1. 程式人生 > >Android MediaPlayer的SeekTo方法使用後,會有一定概率退回播放進度的問題

Android MediaPlayer的SeekTo方法使用後,會有一定概率退回播放進度的問題

Android MediaPlayer的SeekTo方法使用後,會有一定概率退回播放進度的問題。

Android使用MediaPlayer播放video視訊過程中, 當用戶退出當前播放,再從後臺恢復播放時,需要跳轉到之前退出的時間點繼續播放。
使用的方法基本都是 SeekTo 之前的時間點,但是經常遇到恢復播放時位置不準的問題,而且甚至有重頭開始播放的現象。這個是因為SeekTo是回到上一時間點附近的關鍵幀導致的。
針對這個問題,在最新的android 8.0平臺上,已經有了新的解決方案:
SeekTo() 方法在android O 平臺新增了一個多引數的方法:

void seekTo(long msec, @SeekMode int mode)

這裡的Mode 傳入

int SEEK_CLOSEST = 0x03 

就不會出現播放視訊位置不準確的現象了。

/**
     * Seek modes used in method seekTo(long, int) to move media position
     * to a specified location.
     *
     * Do not change these mode values without updating their counterparts
     * in include/media/IMediaSource.h!
     */
    /**
     * This mode is used with {@link #seekTo(long, int)} to move media position to
     * a sync (or key) frame associated with a data source that is located
     * right before or at the given time.
     *
     * @see #seekTo(long, int)
     */
    public static final int SEEK_PREVIOUS_SYNC    = 0x00;
    /**
     * This mode is used with {@link #seekTo(long, int)} to move media position to
     * a sync (or key) frame associated with a data source that is located
     * right after or at the given time.
     *
     * @see #seekTo(long, int)
     */
    public static final int SEEK_NEXT_SYNC        = 0x01;
    /**
     * This mode is used with {@link #seekTo(long, int)} to move media position to
     * a sync (or key) frame associated with a data source that is located
     * closest to (in time) or at the given time.
     *
     * @see #seekTo(long, int)
     */
    public static final int SEEK_CLOSEST_SYNC     = 0x02;
    /**
     * This mode is used with {@link #seekTo(long, int)} to move media position to
     * a frame (not necessarily a key frame) associated with a data source that
     * is located closest to or at the given time.
     *
     * @see #seekTo(long, int)
     */
    public static final int SEEK_CLOSEST          = 0x03;

    /** @hide */
    @IntDef(
        value = {
            SEEK_PREVIOUS_SYNC,
            SEEK_NEXT_SYNC,
            SEEK_CLOSEST_SYNC,
            SEEK_CLOSEST,
    })
    @Retention(RetentionPolicy.SOURCE)
    public @interface SeekMode {}

    private native final void _seekTo(long msec, int mode);

    /**
     * Moves the media to specified time position by considering the given mode.
     * <p>
     * When seekTo is finished, the user will be notified via OnSeekComplete supplied by the user.
     * There is at most one active seekTo processed at any time. If there is a to-be-completed
     * seekTo, new seekTo requests will be queued in such a way that only the last request
     * is kept. When current seekTo is completed, the queued request will be processed if
     * that request is different from just-finished seekTo operation, i.e., the requested
     * position or mode is different.
     *
     * @param msec the offset in milliseconds from the start to seek to.
     * When seeking to the given time position, there is no guarantee that the data source
     * has a frame located at the position. When this happens, a frame nearby will be rendered.
     * If msec is negative, time position zero will be used.
     * If msec is larger than duration, duration will be used.
     * @param mode the mode indicating where exactly to seek to.
     * Use {@link #SEEK_PREVIOUS_SYNC} if one wants to seek to a sync frame
     * that has a timestamp earlier than or the same as msec. Use
     * {@link #SEEK_NEXT_SYNC} if one wants to seek to a sync frame
     * that has a timestamp later than or the same as msec. Use
     * {@link #SEEK_CLOSEST_SYNC} if one wants to seek to a sync frame
     * that has a timestamp closest to or the same as msec. Use
     * {@link #SEEK_CLOSEST} if one wants to seek to a frame that may
     * or may not be a sync frame but is closest to or the same as msec.
     * {@link #SEEK_CLOSEST} often has larger performance overhead compared
     * to the other options if there is no sync frame located at msec.
     * @throws IllegalStateException if the internal player engine has not been
     * initialized
     * @throws IllegalArgumentException if the mode is invalid.
     */
    public void seekTo(long msec, @SeekMode int mode) {
        if (mode < SEEK_PREVIOUS_SYNC || mode > SEEK_CLOSEST) {
            final String msg = "Illegal seek mode: " + mode;
            throw new IllegalArgumentException(msg);
        }
        // TODO: pass long to native, instead of truncating here.
        if (msec > Integer.MAX_VALUE) {
            Log.w(TAG, "seekTo offset " + msec + " is too large, cap to " + Integer.MAX_VALUE);
            msec = Integer.MAX_VALUE;
        } else if (msec < Integer.MIN_VALUE) {
            Log.w(TAG, "seekTo offset " + msec + " is too small, cap to " + Integer.MIN_VALUE);
            msec = Integer.MIN_VALUE;
        }
        _seekTo(msec, mode);
    }