1. 程式人生 > >Android實現水波紋外擴效果

Android實現水波紋外擴效果

微信曾經推出了一個查詢附近好友的功能,大致功能是這樣的:螢幕上有一個按鈕,長按按鈕的時候,會有一圈圈水波紋的動畫向外擴散,鬆手後,動畫結束。

現在簡單來實現這樣的一個動畫功能:

思路: 主要用到了下面的藍色的圖片,定義三個ImageView,background都設定為藍色的圖片,然後定義一個包括縮放和透明度變化的動畫集,然後每隔一段時間,讓3個ImageView依次啟動這個動畫集,看起來就像藍色的圓圈像水波紋向外擴散一樣。

    

相關實現邏輯如下:

activity_main.xml

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <ImageView
        android:id="@+id/wave1"
        android:layout_width="150dp"
        android:layout_height="150dp"
        android:layout_centerInParent="true"
        android:background="@drawable/wave"
        />

    <ImageView
        android:id="@+id/wave2"
        android:layout_width="150dp"
        android:layout_height="150dp"
        android:layout_centerInParent="true"
        android:background="@drawable/wave"/>

    <ImageView
        android:id="@+id/wave3"
        android:layout_width="150dp"
        android:layout_height="150dp"
        android:layout_centerInParent="true"
        android:background="@drawable/wave" />

    <ImageView
        android:id="@+id/normal"
        android:layout_width="166dp"
        android:layout_height="166dp"
        android:layout_centerInParent="true"
        android:background="@drawable/normal" />

</RelativeLayout>
MainActivity.java
package com.jackie.waveanimation;

import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.View;
import android.view.animation.AlphaAnimation;
import android.view.animation.AnimationSet;
import android.view.animation.ScaleAnimation;
import android.widget.ImageView;

public class MainActivity extends Activity {
    private ImageView mNormal, mWave1, mWave2, mWave3;

    private AnimationSet mAnimationSet1, mAnimationSet2, mAnimationSet3;

    private static final int OFFSET = 600;  //每個動畫的播放時間間隔
    private static final int MSG_WAVE2_ANIMATION = 2;
    private static final int MSG_WAVE3_ANIMATION = 3;

    private Handler mHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_WAVE2_ANIMATION:
                    mWave2.startAnimation(mAnimationSet2);
                    break;
                case MSG_WAVE3_ANIMATION:
                    mWave3.startAnimation(mAnimationSet3);
                    break;
            }
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        mNormal = (ImageView) findViewById(R.id.normal);
        mWave1 = (ImageView) findViewById(R.id.wave1);
        mWave2 = (ImageView) findViewById(R.id.wave2);
        mWave3 = (ImageView) findViewById(R.id.wave3);

        mAnimationSet1 = initAnimationSet();
        mAnimationSet2 = initAnimationSet();
        mAnimationSet3 = initAnimationSet();

        mNormal.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        showWaveAnimation();
                        break;
                    case MotionEvent.ACTION_UP:
                        clearWaveAnimation();
                        break;
                    case MotionEvent.ACTION_CANCEL:
                        clearWaveAnimation();
                }
                return true;
            }
        });
    }

    private AnimationSet initAnimationSet() {
        AnimationSet as = new AnimationSet(true);
        ScaleAnimation sa = new ScaleAnimation(1f, 2.3f, 1f, 2.3f,
                ScaleAnimation.RELATIVE_TO_SELF, 0.5f,
                ScaleAnimation.RELATIVE_TO_SELF, 0.5f);
        sa.setDuration(OFFSET * 3);
        sa.setRepeatCount(Animation.INFINITE);// 設定迴圈
        AlphaAnimation aa = new AlphaAnimation(1, 0.1f);
        aa.setDuration(OFFSET * 3);
        aa.setRepeatCount(Animation.INFINITE);//設定迴圈
        as.addAnimation(sa);
        as.addAnimation(aa);
        return as;
    }

    private void showWaveAnimation() {
        mWave1.startAnimation(mAnimationSet1);
        mHandler.sendEmptyMessageDelayed(MSG_WAVE2_ANIMATION, OFFSET);
        mHandler.sendEmptyMessageDelayed(MSG_WAVE3_ANIMATION, OFFSET * 2);
    }

    private void clearWaveAnimation() {
        mWave1.clearAnimation();
        mWave2.clearAnimation();
        mWave3.clearAnimation();
    }
}
效果如下: