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設計模式之九 迭代器與組合模式

  • 迭代器與組合模式

定義

 迭代器模式提供一種方法順序訪問一個聚合物件中的各個元素,而又不暴露其內部的表示。

組合模式允許你將物件組合成樹形結構來表現“整體/部分”層次結構。組合能讓客戶以一致的方式處理個別對象以及物件組合

例子

 廢話不多說,先看具體案例

煎餅屋和餐廳合併了,現在需要使用新的選單,但是兩者選單實現的結構不太一樣,煎餅屋使用ArrayList記錄選單,餐廳使用的是陣列。但是二者使用相同的選單項MenuItem,看下面程式碼它們的實現:

選單項程式碼

/**
 * 選單項
 * @author Kwin
 *
 */
public class MenuItem {
	private String name;
	private String desc;
	private boolean vegetarian;
	private double price;
	
	public MenuItem(String name, String desc, boolean vegetarian, double price) {
		this.name = name;
		this.desc = desc;
		this.vegetarian = vegetarian;
		this.price = price;
	}

	public String getName() {
		return name;
	}

	public String getDesc() {
		return desc;
	}

	public boolean isVegetarian() {
		return vegetarian;
	}

	public double getPrice() {
		return price;
	}

}

煎餅屋選單實現

/**
 * 煎餅屋選單
 * @author Kwin
 *
 */
public class PancakeHouseMenu {
	ArrayList<MenuItem> menuItems;
	
	public PancakeHouseMenu() {
		menuItems = new ArrayList<MenuItem>();
		
		addItem("K&B's Pancake Breakfast",
				"Pancakes with scrambled eggs, and toast",
				true, 2.99);
		
		addItem("Regular Pancake Breakfast",
				"Pancakes with scrambled eggs, and sausage",
				false, 2.99);
		
		addItem("Blueberry Pancakes",
				"Pancakes made with fresh blueberries",
				true, 3.59);
	}
	
	public void addItem(String name, String desc, boolean vegetarian, double price) {
		MenuItem menuItem = new MenuItem(name, desc, vegetarian, price);
		menuItems.add(menuItem);
	}

	public ArrayList<MenuItem> getMenuItems() {
		return menuItems;
	}
}

餐廳選單實現

/**
 * 餐廳選單
 * @author Kwin
 *
 */
public class DinnerMenu {
	static final int MAX_ITEMS = 6;
	int numOfItems = 0;
	MenuItem[] menuItems;
	
	public DinnerMenu() {
		menuItems = new MenuItem[MAX_ITEMS];
		
		addItem("Vegetarian BLT", 
				"(Fakin') Bacon with lettuce & tomato on whole wheat", 
				true, 2.99);
		addItem("BLT", 
				"Bacon with lettuce & tomato on whole wheat", 
				false, 3.99);
		addItem("Soup of the day", 
				"Soup of the day, with a side of potato salad", 
				false, 3.29);
		addItem("Hotdog", 
				"A hot dog, with saurkraut, relish, onions,topped with cheese", 
				false, 3.00);
	}
	
	public void addItem(String name, String desc, boolean vegetarian, double price) {
		MenuItem menuItem = new MenuItem(name, desc, vegetarian, price);
		if(numOfItems >= MAX_ITEMS) {
			System.err.println("Sorry,menu is full");
		} else {
			menuItems[numOfItems++] = menuItem;
		}
	}

	public MenuItem[] getMenuItems() {
		return menuItems;
	}
}

現在煎餅屋打算把他的產品作為早餐,餐廳的產品則為午餐,我們需要列印新的選單,就需要兩個不同的for迴圈打印出選單,如果我們有第三家餐廳加盟(選單實現不同),就可能需要第三個迴圈。

現在我們的迭代器(Iterator)就要登場了,我們利用它來封裝“遍歷集合內的每個物件的過程”。

讓我們定義一個迭代器(Iterator)的介面:

/**
 * 迭代器
 * @author Kwin
 *
 */
public interface Iterator {
	boolean hasNext();
	Object next();
}

先試試煎餅屋的迭代器:

/**
 * 煎餅屋的迭代器
 * @author Kwin
 *
 */
public class PancakeHouseIterator implements Iterator {
	ArrayList<MenuItem> menuItems;
	int position = 0;
	
	public PancakeHouseIterator(ArrayList<MenuItem> menuItems) {
		this.menuItems = menuItems;
	}
	
	@Override
	public boolean hasNext() {
		if(position >= menuItems.size()) {
			return false;
		}
		return true;
	}

