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MECANIM HUMANOIDS unity人形動畫介紹(完整)

One thing is still missing in Muscle Space to be a completely normalized humanoid pose… the overall size of it. Again we are looking for a way to describe the size of a humanoid that does not rely on a specific point like head bone position since it is not consistent from rig to rig. The center of mass height for a humanoid character in T-Stance is directly used as its scale. The center of mass position of the Muscle Space is divided by this scale to produce the final normalized humanoid pose. Said in another way, the Muscle Space is normalized for a humanoid that has a centre of mass height of 1 when in T-Stance. All the positions in the Muscle Space are said to be in normalized meters.