1. 程式人生 > >屬性動畫—仿58載入效果

屬性動畫—仿58載入效果

這裡寫圖片描述
實現思路:
1、自定義view繪製圓、正方形、三角形;
2、將繪製好的view新增到佈局容器中;
3、新增相應的動畫效果;
自定義view,重寫onMeasure()方法進行測量,重寫onDraw()方法進行繪製;

public class ShapeView extends View {
    private Shape mCurrentShape = Shape.Circle;
    private Paint mPaint;
    private Path mPath;
    //圓形顏色
    private int mCircleColor = Color.BLUE;
    //正方形顏色
private int mSquareColor = Color.RED; //三角形顏色 private int mTriangleColor = Color.GREEN; public ShapeView(Context context) { this(context, null); } public ShapeView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public ShapeView(Context context, AttributeSet attrs, int
defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.ShapeView); mCircleColor = array.getColor(R.styleable.ShapeView_circleColor, mCircleColor); mSquareColor = array.getColor(R.styleable.ShapeView_squareColor, mSquareColor); mTriangleColor = array.getColor(R.styleable.ShapeView_triangleColor, mTriangleColor); array.recycle(); mPaint = new
Paint(); mPaint.setAntiAlias(true); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width = MeasureSpec.getSize(widthMeasureSpec); int height = MeasureSpec.getSize(heightMeasureSpec); //寬高不一致時區最小值 width = Math.min(width, height); height = Math.min(width, height); setMeasuredDimension(width, height); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); switch (mCurrentShape) { case Circle: //畫圓形 int center = getWidth() / 2; mPaint.setColor(mCircleColor); canvas.drawCircle(center, center, center, mPaint); break; case Square: //畫正方形 mPaint.setColor(mSquareColor); canvas.drawRect(0, 0, getWidth(), getHeight(), mPaint); break; case Triangle: //畫三角形 繪製路線 mPaint.setColor(mTriangleColor); if (mPath == null) { mPath = new Path(); mPath.moveTo(getWidth() / 2, 0); mPath.lineTo(0, (float) (getWidth() / 2 * Math.sqrt(3))); mPath.lineTo(getWidth(), (float) (getWidth() / 2 * Math.sqrt(3))); // path.lineTo(getWidth()/2,0); //將繪製的路徑閉合 mPath.close(); } canvas.drawPath(mPath, mPaint); break; } } /** * 改變當前繪製的狀態 */ public void exchange() { switch (mCurrentShape) { case Circle: mCurrentShape = Shape.Square; break; case Square: mCurrentShape = Shape.Triangle; break; case Triangle: mCurrentShape = Shape.Circle; break; } //進行繪製 invalidate(); } public enum Shape { Circle, Square, Triangle } public Shape getmCurrentShape() { return mCurrentShape; } }

在onDraw()方法中呼叫canvas.drawCircle();繪製圓,canvas.drawRect();繪製正方形,對於三角形的繪製canvas類並沒有提供相應的api可以進行呼叫,需要用到Path進行繪製,三角形本來就是三條線段連線起來的圖形,使用Path進行線段繪製,然後再將其閉合就可以實現了;

view已經繪製好了,接下來是將其新增到自定義容器中;

/**
 * Created by Administrator on 2018/1/18.
 * 仿58載入資料動畫效果
 */

public class LoadingView extends LinearLayout {
    private ShapeView mShapeView;//形狀
    private View mShadowView;//陰影
    private int mTranslationDistance;
    //動畫執行的時間
    private final long ANIMATOR_DURATION = 650;
    //是否停止動畫
    private boolean mIsStopAnimator = false;

    public LoadingView(Context context) {
        this(context, null);
    }

    public LoadingView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public LoadingView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        initLayout();
    }

    /**
     * 初始化載入佈局
     */
    private void initLayout() {
        //1.載入寫好的ui_loading_view佈局
        //1.1例項化view
        View loadView = inflate(getContext(), R.layout.ui_loading_view, null);
        //1.2新增到該view中
        addView(loadView);
        mShapeView = (ShapeView) loadView.findViewById(R.id.shape_view);
        mShadowView = loadView.findViewById(R.id.shadow_view);
        LinearLayout.LayoutParams params = (LayoutParams) mShapeView.getLayoutParams();
        mTranslationDistance = params.bottomMargin - dip2px(5);
        post(new Runnable() {
            @Override
            public void run() {
                startFallAnimator();
            }
        });
    }

    private int dip2px(int dip) {
        return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dip, getResources().getDisplayMetrics());
    }

