c++語言實現貪吃蛇
阿新 • • 發佈:2019-01-01
1.完美的貪吃蛇 #include<windows.h> #include<time.h> #include<stdlib.h> #include<conio.h> #define N 21 #include<iostream> using namespace std; void gotoxy(int x,int y)//位置函式 { COORD pos; pos.X=2*x; pos.Y=y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void color(int a)//顏色函式 { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a); } void init(int apple[2])//初始化函式(初始化圍牆、顯示資訊、蘋果) { int i,j;//初始化圍牆 int wall[N+2][N+2]={{0}}; for(i=1;i<=N;i++) { for(j=1;j<=N;j++) wall[i][j]=1; } color(11); for(i=0;i<N+2;i++) { for(j=0;j<N+2;j++) { if(wall[i][j]) cout<<"■"; else cout<<"□" ; } cout<<endl; } gotoxy(N+3,1);//顯示資訊 color(20); cout<<"按 W S A D 移動方向"<<endl; gotoxy(N+3,2); color(20); cout<<"按任意鍵暫停"<<endl; gotoxy(N+3,3); color(20); cout<<"得分:"<<endl; apple[0]=rand()%N+1;//蘋果 apple[1]=rand()%N+1; gotoxy(apple[0],apple[1]); color(12); cout<<"●"<<endl; } int main() { int i,j; int** snake=NULL; int apple[2]; int score=0; int tail[2]; int len=3; char ch='p'; srand((unsigned)time(NULL)); init(apple); snake=(int**)realloc(snake,sizeof(int*)*len); for(i=0;i<len;i++) snake[i]=(int*)malloc(sizeof(int)*2); for(i=0;i<len;i++) { snake[i][0]=N/2; snake[i][1]=N/2+i; gotoxy(snake[i][0],snake[i][1]); color(14); cout<<"★"<<endl; } while(1)//進入訊息迴圈 { tail[0]=snake[len-1][0]; tail[1]=snake[len-1][1]; gotoxy(tail[0],tail[1]); color(11); cout<<"■"<<endl; for(i=len-1;i>0;i--) { snake[i][0]=snake[i-1][0]; snake[i][1]=snake[i-1][1]; gotoxy(snake[i][0],snake[i][1]); color(14); cout<<"★"<<endl; } if(kbhit()) { gotoxy(0,N+2); ch=getche(); } switch(ch) { case 'w':snake[0][1]--;break; case 's':snake[0][1]++;break; case 'a':snake[0][0]--;break; case 'd':snake[0][0]++;break; default: break; } gotoxy(snake[0][0],snake[0][1]); color(14); cout<<"★"<<endl; Sleep(abs(200-0.5*score)); if(snake[0][0]==apple[0]&&snake[0][1]==apple[1])//吃掉蘋果後蛇分數加1,蛇長加1 { score++; len++; snake=(int**)realloc(snake,sizeof(int*)*len); snake[len-1]=(int*)malloc(sizeof(int)*2); apple[0]=rand()%N+1; apple[1]=rand()%N+1; gotoxy(apple[0],apple[1]); color(12); cout<<"●"<<endl; gotoxy(N+5,3); color(20); cout<<score<<endl; } if(snake[0][1]==0||snake[0][1]==N||snake[0][0]==0||snake[0][0]==N)//撞到圍牆後失敗 { gotoxy(N/2,N/2); color(30); cout<<"失敗!!!"<<endl; for(i=0;i<len;i++) free(snake[i]); Sleep(INFINITE); exit(0); } } return 0; }
2.有缺陷的貪吃蛇 #include <stdio.h> #include <windows.h> #include <conio.h> #include <time.h> //遊戲視窗 #define FrameX 4 //遊戲視窗左上角的X軸座標 #define FrameY 4 //遊戲視窗左上角的Y軸座標 #define Frame_height 20 //遊戲視窗的高度 #define Frame_width 20 //遊戲視窗的寬度 //定義全域性變數 int i,j; int a[2]; //用於記住蛇尾座標,其中a[0]、a[1]分別表示橫、豎座標 //宣告蛇的結構體 struct Snake { int x[100]; //蛇的橫座標,其中x[0]表示蛇尾的橫座標,x[N-1]表示蛇頭的橫座標 int y[100]; //蛇的豎座標,其中y[0]表示蛇尾的豎座標,y[N-1]表示蛇頭的豎座標 int count; //蛇吃食物的個數 int length; //蛇的長度 int speed; //蛇的速度 }; //宣告食物的結構體 struct Food { int x; //食物的橫座標 int y; //食物的豎座標 }; /******游標移到指定位置**************************************************************/ void gotoxy(HANDLE hOut, int x, int y) { COORD pos; pos.X = x; //橫座標 pos.Y = y; //縱座標 