定義Point(點)類,由Point類派生出Circle(圓)類,再由Circle類派生出Cylinder(圓柱體)類。將類的定義部分分別作為3個頭檔案
阿新 • • 發佈:2018-12-23
定義Point(點)類,由Point類派生出Circle(圓)類,再由Circle類派生出Cylinder(圓柱體)類。將類的定義部分分別作為3個頭檔案,對它們的成員函式的宣告部分分別作為3個原始檔(.cpp檔案),在主函式中用#include命令把它們包含進來,形成一個完整的程式,並上機執行。
標頭檔案1:
標頭檔案2:#ifndef POINT_H #define POINT_H #include <iostream> using namespace std; class Point { public: Point(float =0,float =0); void setPoint(float,float); float getX() const{return x;} float getY() const{return y;} friend ostream &operator<<(ostream &,const Point &); protected: float x,y; }; #endif
標頭檔案3:#ifndef CIRCLE_H #define CIRCLE_H #include"point.h" using namespace std; class Circle:public Point { public: Circle(float x=0,float y=0,float r=0); void setRadius(float); float getRadius() const; float area() const; friend ostream &operator<<(ostream &,const Circle &); protected: float radius; }; #endif
#ifndef CYLINDER_H #define CYLINDER_H #include<iostream> #include"circle.h" using namespace std; class Cylinder:public Circle { public: Cylinder(float x=0,float y=0,float r=0,float h=0); void setHeight(float); float getHeight() const; float area() const; float volume() const; friend ostream&operator<<(ostream&,const Cylinder&); protected: float height; }; #endif
原始檔1:
#include"point.h"
Point::Point(float a,float b)
{
x=a;
y=b;
}
void Point::setPoint(float a,float b)
{
x=a;
y=b;
}
ostream &operator<<(ostream &output,const Point &p)
{
output<<"["<<p.x<<","<<p.y<<"]"<<endl;
return output;
}
原始檔2
#include"circle.h"
#include<iostream>
using namespace std;
Circle::Circle(float a,float b,float r):Point(a,b),radius(r){
}
void Circle::setRadius(float r)
{
radius=r;
}
float Circle::getRadius() const{return radius;}
float Circle::area() const
{
return 3.14159*radius*radius;
}
ostream &operator<<(ostream &output,const Circle &c)
{
output<<"Center=["<<c.x<<","<<c.y<<"],r="<<c.radius<<",area="<<c.area()<<endl;
return output;
}
原始檔3:
#include"cylinder.h"
#include<iostream>
Cylinder::Cylinder(float a,float b,float r,float h)
:Circle(a,b,r),height(h){
}
void Cylinder::setHeight(float h)
{
height=h;
}
float Cylinder:: getHeight() const{return height;}
float Cylinder::area() const{
return 2*Circle::area()+2*3.14159*radius*height;};
float Cylinder::volume() const
{
return Circle::area()*height;
};
ostream&operator<<(ostream&output,const Cylinder&cy)
{
output<<"Center=["<<cy.x<<","<<cy.y<<"],r="<<cy.radius<<",h="<<cy.height
<<"\narea="<<cy.area()<<",volume="<<cy.volume()<<endl;
return output;
}
主函式:
#include <iostream>
#include"point.h"
#include"circle.h"
#include"cylinder.h"
using namespace std;
int main()
{
Cylinder cy1(3.5,6.4,5.2,10);
cout<<"original cylinder:\nx="<<cy1.getX()<<",y="<<cy1.getY()<<",r="<<cy1.getRadius()<<",h="
<<cy1.getHeight()<<"\narea="<<cy1.area()<<",volume="<<cy1.volume()<<endl;
cy1.setHeight(15);
cy1.setRadius(7.5);
cy1.setPoint(5.5,6.4);
cout<<"\nnew cylinder:\n"<<cy1;
Point &pRef=cy1;
cout<<"\npRef as a point:"<<pRef;
Circle &cRef=cy1;
cout<<"\ncRef as a Circle:"<<cRef;
return 0;
}
original cylinder:
x=3.5,y=6.4,r=5.2,h=10
area=496.623,volume=849.486
new cylinder:
Center=[5.5,6.4],r=7.5,h=15
area=1060.29,volume=2650.72
pRef as a point:[5.5,6.4]
cRef as a Circle:Center=[5.5,6.4],r=7.5,area=176.714
--------------------------------
Process exited after 0.1994 seconds with return value 0
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