    /**
     * 開始下落動畫
     */
    private void startFallAnimator() {
        if (mIsStopAnimator) {
            return;
        }
        //下落位移動畫
        ObjectAnimator tanslation = ObjectAnimator.ofFloat(mShapeView, "translationY", 0, mTranslationDistance);
        //設定插值器
        tanslation.setInterpolator(new AccelerateInterpolator());
        tanslation.setDuration(ANIMATOR_DURATION);
        //配合陰影縮小
        ObjectAnimator shadowAniator = ObjectAnimator.ofFloat(mShadowView, "scaleX", 1f, 0.3f);
        shadowAniator.setDuration(ANIMATOR_DURATION);

        AnimatorSet set = new AnimatorSet();
        //一起執行動畫
        set.playTogether(tanslation, shadowAniator);
        //下落後監聽動畫執行完畢
        set.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                super.onAnimationEnd(animation);
                //開始改變形狀
                mShapeView.exchange();
                //上拋
                startUpAnimator();
            }
        });
        set.start();
    }

    /**
     * 執行上拋動畫
     */
    private void startUpAnimator() {
        if (mIsStopAnimator) {
            return;
        }
        //上拋位移動畫
        ObjectAnimator tanslation = ObjectAnimator.ofFloat(mShapeView, "translationY", mTranslationDistance, 0);
        //設定插值器
        tanslation.setInterpolator(new DecelerateInterpolator());
        tanslation.setDuration(ANIMATOR_DURATION);
        //配合陰影放大
        ObjectAnimator shadowAniator = ObjectAnimator.ofFloat(mShadowView, "scaleX", 0.3f, 1f);
        shadowAniator.setDuration(ANIMATOR_DURATION);

        AnimatorSet set = new AnimatorSet();
        //一起執行動畫
        set.playTogether(tanslation, shadowAniator);
        //上拋後監聽動畫執行完畢
        set.addListener(new AnimatorListenerAdapter() {
            @Override
            public void onAnimationEnd(Animator animation) {
                super.onAnimationEnd(animation);
                //下落
                startFallAnimator();
            }

            @Override
            public void onAnimationStart(Animator animation) {
                super.onAnimationStart(animation);
                startRotationAnimator();
            }
        });
        set.start();
    }

    /**
     * 上拋的時候需要旋轉
     */
    private void startRotationAnimator() {
        if (mIsStopAnimator) {
            return;
        }
        ObjectAnimator rotationTanslation = null;
        switch (mShapeView.getmCurrentShape()) {
            case Circle:
            case Square:
                //180
                rotationTanslation = ObjectAnimator.ofFloat(mShapeView, "rotation", 0, 120);
                break;
            case Triangle:
                rotationTanslation = ObjectAnimator.ofFloat(mShapeView, "rotation", 0, -60);
                break;
        }
        rotationTanslation.setDuration(ANIMATOR_DURATION);
        rotationTanslation.setInterpolator(new DecelerateInterpolator());
        rotationTanslation.start();
    }

    @Override
    public void setVisibility(int visibility) {
        super.setVisibility(View.INVISIBLE);//不要再去擺放和計算,少走一些系統的原始碼
        //清除掉動畫
        mShapeView.clearAnimation();
        mShadowView.clearAnimation();
        //把LoadingView從父佈局移除
        ViewGroup parent = (ViewGroup) getParent();
        if (parent != null) {
            parent.removeView(this);//從父佈局移除
            //移除自己裡面的所有View
            removeAllViews();
        }
        mIsStopAnimator = true;
    }
}

這裡是採用xml佈局解析的方式新增進來的;

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:orientation="vertical"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center">
    <com.progressbardemo.ShapeView
        android:id="@+id/shape_view"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_gravity="center_horizontal"
        app:circleColor="@color/circle"
        app:squareColor="@color/rect"
        app:triangleColor="@color/triangle"
        android:layout_marginBottom="82dp"
        android:layout_marginTop="10dp"/>
    <View
        android:id="@+id/shadow_view"
        android:layout_width="25dp"
        android:layout_height="3dp"
        android:background="@drawable/loading_shadow_bg" />
    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="玩命載入中..."
        android:layout_marginTop="5dp"
        android:textSize="15sp"
        android:textColor="@android:color/black"/>
</LinearLayout>

包括位移、縮放、旋轉動畫也是在這裡完成的;這樣就ok了。

原始碼地址:
https://pan.baidu.com/s/1qZEqOXm