設計模式之一:簡單工廠模式
阿新 • • 發佈:2018-12-10
package com.xjh.demo.designpattern.pattern1; public abstract class Animal { public abstract void eat(); }
package com.xjh.demo.designpattern.pattern1; public class Dog extends Animal{ public void eat() { System.out.println("dog eat meat!!"); } }
package com.xjh.demo.designpattern.pattern1; public class Cat extends Animal{ @Override public void eat() { System.out.println("cat eat fish!! "); } }
package com.xjh.demo.designpattern.pattern1; public class AnimalFactory { private AnimalFactory(){ } public static Animal createAnimal(String type){ if("dog".equals(type)){ return new Dog(); }else if("cat".equals(type)){ return new Cat(); }else{ return null; } } }
package com.xjh.demo.designpattern.pattern1; public class AnimalTest { public static void main(String[] args) { Animal animal = AnimalFactory.createAnimal("dog"); animal.eat(); animal = AnimalFactory.createAnimal("cat"); animal.eat(); } }