	@Override
	public Object next() {
		return menuItems.get(position++);
	}
}

改寫煎餅屋的選單

/**
 * 煎餅屋選單
 * @author Kwin
 *
 */
public class PancakeHouseMenu {
	ArrayList<MenuItem> menuItems;
	
	public PancakeHouseMenu() {
		menuItems = new ArrayList<MenuItem>();
		
		addItem("K&B's Pancake Breakfast",
				"Pancakes with scrambled eggs, and toast",
				true, 2.99);
		
		addItem("Regular Pancake Breakfast",
				"Pancakes with scrambled eggs, and sausage",
				false, 2.99);
		
		addItem("Blueberry Pancakes",
				"Pancakes made with fresh blueberries",
				true, 3.59);
	}
	
	public void addItem(String name, String desc, boolean vegetarian, double price) {
		MenuItem menuItem = new MenuItem(name, desc, vegetarian, price);
		menuItems.add(menuItem);
	}

//	public ArrayList<MenuItem> getMenuItems() {
//		return menuItems;
//	}
	
	public Iterator createIterator() {
		return new PancakeHouseIterator(menuItems);
	}
}

接下來,我們實現餐廳的迭代器:

/**
 * 餐館的迭代器
 * @author Kwin
 *
 */
public class DinerMenuIterator implements Iterator {
	MenuItem[] items;
	int position = 0;
	
	public DinerMenuIterator(MenuItem[] items) {
		this.items = items;
	}
	
	@Override
	public boolean hasNext() {
		// TODO Auto-generated method stub
		if(position >= items.length || null == items[position]) {
			return false;
		}
		return true;
	}

	@Override
	public Object next() {
		MenuItem menuItem = items[position++];
		return menuItem;
	}

}

改寫餐館的選單

/**
 * 餐廳選單
 * @author Kwin
 *
 */
public class DinnerMenu {
	static final int MAX_ITEMS = 6;
	int numOfItems = 0;
	MenuItem[] menuItems;
	
	public DinnerMenu() {
		menuItems = new MenuItem[MAX_ITEMS];
		
		addItem("Vegetarian BLT", 
				"(Fakin') Bacon with lettuce & tomato on whole wheat", 
				true, 2.99);
		addItem("BLT", 
				"Bacon with lettuce & tomato on whole wheat", 
				false, 3.99);
		addItem("Soup of the day", 
				"Soup of the day, with a side of potato salad", 
				false, 3.29);
		addItem("Hotdog", 
				"A hot dog, with saurkraut, relish, onions,topped with cheese", 
				false, 3.00);
	}
	
	public void addItem(String name, String desc, boolean vegetarian, double price) {
		MenuItem menuItem = new MenuItem(name, desc, vegetarian, price);
		if(numOfItems >= MAX_ITEMS) {
			System.err.println("Sorry,menu is full");
		} else {
			menuItems[numOfItems++] = menuItem;
//			numOfItems++;
		}
	}

//	public MenuItem[] getMenuItems() {
//		return menuItems;
//	}
	
	public Iterator createIterator() {
		return new DinerMenuIterator(menuItems);
	}
}

女招待有列印選單的功能,讓我們通過迭代器來實現選單的列印吧:

/**
 * 女侍者
 * @author Kwin
 *
 */
public class Waitress {
	private PancakeHouseMenu pancakeHouseMenu;
	private DinnerMenu dinnerMenu;
	
	
	public Waitress(PancakeHouseMenu pancakeHouseMenu, DinnerMenu dinnerMenu) {
		this.pancakeHouseMenu = pancakeHouseMenu;
		this.dinnerMenu = dinnerMenu;
	}
	
	public void printMenu() {
		Iterator pancakeIterator = pancakeHouseMenu.createIterator();
		Iterator dinnerIterator = dinnerMenu.createIterator();
		System.out.println("MENU\n----\nBREAKFAST");
		printMenu(pancakeIterator);
		System.out.println("\nLUNCH");
		printMenu(dinnerIterator);
	}
	
	private void printMenu(Iterator iterator) {
		while(iterator.hasNext()) {
			MenuItem menuItem = (MenuItem)iterator.next();
			System.out.print(menuItem.getName() + ", ");
			System.out.print(menuItem.getPrice() + " -- ");
			System.out.println(menuItem.getDesc());
		}
	}
}

讓我們測試下我們的程式碼:

/**
 * 測試
 * @author Kwin
 *
 */
public class MenuTestDrive {

	public static void main(String[] args) {
		PancakeHouseMenu pancakeHouseMenu = new PancakeHouseMenu();
		DinnerMenu dinnerMenu = new DinnerMenu();
		
		Waitress waitress = new Waitress(pancakeHouseMenu, dinnerMenu);
		waitress.printMenu();
	}

}

結果:

當然,Java有自己的Iterator介面,我們自己建立Iterator介面,只是為了瞭解如何從頭建立迭代器。

這是Java的介面

public interface Iterator<E> {

    boolean hasNext();

    E next();

    default void remove() {
        throw new UnsupportedOperationException("remove");
    }

    default void forEachRemaining(Consumer<? super E> action) {
        Objects.requireNonNull(action);
        while (hasNext())
            action.accept(next());
    }
}

 利用java.util.Iterator實現我們的選單

實現選單介面:

import java.util.Iterator;

/**
 * 選單介面
 * @author Kwin
 *
 */
public interface Menu<E> {//
	public Iterator<E> createIterator();
}

煎餅屋選單改動很簡單:

import java.util.ArrayList;
import java.util.Iterator;


/**
 * 煎餅屋選單
 * @author Kwin
 *
 */
public class PancakeHouseMenu implements Menu<MenuItem> {
	ArrayList<MenuItem> menuItems;
	
	public PancakeHouseMenu() {
		menuItems = new ArrayList<MenuItem>();
		
		addItem("K&B's Pancake Breakfast",
				"Pancakes with scrambled eggs, and toast",
				true, 2.99);
		
		addItem("Regular Pancake Breakfast",
				"Pancakes with scrambled eggs, and sausage",
				false, 2.99);
		
		addItem("Blueberry Pancakes",
				"Pancakes made with fresh blueberries",
				true, 3.59);
	}
	
	public void addItem(String name, String desc, boolean vegetarian, double price) {
		MenuItem menuItem = new MenuItem(name, desc, vegetarian, price);
		menuItems.add(menuItem);
	}

//	public ArrayList<MenuItem> getMenuItems() {
//		return menuItems;
//	}
	@Override
	public Iterator<MenuItem> createIterator() {
		return menuItems.iterator();
	}
}

餐廳的迭代器:


import java.util.Iterator;

/**
 * 餐館的迭代器
 * @author Kwin
 *
 */
public class DinerMenuIterator implements Iterator<MenuItem> {
	MenuItem[] items;
	int position = 0;
	
	public DinerMenuIterator(MenuItem[] items) {
		this.items = items;
	}
	
	@Override
	public boolean hasNext() {
		// TODO Auto-generated method stub
		if(position >= items.length || null == items[position]) {
			return false;
		}
		return true;
	}

	@Override
	public MenuItem next() {
		MenuItem menuItem = items[position++];
		return menuItem;
	}
	
	@Override
	public void remove() {
		if(position <= 0) {
			throw new IllegalStateException("You can't remove an item util you've done at least one next()");
		}
		if(items[position-1] != null) {
			for(int i = position - 1, len = items.length - 1; i < len; i++) {
				items[i] = items[i + 1];
			}
			items[items.length - 1] = null;
		}
	}

}

餐廳選單

import java.util.Iterator;

/**
 * 餐廳選單
 * @author Kwin
 *
 */
public class DinnerMenu implements Menu<MenuItem> {
	static final int MAX_ITEMS = 6;
	int numOfItems = 0;
	MenuItem[] menuItems;
	
	public DinnerMenu() {
		menuItems = new MenuItem[MAX_ITEMS];
		
		addItem("Vegetarian BLT", 
				"(Fakin') Bacon with lettuce & tomato on whole wheat", 
				true, 2.99);
		addItem("BLT", 
				"Bacon with lettuce & tomato on whole wheat", 
				false, 3.99);
		addItem("Soup of the day", 
				"Soup of the day, with a side of potato salad", 
				false, 3.29);
		addItem("Hotdog", 
				"A hot dog, with saurkraut, relish, onions,topped with cheese", 
				false, 3.00);
	}
	
	public void addItem(String name, String desc, boolean vegetarian, double price) {
		MenuItem menuItem = new MenuItem(name, desc, vegetarian, price);
		if(numOfItems >= MAX_ITEMS) {
			System.err.println("Sorry,menu is full");
		} else {
			menuItems[numOfItems++] = menuItem;
//			numOfItems++;
		}
	}

//	public MenuItem[] getMenuItems() {
//		return menuItems;
//	}
	@Override
	public Iterator<MenuItem> createIterator() {
		return new DinerMenuIterator(menuItems);
	}
}

