1. 程式人生 > >輪廓提取(vc實現)

輪廓提取(vc實現)

void CISLSView::OnEdgeSengOutlineExtract()
 {
//程式編制:李立宗  [email protected]
//2012-8-14
  if(myImage1.IsNull())
   OnOpenResourceFile();
  if(!myImage2.IsNull())
   myImage2.Destroy();
  if(myImage2.IsNull()){
   myImage2.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
  }
  if(myImage3.IsNull()){
   myImage3.Create(myImage1.GetWidth(),myImage1.GetHeight(),24,0);
  }
  //COLORREF pixel;
  int maxY = myImage1.GetHeight();
  int maxX=myImage1.GetWidth();
  byte* pRealData;
  byte* pRealData2;
  byte* pRealData3;
  pRealData=(byte*)myImage1.GetBits();
  pRealData2=(byte*)myImage2.GetBits();
  pRealData3=(byte*)myImage3.GetBits();
  int pit=myImage1.GetPitch();
  int pit2=myImage2.GetPitch();
  int pit3=myImage3.GetPitch();
  //需要注意,pit和pit2的值並不一樣,所以如果使用一個值,會導致不同的結果出現
  //CString str;
  //str.Format(TEXT("%d"),pit);
  //MessageBox(str);
  //str.Format(TEXT("%d"),pit2);
  //MessageBox(str);
  int bitCount=myImage1.GetBPP()/8;
  int bitCount2=myImage2.GetBPP()/8;
  int bitCount3=myImage3.GetBPP()/8;
  int tempR,tempG,tempB;
  //float temp,tempX,tempY;
  int temp;
  int T=128;
  //int pixel[4];
  float u0,u1;   //均值
  float w0,w1;   //概率
  float sum0,sum1;  //畫素和
  int optIndex,optT;   //最優閾值,及其所在畫素的值
  float fVaria,fMaxVaria=0;   //臨時方差,最大方差
  int i;        //迴圈變數
  //int pixelR[256],pixelG[256],pixelB[256];
  int pixel[256]={0};   //不要忘記初始化
  //灰度化
  for (int y=0; y<maxY; y++) {
   for (int x=0; x<maxX; x++) {
    temp=*(pRealData+pit*(y)+(x)*bitCount);
    if(bitCount==3)
    {
     tempR=*(pRealData+pit*(y)+(x)*bitCount);
     tempG=*(pRealData+pit*(y)+(x)*bitCount+1);
     tempB=*(pRealData+pit*(y)+(x)*bitCount+2);
     temp=(int)(tempR*0.49+tempG*0.31+tempB*0.2);
     //temp=(int)((tempR+tempG+tempB)/3);
    }
    *(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
    *(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
    *(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

   }
  }
  //二值化
   for (int y=0; y<maxY; y++) {
   for (int x=0; x<maxX; x++) {
    temp=*(pRealData3+pit3*(y)+(x)*bitCount3);
    if(temp>128)
     temp=255;
    else
     temp=0;
    *(pRealData3+pit3*(y)+(x)*bitCount3)=temp;
    *(pRealData3+pit3*(y)+(x)*bitCount3+1)=temp;
    *(pRealData3+pit3*(y)+(x)*bitCount3+2)=temp;

   }
  }
  //計算除邊界外的點
  for (int y=1; y<maxY-1; y++) {
   for (int x=1; x<maxX-1; x++) {
    temp=*(pRealData3+pit3*(y)+(x)*bitCount3);
    if(temp==0){
     T=*(pRealData3+pit3*(y-1)+(x-1)*bitCount3)+*(pRealData3+pit3*(y-1)+(x)*bitCount3)+*(pRealData3+pit3*(y-1)+(x+1)*bitCount3)
      +*(pRealData3+pit3*(y)+(x-1)*bitCount3)+/**(pRealData3+pit3*(y)+(x)*bitCount3)+*/*(pRealData3+pit3*(y)+(x+1)*bitCount3)+
      *(pRealData3+pit3*(y+1)+(x-1)*bitCount3)+*(pRealData3+pit3*(y+1)+(x)*bitCount3)+*(pRealData3+pit3*(y+1)+(x+1)*bitCount3);
  //     CString str;
  //str.Format(TEXT("%d"),T);
  //MessageBox(str);
     if(T==0)
      temp=255;
     else
      temp=0;
    }
     *(pRealData2+pit2*(y)+(x)*bitCount2)=temp;
     *(pRealData2+pit2*(y)+(x)*bitCount2+1)=temp;
     *(pRealData2+pit2*(y)+(x)*bitCount2+2)=temp;
  

   }}
  Invalidate();
 }