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iOS 二維碼掃描(你想要的都在這裡了)

#pragma mark - imageToTransparent void ProviderReleaseData (void *info, const void *data, size_t size){ free((void*)data); } + (UIImage*)imageBlackToTransparent:(UIImage*)image withRed:(CGFloat)red andGreen:(CGFloat)green andBlue:(CGFloat)blue{ const int imageWidth = image.size.width; const int imageHeight = image.size
.height; size_t bytesPerRow = imageWidth * 4; uint32_t* rgbImageBuf = (uint32_t*)malloc(bytesPerRow * imageHeight); // create context CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(rgbImageBuf, imageWidth, imageHeight, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little
| kCGImageAlphaNoneSkipLast); CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image.CGImage); // traverse pixe int pixelNum = imageWidth * imageHeight; uint32_t* pCurPtr = rgbImageBuf; for (int i = 0; i < pixelNum; i++, pCurPtr++){ if ((*pCurPtr & 0xFFFFFF00) < 0x99999900){ // change color
uint8_t* ptr = (uint8_t*)pCurPtr; ptr[3] = red; //0~255 ptr[2] = green; ptr[1] = blue; }else{ uint8_t* ptr = (uint8_t*)pCurPtr; ptr[0] = 0; } } // context to image CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, rgbImageBuf, bytesPerRow * imageHeight, ProviderReleaseData); CGImageRef imageRef = CGImageCreate(imageWidth, imageHeight, 8, 32, bytesPerRow, colorSpace, kCGImageAlphaLast | kCGBitmapByteOrder32Little, dataProvider, NULL, true, kCGRenderingIntentDefault); CGDataProviderRelease(dataProvider); UIImage* resultUIImage = [UIImage imageWithCGImage:imageRef]; // release CGImageRelease(imageRef); CGContextRelease(context); CGColorSpaceRelease(colorSpace); return resultUIImage; }