女侍者類

import java.util.Iterator;
/**
 * 女侍者
 * @author Kwin
 *
 */
public class Waitress {
	private Menu<MenuItem> pancakeHouseMenu;
	private Menu<MenuItem> dinnerMenu;
	
	
	public Waitress(Menu<MenuItem> pancakeHouseMenu, Menu<MenuItem> dinnerMenu) {
		this.pancakeHouseMenu = pancakeHouseMenu;
		this.dinnerMenu = dinnerMenu;
	}
	
	public void printMenu() {
		Iterator<MenuItem> pancakeIterator = pancakeHouseMenu.createIterator();
		Iterator<MenuItem> dinnerIterator = dinnerMenu.createIterator();
		System.out.println("MENU\n----\nBREAKFAST");
		printMenu(pancakeIterator);
		System.out.println("\nLUNCH");
		printMenu(dinnerIterator);
	}
	
	private void printMenu(Iterator<MenuItem> iterator) {
		while(iterator.hasNext()) {
			MenuItem menuItem = iterator.next();
			System.out.print(menuItem.getName() + ", ");
			System.out.print(menuItem.getPrice() + " -- ");
			System.out.println(menuItem.getDesc());
		}
	}
}

測試類

/**
 * 測試
 * @author Kwin
 *
 */
public class MenuTestDrive {

	public static void main(String[] args) {
		Menu<MenuItem> pancakeHouseMenu = new PancakeHouseMenu();
		Menu<MenuItem> dinnerMenu = new DinnerMenu();
		
		Waitress waitress = new Waitress(pancakeHouseMenu, dinnerMenu);
		waitress.printMenu();
		
	}
}

java.util.Enumeration(列舉)是一個有次序的迭代器實現。

現在咖啡屋也被併購進來,供應晚餐。

我們看看咖啡屋選單類

public class CafeMenu implements Menu<MenuItem> {
	Hashtable<String, MenuItem> menuItems = new Hashtable<>();
	
	public CafeMenu() {
		addItem("Veggie Burger and Air Fries",
				"Veggie burger on a whole wheat bun",
				true, 3.29);
		addItem("Soup of the day",
				"Acup of the soup of the day",
				false, 4.29);
	}
	
	public void addItem(String name, String desc, boolean vegetarian, double price) {
		MenuItem menuItem = new MenuItem(name, desc, vegetarian, price);
		menuItems.put(menuItem.getName(), menuItem);
	}
	
	@Override
	public Iterator<MenuItem> createIterator() {
		return menuItems.values().iterator();
	}
}

現在我們希望能夠新增一份餐後甜點的子選單,這個時候,我們必須重新實現各家的選單了。

我們需要一種樹形結構,可以容納選單、子選單和選單項。

我們需要確定能夠在每個選單的各個項之間遊走,而且至少要像現在用迭代器一樣方便。

我們也需要能夠更有彈性地在選單項之間遊走。比方說,可能只需要遍歷甜點選單,或者可以遍歷餐廳的整個選單。

我們要用組合模式(Composite Pattern)實現這一部分

組合模式讓我們能夠用樹形方式建立物件的結構,樹裡面包含了組合以及個別的物件。

使用組合結構,我們能夠把相同的操作應用於組合和個別物件上。換句話說,在大多數情況下,我們可以忽略物件組合和個別物件之間的差別。

具體實現下面連結展示的更為清楚,這裡就偷懶不在贅述了

應用場景

優缺點

設計原則 

封裝變化

多用組合,少用繼承

針對介面程式設計,不針對實現程式設計

為互動物件之間的鬆耦合設計而努力

類應該對擴充套件開放,對修改關閉

依賴抽象,不依賴具體類

最少知識原則:只和朋友交談 

單一責任:一個類應該只有一個引起變化的原因

總結

 在多執行緒情況下可能會有多個迭代器引用同一個物件集合,remove()可能會造成不可測的影響,必須謹慎。

小知識

單一責任原則:一個類應該只有一個引起變化的原因。

內聚(cohesion)用來度量一個類或模組緊密地達到單一目的或責任。

當一個模組或類被設計成只支援一組相關的功能時,我們說它具有高內聚;反之,當被設計為支援一組不相關的功能時,我們說它具有低內聚。

內聚是一個比單一責任原則更普遍的概念,但兩者的關係是很密切的。遵循這個原則的類很容易具有很高的凝聚力,而且比揹負許多責任的低內聚類更容易維護。