmpty()) {  
                    break;  
                } else {  
                    i = selectedKeys.iterator();  
                }  
            }  
        }  
    }  

此處僅分析processSelectedKeysOptimized方法,對於這兩個方法的區別暫時放下,後續再分析吧。processSelectedKeysOptimized的執行邏輯基本上就是迴圈處理每個select出來的selectionKey,每個selectionKey的處理首先根據attachment的型別來進行分發處理髮:如果型別為AbstractNioChannel,則執行一種邏輯;其他,則執行另外一種邏輯。此處,本文僅分析型別為AbstractNioChannel的處理邏輯,另一種邏輯的分析暫時放下,後續再分析。
在判斷attachment的型別前,首先需要弄清楚這個attatchment是何時關聯到selectionKey上的?還記得socket一文中分析的register0任務嗎? AbstractNioChannel類中有如下程式碼:

selectionKey = javaChannel().register(eventLoop().selector, 0, this);

此處將this(即AbstractNioChannel)作為attachment關聯到selectionKey

現在開始分析型別為AbstractNioChannel的處理邏輯,首先看processSelectedKey(k, (AbstractNioChannel) a)的實現:

//NioEventLoop  
private static void processSelectedKey(SelectionKey k, AbstractNioChannel ch) {  
        final NioUnsafe unsafe = ch.unsafe();  
        if (!k.isValid()) {  
            // close the channel if the key is not valid anymore  
            unsafe.close(unsafe.voidPromise());  
            return;  
        }  
  
        int readyOps = -1;  
        try {  
            readyOps = k.readyOps();  
            if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) {  
                unsafe.read();  
                if (!ch.isOpen()) {  
                    // Connection already closed - no need to handle write.  
                    return;  
                }  
            }  
            if ((readyOps & SelectionKey.OP_WRITE) != 0) {  
                processWritable(ch);  
            }  
            if ((readyOps & SelectionKey.OP_CONNECT) != 0) {  
                // remove OP_CONNECT as otherwise Selector.select(..) will always return without blocking  
                // See https://github.com/netty/netty/issues/924  
                int ops = k.interestOps();  
                ops &= ~SelectionKey.OP_CONNECT;  
                k.interestOps(ops);  
  
                unsafe.finishConnect();  
            }  
        } catch (CancelledKeyException e) {  
            if (readyOps != -1 && (readyOps & SelectionKey.OP_WRITE) != 0) {  
                unregisterWritableTasks(ch);  
            }  
            unsafe.close(unsafe.voidPromise());  
        }  
    }  

終於見到熟悉nio處理程式碼了,它根據selecionKey的readyOps的值進行分發,下一篇文章將分析readyOps為accept時的處理邏輯。關於final NioUnsafe unsafe = ch.unsafe(),還記得socket一文中分析的:NioUnsafe由AbstractChannel的子類AbstractNioMessageChannel例項化,其型別為NioMessageUnsafe,它裡面定義了read方法,即readyOps為accept的處理邏輯。
7. 執行完io任務後,接著執行非IO任務:runAllTasks(ioTime * (100 - ioRatio) / ioRatio)

//NioEventLoop  
protected boolean runAllTasks(long timeoutNanos) {  
        fetchFromDelayedQueue();  
        Runnable task = pollTask();  
        if (task == null) {  
            return false;  
        }  
        final long deadline = ScheduledFutureTask.nanoTime() + timeoutNanos;  
        long runTasks = 0;  
        long lastExecutionTime;  
        for (;;) {  
            try {  
                task.run();  
            } catch (Throwable t) {  
                logger.warn("A task raised an exception.", t);  
            }  
            runTasks ++;  
            // Check timeout every 64 tasks because nanoTime() is relatively expensive.  
            // XXX: Hard-coded value - will make it configurable if it is really a problem.  
            if ((runTasks & 0x3F) == 0) {  
                lastExecutionTime = ScheduledFutureTask.nanoTime();  
                if (lastExecutionTime >= deadline) {  
                    break;  
                }  
            }  
  
            task = pollTask();  
            if (task == null) {  
                lastExecutionTime = ScheduledFutureTask.nanoTime();  
                break;  
            }  
        }  
  
        this.lastExecutionTime = lastExecutionTime;  
        return true;  
    }  

首先分析fetchFromDelayedQueue()方法,由父類SingleThreadEventExecutor實現

// SingleThreadEventExecutor  
private void fetchFromDelayedQueue() {  
        long nanoTime = 0L;  
        for (;;) {  
            ScheduledFutureTask<?> delayedTask = delayedTaskQueue.peek();  
            if (delayedTask == null) {  
                break;  
            }  
  
            if (nanoTime == 0L) {  
                nanoTime = ScheduledFutureTask.nanoTime();  
            }  
  
            if (delayedTask.deadlineNanos() <= nanoTime) {  
                delayedTaskQueue.remove();  
                taskQueue.add(delayedTask);  
            } else {  
                break;  
            }  
        }  
    }  

其功能是將延遲任務佇列(delayedTaskQueue)中已經超過延遲執行時間的任務遷移到非IO任務佇列(taskQueue)中.然後依次從taskQueue取出任務執行,每執行64個任務,就進行耗時檢查,如果已執行時間超過預先設定的執行時間,則停止執行非IO任務,避免非IO任務太多,影響IO任務的執行

總結:NioEventLoop實現的執行緒執行邏輯做了以下事情

  1. 先後執行IO任務和非IO任務,兩類任務的執行時間比由變數ioRatio控制,預設是非IO任務允許執行和IO任務相同的時間
  2. 如果taskQueue存在非IO任務,或者delayedTaskQueue存在已經超時的任務,則執行非阻塞的selectNow()方法,否則執行阻塞的select(time)方法
  3. 如果阻塞的select(time)方法立即返回0的次數超過某個值(預設為512次),說明觸發了epoll的cpu 100% bug,通過對selector進行rebuild解決:即重新建立一個selector,然後將原來的selector中已註冊的所有channel重新註冊到新的selector中,並將老的selectionKey全部cancel掉,最後將老的selector關閉
  4. 如果select的結果不為0,則依次處理每個ready的selectionKey,根據readyOps的值,進行不同的分發處理,譬如accept、read、write、connect等
  5. 執行完IO任務後,再執行非IO任務,其中會將delayedTaskQueue已超時的任務加入到taskQueue中。每執行64個任務,就進行耗時檢查,如果已執行時間超過通過ioRatio和之前執行IO任務的耗時計算出來的非IO任務預計執行時間,則停止執行剩下的非IO任務