SetConsoleCursorPosition(hOut, pos); } /******設定文字為綠色*****************************************************************/ void Set_TextColor_Green (void) { HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(Handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); } /******製作遊戲視窗******************************************************************/ void make_frame() { HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定義顯示器控制代碼變數 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+13); //列印選擇選單 printf("Esc 退出遊戲"); gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+15); printf("長按方向鍵:加速"); gotoxy(hOut,FrameX,FrameY); //列印框角 printf("╔"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY); printf("╗"); gotoxy(hOut,FrameX,FrameY+Frame_height); printf("╚"); gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+Frame_height); printf("╝"); for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY); printf("═"); //列印上橫框 } for(i=2;i<2*Frame_width-2;i+=2) { gotoxy(hOut,FrameX+i,FrameY+Frame_height); printf("═"); //列印下橫框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX,FrameY+i); printf("║"); //列印左豎框 } for(i=1;i<Frame_height;i++) { gotoxy(hOut,FrameX+2*Frame_width-2,FrameY+i); printf("║"); //列印右豎框 } gotoxy(hOut,FrameX+Frame_width-5,FrameY-2); //列印遊戲名稱 Set_TextColor_Green (); //設定蛇為綠色 printf("貪吃蛇遊戲"); } /******結束選單*******************************************************************/ void over_game() { system("cls"); printf("\n\n\n\n\n\n\n\n\t\t\t\t遊戲結束\n\n\n"); Sleep(2000); getch(); } /******選單資訊***************************************************************/ print_information(HANDLE hOut,struct Snake *snake,struct Food *food) { gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+1); printf("level : %d",snake->count/5+1); //列印遊戲等級 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+3); printf("score : %d",10*snake->count); //列印遊戲得分 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+5); printf("eat food : %d",snake->count); //列印產生食物個數 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+7); printf("speed : %dms",snake->speed); //列印遊戲速度 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+9); printf("foodX : %d",food->x); //列印食物的橫座標 gotoxy(hOut,FrameX+2*Frame_width+3,FrameY+11); printf("foodY : %d",food->y); //列印食物的豎座標 } /******初始化蛇**********************************************************************/ void init_snake(struct Snake *snake) { snake->x[0]=FrameX+2; //初始化蛇的橫座標 snake->y[0]=FrameY+Frame_height/2; //初始化蛇的豎座標 snake->speed=300; //初始化蛇的速度為300ms snake->length=3; //初始化蛇的長度為3節 snake->count=0; //初始化蛇吃的個數為0 for(i=1;i<snake->length;i++) {/* 依次得到蛇身、蛇頭的座標 */ snake->x[i]=snake->x[i-1]+2; snake->y[i]=snake->y[i-1]; } } /******移動蛇*************************************************************************/ void move_snake(HANDLE hOut,struct Snake *snake) { gotoxy(hOut,snake->x[0],snake->y[0]); printf(" "); /* 清除蛇尾*/ for(i=1;i<snake->length;i++) {/* 後一節的座標依次取代前一節的座標 */ snake->x[i-1]=snake->x[i]; snake->y[i-1]=snake->y[i]; } } /******列印蛇*************************************************************************/ void print_snake(HANDLE hOut,struct Snake *snake) { for(i=0;i<snake->length;i++) { gotoxy(hOut,snake->x[i],snake->y[i]); if(i==0) { printf("○"); //列印蛇尾 } else if(i==snake->length-1) { printf("¤"); //列印蛇頭 } else { printf("⊙"); //列印蛇身 } } } /******隨機產生食物*******************************************************************/ void get_food(HANDLE hOut,struct Snake *snake,struct Food *food) { srand((unsigned)time(NULL)); //初始化隨機數 while(1) {/* 產生食物的條件:1.在遊戲視窗內 2.不在蛇的身上 */ food->x = rand() % (Frame_width-1); food->y = rand() % Frame_height; if( food->x==0 || food->y==0 ) { continue; } food->x = 2*food->x + FrameX; //得到食物的橫座標 food->y+=FrameY; //得到食物的豎座標 for(i=0;i<snake->length;i++) {/* 判斷食物是否在蛇的身上,如果在蛇身上,則重新產生;否則,列印蛇身 */ if( food->x==snake->x[i] && food->y==snake->y[i] ) { break; } } if(i==snake->length) { gotoxy(hOut,food->x,food->y); printf("⊙"); break; } } } /******吃食物***************************************************************************/ void eat_food(HANDLE hOut,struct Snake *snake,struct Food *food) { if( snake->x[snake->length-1]==food->x && snake->y[snake->length-1]==food->y ) {/* 如果蛇頭位置與食物位置相同,吃食物 */ snake->length++; //吃一個食物,蛇身增長一節 for(i=snake->length-1;i>=1;i--) {/* 蛇後節座標依次賦值給蛇前一節的座標,依次得到蛇身及蛇頭的座標 */ snake->x[i]=snake->x[i-1]; snake->y[i]=snake->y[i-1]; } snake->x[0]=a[0]; //得到蛇尾移動前的橫座標 snake->y[0]=a[1]; //得到蛇尾移動前的豎座標 get_food(hOut,snake,food); //重新產生食物 snake->count++; //食物的個數增1 if( snake->count%5==0 ) {/* 當蛇吃Up_level個食物時,速度加快Up_speed毫秒並且升一級 */ snake->speed-=50; } } } /******穿牆**********************************************************************************/ void through_wall(HANDLE hOut,struct Snake *snake,char ch) { if( ch==72 && snake->y[snake->length-1]==FrameY) { snake->y[snake->length-1] = FrameY+Frame_height-1; //如果蛇在上框且向上移動,穿牆 } if( ch==80 && snake->y[snake->length-1]==FrameY+Frame_height ) { snake->y[snake->length-1] = FrameY+1; //如果蛇在下框且向下移動,穿牆 } if( ch==75 && snake->x[snake->length-1]==FrameX ) { snake->x[snake->length-1] = FrameX+2*Frame_width-4; //如果蛇在左框且向左移動,穿牆 } if( ch==77 && snake->x[snake->length-1]==FrameX+2*Frame_width-2 ) { snake->x[snake->length-1] = FrameX+2; //如果蛇在右框且向右移動,穿牆 } } /******判斷蛇是否死**************************************************************************/ int if_die(struct Snake *snake) {/* 當蛇頭碰到自身時,蛇死 ,返回值為0 */ for(i=0;i<snake->length-1;i++) { if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) { return 0; } } return 1; } /******開始遊戲*******************************************************************************/ void start_game() { unsigned char ch=77; //定義用於接收鍵盤輸入的字元變數 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //定義顯示器控制代碼變數 struct Snake s,*snake=&s; //定義蛇的結構體指標並指向蛇的結構體 struct Food f,*food=&f; //定義食物的結構體指標並指向食物的結構體 make_frame(); //製作遊戲視窗 init_snake(snake); //初始化蛇 get_food(hOut,snake,food); //隨機產生食物 while(1) { print_information(hOut,snake,food); //列印選單資訊 a[0]=snake->x[0]; //記住蛇尾的橫座標 a[1]=snake->y[0]; //記住蛇尾的豎座標 j=0; if(kbhit()) {/* 判斷是否按下鍵盤,如果按下,ch接收鍵盤輸入 */ ch=getch(); if(kbhit()) {/* 如果長按鍵盤,則加速 */ Sleep(20); j=1; } } switch(ch) { case 72: {/* 向上移動 */ move_snake(hOut,snake); //移動蛇 snake->y[snake->length-1]-=1; //蛇頭的豎座標向上移,即減1 break; } case 80: {/* 向下移動 */ move_snake(hOut,snake); //移動蛇 snake->y[snake->length-1]+=1; //蛇頭的豎座標向下移,即加1 break; } case 75: {/* 向左移動 */ move_snake(hOut,snake); //移動蛇 snake->x[snake->length-1]-=2; //蛇頭的橫座標向左移,即減2 break; } case 77: {/* 向右移動 */ move_snake(hOut,snake); //移動蛇 snake->x[snake->length-1]+=2; //蛇頭的橫座標向右移,即加2 break; } } through_wall(hOut,snake,ch); //穿牆 eat_food(hOut,snake,food); //吃食物 print_snake(hOut,snake); //列印蛇 if( if_die(snake)==0 || ch==27 || snake->speed==50 ) {/* 遊戲結束條件:1.蛇碰到自身 2.按Esc鍵 3.速度為50ms */ gotoxy(hOut,FrameX+Frame_width-2,FrameY+Frame_height/2-1); printf("Game Over"); Sleep(2000); break; } if(j==0) { Sleep(snake->speed); //延遲時間 } else { Sleep(1000); } } } int main() { system("color 0D"); //設定文字為粉紅色 start_game(); //開始遊戲 over_game(); return 0; //結束遊戲 }
3.貪吃蛇的簡單移動 #include <stdio.h> #include <conio.h> #include <windows.h> #define BEG_X 2 #define BEG_Y 1 #define WID 20 #define HEI 20 HANDLE hout; typedef enum {UP, DOWN, LEFT, RIGHT} DIR; typedef struct Snake_body { COORD pos;//蛇身的位置 struct Snake_body *next;//下一個蛇身 struct Snake_body *prev;//前一個蛇身 }SNAKE, *PSNAKE; PSNAKE head = NULL;//蛇頭 PSNAKE tail = NULL;//蛇尾 //畫遊戲邊框的函式 void DrawBorder() { int i, j; COORD pos = {BEG_X, BEG_Y}; for(i = 0; i < HEI; ++i) { SetConsoleCursorPosition(hout, pos); for(j = 0; j < WID; ++j) { if(i == 0)//第一行 { if(j == 0) printf("┏"); else if(j == WID - 1) printf("┓"); else printf("━"); } else if(i == HEI - 1)//最後一行 { if(j == 0) printf("┗"); else if(j == WID - 1) printf("┛"); else printf("━"); } else if(j == 0 || j == WID - 1)//第一列或最後一列 printf("┃"); else printf(" "); } ++pos.Y; } } //新增蛇身的函式 void AddBody(COORD pos) { PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE)); pnew->pos = pos; if(!head) { head = tail = pnew; } else { pnew->next = head;//新建立蛇身的next指向原先的蛇頭 head->prev = pnew;//原先的蛇頭的prev指向新建立的蛇身 head = pnew;//把新建立的蛇身作為新的蛇頭 } SetConsoleCursorPosition(hout, head->pos); printf("◎"); } //蛇身移動的函式 void MoveBody(DIR dir) { PSNAKE ptmp; COORD pos = head->pos; switch(dir) { case UP: if(head->pos.Y > BEG_Y + 1) --pos.Y; else return; break; case DOWN: if(head->pos.Y < BEG_Y + HEI - 2) ++pos.Y; else return; break; case LEFT: if(head->pos.X > BEG_X + 2) pos.X -= 2; else return; break; case RIGHT: if(head->pos.X < BEG_X + (WID - 2) * 2) pos.X += 2; else return; break; } AddBody(pos);//添加了一個新的蛇頭 ptmp = tail;//儲存當前的蛇尾 tail = tail->prev; if(tail) tail->next = NULL; SetConsoleCursorPosition(hout, ptmp->pos); printf(" "); free(ptmp); } int main() { int ctrl; DIR dir = RIGHT;//初始蛇的方向是向右的 COORD pos = {BEG_X + 2, BEG_Y + HEI / 2}; system("color 0E"); system("mode con cols=90 lines=30"); hout = GetStdHandle(STD_OUTPUT_HANDLE); printf(" ------------貪吃蛇的移動------------"); DrawBorder(); //自定義幾個蛇的身體 AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); pos.X += 2; AddBody(pos); //控制蛇的移動 while(ctrl = getch()) { switch(ctrl) { case 'w': if(dir == DOWN) continue; dir = UP; break; case 's': if(dir == UP) continue; dir = DOWN; break; case 'a': if(dir == RIGHT) continue; dir = LEFT; break; case 'd': if(dir == LEFT) continue; dir = RIGHT; break; case 'q': return 0; } MoveBody(dir); } return 0; }
#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>
#define U 1
#define D 2
#define L 3
#define R 4 //蛇的狀態,U:上 ;D:下;L:左 R:右
typedef struct SNAKE { //蛇身的一個節點
int x;
int y;
struct SNAKE *next;
} snake;
//全域性變數//
int score=0,add=10;//總得分與每次吃食物得分。
int status,sleeptime=200;//每次執行的時間間隔
snake *head, *food;//蛇頭指標,食物指標
snake *q;//遍歷蛇的時候用到的指標
int endgamestatus=0; //遊戲結束的情況,1:撞到牆;2:咬到自己;3:主動退出遊戲。
//宣告全部函式//
void Pos();
void creatMap();
void initsnake();
int biteself();
void createfood();
void cantcrosswall();
void snakemove();
void pause();
void gamecircle();
void welcometogame();
void endgame();
void gamestart();
void Pos(int x,int y) { //設定游標位置
COORD pos;
HANDLE hOutput;
pos.X=x;
pos.Y=y;
hOutput=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOutput,pos);
}
void creatMap() { //建立地圖
int i;
for(i=0; i<58; i+=2) { //列印上下邊框
Pos(i,0);
printf("■");
Pos(i,26);
printf("■");
}
for(i=1; i<26; i++) { //列印左右邊框
Pos(0,i);
printf("■");
Pos(56,i);
printf("■");
}
}
void initsnake() { //初始化蛇身
snake *tail;
int i;
tail=(snake*)malloc(sizeof(snake));//從蛇尾開始,頭插法,以x,y設定開始的位置//
tail->x=24;
tail->y=5;
tail->next=NULL;
for(i=1; i<=4; i++) {
head=(snake*)malloc(sizeof(snake));
head->next=tail;
head->x=24+2*i;
head->y=5;
tail=head;
}
while(tail!=NULL) { //從頭到為,輸出蛇身
Pos(tail->x,tail->y);
printf("■");
tail=tail->next;
}
}
int biteself() { //判斷是否咬到了自己
snake *self;
self=head->next;
while(self!=NULL) {
if(self->x==head->x && self->y==head->y) {
return 1;
}
self=self->next;
}
return 0;
}
void createfood() { //隨機出現食物
snake *food_1;
srand((unsigned)time(NULL));
food_1=(snake*)malloc(sizeof(snake));
while((food_1->x%2)!=0) { //保證其為偶數,使得食物能與蛇頭對其
food_1->x=rand()%52+2;
}
food_1->y=rand()%24+1;
q=head;
while(q->next==NULL) {
if(q->x==food_1->x && q->y==food_1->y) { //判斷蛇身是否與食物重合
free(food_1);
createfood();
}
q=q->next;
}
Pos(food_1->x,food_1->y);
food=food_1;
printf("■");
}
void cantcrosswall() { //不能穿牆
if(head->x==0 || head->x==56 ||head->y==0 || head->y==26) {
endgamestatus=1;
endgame();
}
}
void snakemove() { //蛇前進,上U,下D,左L,右R
snake * nexthead;
cantcrosswall();
nexthead=(snake*)malloc(sizeof(snake));
if(status==U) {
nexthead->x=head->x;
nexthead->y=head->y-1;
if(nexthead->x==food->x && nexthead->y==food->y) { //如果下一個有食物//
nexthead->next=head;
head=nexthead;
q=head;
while(q!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
score=score+add;
createfood();
} else { //如果沒有食物//
nexthead->next=head;
head=nexthead;
q=head;
while(q->next->next!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
Pos(q->next->x,q->next->y);
printf(" ");
free(q->next);
q->next=NULL;
}
}
if(status==D) {
nexthead->x=head->x;
nexthead->y=head->y+1;
if(nexthead->x==food->x && nexthead->y==food->y) { //有食物
nexthead->next=head;
head=nexthead;
q=head;
while(q!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
score=score+add;
createfood();
} else { //沒有食物
nexthead->next=head;
head=nexthead;
q=head;
while(q->next->next!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
Pos(q->next->x,q->next->y);
printf(" ");
free(q->next);
q->next=NULL;
}
}
if(status==L) {
nexthead->x=head->x-2;
nexthead->y=head->y;
if(nexthead->x==food->x && nexthead->y==food->y) { //有食物
nexthead->next=head;
head=nexthead;
q=head;
while(q!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
score=score+add;
createfood();
} else { //沒有食物
nexthead->next=head;
head=nexthead;
q=head;
while(q->next->next!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
Pos(q->next->x,q->next->y);
printf(" ");
free(q->next);
q->next=NULL;
}
}
if(status==R) {
nexthead->x=head->x+2;
nexthead->y=head->y;
if(nexthead->x==food->x && nexthead->y==food->y) { //有食物
nexthead->next=head;
head=nexthead;
q=head;
while(q!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
score=score+add;
createfood();
} else { //沒有食物
nexthead->next=head;
head=nexthead;
q=head;
while(q->next->next!=NULL) {
Pos(q->x,q->y);
printf("■");
q=q->next;
}
Pos(q->next->x,q->next->y);
printf(" ");
free(q->next);
q->next=NULL;
}
}
if(biteself()==1) { //判斷是否會咬到自己
endgamestatus=2;
endgame();
}
}
void pause() { //暫停
while(1) {
Sleep(300);
if(GetAsyncKeyState(VK_SPACE)) {
break;
}
}
}
void gamecircle() { //控制遊戲
Pos(64,15);
printf("不能穿牆,不能咬到自己\n");
Pos(64,16);
printf("用↑.↓.←.→分別控制蛇的移動.");
Pos(64,17);
printf("F1 為加速,F2 為減速\n");
Pos(64,18);
printf("ESC :退出遊戲.space:暫停遊戲.");
Pos(64,20);
printf("C語言研究中心 www.clang.cc");
status=R;
while(1) {
Pos(64,10);
printf("得分:%d ",score);
Pos(64,11);
printf("每個食物得分:%d分",add);
if(GetAsyncKeyState(VK_UP) && status!=D) {
status=U;
} else if(GetAsyncKeyState(VK_DOWN) && status!=U) {
status=D;
} else if(GetAsyncKeyState(VK_LEFT)&& status!=R) {
status=L;
} else if(GetAsyncKeyState(VK_RIGHT)&& status!=L) {
status=R;
} else if(GetAsyncKeyState(VK_SPACE)) {
pause();
} else if(GetAsyncKeyState(VK_ESCAPE)) {
endgamestatus=3;
break;
} else if(GetAsyncKeyState(VK_F1)) {
if(sleeptime>=50) {
sleeptime=sleeptime-30;
add=add+2;
if(sleeptime==320) {
add=2;//防止減到1之後再加回來有錯
}
}
} else if(GetAsyncKeyState(VK_F2)) {
if(sleeptime<350) {
sleeptime=sleeptime+30;
add=add-2;
if(sleeptime==350) {
add=1; //保證最低分為1
}
}
}
Sleep(sleeptime);
snakemove();
}
}
void welcometogame() { //開始介面
Pos(40,12);
system("title C語言研究中心 www.clang.cc");
printf("歡迎來到貪食蛇遊戲!");
Pos(40,25);
printf(" C語言研究中心 www.clang.cc.\n");
system("pause");
system("cls");
Pos(25,12);
printf("用↑.↓.←.→分別控制蛇的移動, F1 為加速,2 為減速\n");
Pos(25,13);
printf("加速將能得到更高的分數。\n");
system("pause");
system("cls");
}
void endgame() { //結束遊戲
system("cls");
Pos(24,12);
if(endgamestatus==1) {
printf("對不起,您撞到牆了。遊戲結束.");
} else if(endgamestatus==2) {
printf("對不起,您咬到自己了。遊戲結束.");
} else if(endgamestatus==3) {
printf("您的已經結束了遊戲。");
}
Pos(24,13);
printf("您的得分是%d\n",score);
exit(0);
}
void gamestart() { //遊戲初始化
system("mode con cols=100 lines=30");
welcometogame();
creatMap();
initsnake();
createfood();
}
int main() {
gamestart();
gamecircle();
endgame();
return 0;
}