Android自定義View——貝塞爾曲線實現水波紋進度球
阿新 • • 發佈:2019-01-08
效果圖
原理分析
首先需要了解的水波紋實現效果,可以在部落格的自定義View專題找到,其實現原理如下
- 利用貝塞爾曲線繪製螢幕外和螢幕內的sin曲線
- 利用path將sin曲線的左下角和右下角連線起來成為一塊區域
- 通過不斷的平移sin曲線,然後平移完一個週期則重新回到原點
實現步驟
繪製實現的步驟如下
- 裁剪畫布為圓形
- 繪製圓形邊框
- 繪製波浪區域
- 繪製進度文字
- 自動增長進度
1、初始化變數
public class WaveView extends View {
//View的寬高
private int width;
private int height;
//View的畫筆
private Paint wavePaint;
private Paint textPaint;
private Paint circlePaint;
//波浪的路徑
private Path path;
//sin曲線的長度:一個週期長度
private int cycle = 160;
//每次平移的長度,為四分之一個週期
private int translateX = cycle / 4;
//sin曲線振幅的高度
private int waveHeight = 80 ;
//sin曲線的起點座標
private Point startPoint;
//當前波浪的進度
private int progress = 0;
//當前波浪的速度
private int waveSpeech = 150;
//是否啟用了自動增長進度
private boolean isAutoIncrease = false;
public WaveView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
initPaint(context);
}
public WaveView(Context context) {
super(context);
initPaint(context);
}
private void initPaint(Context context) {
path = new Path();
wavePaint = new Paint();
wavePaint.setAntiAlias(true);
wavePaint.setStyle(Paint.Style.FILL);
wavePaint.setColor(Color.parseColor("#1998FA"));
circlePaint = new Paint();
circlePaint.setStrokeWidth(5);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.parseColor("#1998FA"));
textPaint = new Paint();
textPaint.setAntiAlias(true);
textPaint.setTextSize(50);
textPaint.setColor(Color.BLUE);
}
}
2、獲取寬和高
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//由於是一個圓形,所以取的值是寬高的最小值
width = measureSize(400, widthMeasureSpec);
height = measureSize(400, heightMeasureSpec);
width = Math.min(width, height);
height = Math.min(width, height);
setMeasuredDimension(width, height);
//初始化起點,為螢幕外的一個週期
startPoint = new Point(-cycle * 4, 0);
}
/**
* 測量寬高
*
* @param defaultSize
* @param measureSpec
* @return
*/
private int measureSize(int defaultSize, int measureSpec) {
int result = defaultSize;
int mode = MeasureSpec.getMode(measureSpec);
int size = MeasureSpec.getSize(measureSpec);
switch (mode) {
case MeasureSpec.UNSPECIFIED:
result = defaultSize;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = size;
break;
}
return result;
}
3、繪製圖形
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//設定內間距
setPadding(20, 20, 20, 20);
//裁剪畫布為圓形
clipCicle(canvas);
//繪製圓形邊框
drawCicleBorder(canvas);
//繪製波浪區域
drawWavePath(canvas);
//繪製進度文字
drawProcessText(canvas);
//自動增長進度
if (isAutoIncrease) {
if (progress >= 100) {
progress = 0;
} else {
progress++;
}
}
//更新UI
postInvalidateDelayed(waveSpeech);
}
/**
* 裁剪畫布為圓形
*
* @param canvas
*/
private void clipCicle(Canvas canvas) {
Path circlePath = new Path();
circlePath.addCircle(width / 2, height / 2, width / 2, Path.Direction.CW);
canvas.clipPath(circlePath);
}
/**
* 繪製圓形邊框
*
* @param canvas
*/
private void drawCicleBorder(Canvas canvas) {
canvas.drawPaint(circlePaint);
canvas.drawCircle(width / 2, height / 2, width / 2, circlePaint);
}
/**
* 繪製波浪區域
*
* @param canvas
*/
private void drawWavePath(Canvas canvas) {
//根據進度改變起點座標的y值
startPoint.y = (int) ((1 - (progress / 100.0)) * (height / 2 + width / 2));
Log.e("TAG", "startPoint.y:" + startPoint.y);
//移動區域起點
path.moveTo(startPoint.x, startPoint.y);
int j = 1;
//迴圈繪製正弦曲線區域,迴圈兩個週期
for (int i = 1; i <= 8; i++) {
if (i % 2 == 0) {
//波峰
path.quadTo(startPoint.x + (cycle * j), startPoint.y + waveHeight,
startPoint.x + (cycle * 2) * i, startPoint.y);
} else {
//波谷
path.quadTo(startPoint.x + (cycle * j), startPoint.y - waveHeight,
startPoint.x + (cycle * 2) * i, startPoint.y);
}
j += 2;
}
//繪製封閉的區域
path.lineTo(width, height);//右下角
path.lineTo(startPoint.x, height);//左下角
path.lineTo(startPoint.x, startPoint.y);//起點
path.close();
//繪製區域
canvas.drawPath(path, wavePaint);
path.reset();
//一開始的起點是在-160,160 = 40 + 40 + 40 + 40,走完一個週期則回到原點
if (startPoint.x + translateX >= 0) {
startPoint.x = -cycle * 4;
} else {
startPoint.x += translateX;
}
}
/**
* 繪製進度文字
*
* @param canvas
*/
private void drawProcessText(Canvas canvas) {
//畫布的大小
Rect targetRect = new Rect(0, 0, width, height);
Paint.FontMetricsInt fontMetrics = textPaint.getFontMetricsInt();
int baseline = (targetRect.bottom + targetRect.top - fontMetrics.bottom - fontMetrics.top) / 2;
// 下面這行是實現水平居中,drawText對應改為傳入targetRect.centerX()
textPaint.setTextAlign(Paint.Align.CENTER);
canvas.drawText(progress + "%", targetRect.centerX(), baseline, textPaint);
}
4、提供對外API
/**
* 開啟自動增長
*/
public void startIncrease() {
isAutoIncrease = true;
invalidate();
}
/**
* 設定當前進度
*
* @param progress 進度
*/
public void setProgress(int progress) {
if (progress > 100 || progress < 0)
throw new RuntimeException(getClass().getName() + "請設定[0,100]之間的值");
this.progress = progress;
invalidate();
}
/**
* 通過動畫設定當前進度
*
* @param targetProcess 進度 <=100
* @param duration 動畫時長
*/
public void setProgress(final int targetProcess, int duration) {
if (progress > 100 || progress < 0)
throw new RuntimeException(getClass().getName() + "請設定[0,100]之間的值");
ValueAnimator progressAnimator = ValueAnimator.ofInt(progress, targetProcess);
progressAnimator.setDuration(duration);
progressAnimator.setTarget(progress);
progressAnimator.setInterpolator(new LinearInterpolator());
progressAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
setProgress((Integer) animation.getAnimatedValue());
}
});
progressAnimator.start();
}
/**
* 獲取當前進度
*
* @return
*/
public int getProgress() {
return progress;
}
5、使用API
public class WaterWaveActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_water_wave);
// API三選一即可
// 設定當前進度條
((WaveView) findViewById(R.id.wv)).setProgress(50);
// 在10秒鐘內將進度條增長到50%
((WaveView) findViewById(R.id.wv)).setProgress(50, 10000);
// 自動增長進度從0到100
((WaveView) findViewById(R.id.wv)).startIncrease();
}
}
6、原始碼下載