1. 程式人生 > >Java版大話設計模式(二)---計算器商場促銷---策略模式

Java版大話設計模式(二)---計算器商場促銷---策略模式

package dataStruct;


abstract class CashSuper {
public abstract double acceptCash(double money);
}
//正常收費子類
class CashNormal extends CashSuper {
@Override
public double acceptCash(double money) {
return money;
}
}
//打折收費子類
class CashRebate extends CashSuper {
private double moneyRebate = 1.0;
public CashRebate(double moneyRebate) {
super();
this.moneyRebate = moneyRebate;
}
@Override
public double acceptCash(double money) {
return money*moneyRebate;
}
}
//返利收費子類
class CashReturn extends CashSuper {
private double moneyCondition = 0.0;
private double moneyReturn = 0.0;
public CashReturn(double moneyCondition, double moneyReturn) {
super();
this.moneyCondition = moneyCondition;
this.moneyReturn = moneyReturn;
}

@Override
public double acceptCash(double money) {
double result = money;
if(money >= moneyCondition) {
result = money - Math.floor(money/moneyCondition)*moneyReturn;
}
return result;
}

}




//策略模式類(結合工廠模式)
class CashContext {
CashSuper cs = null;
public CashContext(String type) {
switch(type) {
case "正常收費":
cs = new CashNormal();
break;
case "滿300反100":
cs = new CashReturn(300,100);
break;
case "打8折":
cs = new CashRebate(0.8);
break;
}
}

public double getResult(double money) {
return cs.acceptCash(money);
}

}


//客戶端程式碼
public class Main  
{   
   public static void main(String[] args) throws Exception  {
   CashContext cc1 = new CashContext("滿300反100");
   System.out.println(cc1.getResult(1000));
   CashContext cc2 = new CashContext("打8折");
   System.out.println(cc2.getResult(1000));
   }
}