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Android 自定義六邊形進度條

最近公司專案中冒出個六邊形的進度條,當時看到有點蒙,和大多數人一樣不知道從哪開始寫,於是和大多數人一樣抱著學習的態度百度了一番,但並沒有具體的例項。但是,也不是沒收穫。在網上找到一篇圓形進度條的案例,我想既然有圓形的,六邊形的我也可以做啊!不就是模仿麼!於是開始了閱讀程式碼,連結是:http://blog.csdn.net/xiaanming/article/details/10298163。第一次寫部落格所以我就直接貼程式碼了,程式碼中的註釋很詳細,我就不過多解釋了。
效果圖如下:
這裡寫圖片描述
這裡寫圖片描述
主要程式碼:

package com.sxc.hexagonprogress;

import java.util.Random;
import
android.content.Context; import android.content.res.ColorStateList; import android.content.res.Resources; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PaintFlagsDrawFilter; import android.graphics.Path; import
android.graphics.RectF; import android.graphics.Typeface; import android.util.AttributeSet; import android.util.Log; import android.view.View; /** * 六邊形帶進度的進度條,執行緒安全的View,可直接線上程中更新進度 * * @author sunxunchao * */ public class HexagonProgress extends View { /** * 畫筆物件的引用 */ private
Paint paint, mPaint; /** * 畫筆路徑 */ private Path path, mPath; /** * 環的顏色 */ private int roundColor; /** * 環進度的顏色 */ private int roundProgressColor; /** * 中間進度百分比的字串的顏色 */ private int textColor; /** * 中間進度百分比的字串的字型 */ private float textSize; /** * 環的寬度 */ private float roundWidth; /** * 最大進度 */ private double max; /** * 當前進度 */ private double progress; /** * 是否顯示中間的進度 */ private boolean textIsDisplayable; /** * 進度的風格,實心或者空心 */ private int style; public static final int STROKE = 0; public static final int FILL = 1; public HexagonProgress(Context context) { this(context, null); } public HexagonProgress(Context context, AttributeSet attrs) { this(context, attrs, 0); } public HexagonProgress(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); paint = new Paint(); mPaint = new Paint(); TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.HexagonProgressBar); // 獲取自定義屬性和預設值 roundColor = mTypedArray.getColor( R.styleable.HexagonProgressBar_hexagonColor, Color.RED); roundProgressColor = mTypedArray.getColor( R.styleable.HexagonProgressBar_hexagonProgressColor, Color.GREEN); textColor = mTypedArray.getColor( R.styleable.HexagonProgressBar_textColor, Color.GREEN); textSize = mTypedArray.getDimension( R.styleable.HexagonProgressBar_textSize, 15); roundWidth = mTypedArray.getDimension( R.styleable.HexagonProgressBar_hexagonWidth, 5); max = mTypedArray.getInteger(R.styleable.HexagonProgressBar_max, 100); textIsDisplayable = mTypedArray.getBoolean( R.styleable.HexagonProgressBar_textIsDisplayable, true); mTypedArray.recycle(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /** * 畫外六邊形 */ int centre = getWidth() / 2;// 中心座標 int radius = (int) (centre - roundWidth / 2);// 六邊形邊長 mPaint.setColor(roundColor); // 設定圓環的顏色 mPaint.setStyle(Paint.Style.STROKE); // 設定空心 mPaint.setStrokeWidth(roundWidth); // 設定圓環的寬度 mPaint.setAntiAlias(true); // 消除鋸齒 mPath = new Path();//設定路徑 // 第一個點座標(centre-radius, getHeight()/2) // 第二個點座標(centre-radius/2,getHeight()/2-Math.sqrt(3)*radius/2) // 第三個點座標(centre+radius/2,getHeight()/2-Math.sqrt(3)*radius/2) // 第四個點座標(centre+radius,getHeight()/2) // 第五個點座標 (centre+radius/2,Math.sqrt(3)*radius/2+getHeight()/2) // 第六個點座標 (centre-radius/2,Math.sqrt(3)*radius/2+getHeight()/2) mPath.moveTo(centre - radius, centre); // A mPath.lineTo(centre - radius / 2, (float) (centre - Math.sqrt(3)* radius / 2));// B mPath.lineTo(centre + radius / 2, (float) (centre - Math.sqrt(3)* radius / 2));// C mPath.lineTo(centre + radius, centre);// D mPath.lineTo(centre + radius / 2,(float) ((Math.sqrt(3) * radius / 2) + centre));// E mPath.lineTo(centre - radius / 2,(float) ((Math.sqrt(3) * radius / 2) + centre));// F mPath.close(); canvas.drawPath(mPath, mPaint); /** * 畫進度百分比 */ mPaint.setStrokeWidth(0); mPaint.setColor(textColor); mPaint.setTextSize(textSize); mPaint.setTypeface(Typeface.DEFAULT_BOLD); // 設定字型 int percent = (int) (((float) progress / (float) max) * 100); // 中間的進度百分比,先轉換成float在進行除法運算,不然都為0 float textWidth = mPaint.measureText(percent + "%"); // 測量字型寬度,我們需要根據字型的寬度設定在圓環中間 if (textIsDisplayable && style == STROKE) { canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize / 2, mPaint); // 畫出進度百分比 } /** * 畫六邊形進度 */ path = new Path(); paint.setStrokeWidth(roundWidth); // 設定圓環的寬度 paint.setColor(roundProgressColor); // 設定進度的顏色 paint.setAntiAlias(true); double k= (progress*6) / max; paint.setStyle(Paint.Style.STROKE); if (k <= 1|| k==0) { path.moveTo(centre + radius, centre); path.lineTo((float)(centre+radius-k*radius/2), (float) (centre+k*radius*Math.sqrt(3)/2)); } else if (k>1&&k<=2) { path.moveTo(centre + radius, centre); path.lineTo(centre + radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo((float) (centre+1.5*radius-k*radius), (float) (centre+0.5*Math.sqrt(3)*radius)); }else if (k>2&&k<=3) { path.moveTo(centre + radius, centre); path.lineTo(centre + radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo((float)(centre+0.5*radius-0.5*radius*k), (float) (centre+1.5*Math.sqrt(3)*radius-0.5*k*radius*Math.sqrt(3))); }else if (k>3&&k<=4) { path.moveTo(centre + radius, centre); path.lineTo(centre + radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre-radius, centre); path.lineTo((float)(centre-radius+0.5*k*radius-1.5*radius), (float) (centre-0.5*(k-3)*radius*Math.sqrt(3))); }else if (k>4&&k<=5) { path.moveTo(centre + radius, centre); path.lineTo(centre + radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius, centre); path.lineTo(centre - radius / 2, (float) (centre - Math.sqrt(3)* radius / 2)); path.lineTo((float) ((k-4)*radius+centre-0.5*radius),(float) (centre - Math.sqrt(3)* radius / 2)); }else if (k>5&&k<6) { path.moveTo(centre + radius, centre); path.lineTo(centre + radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius, centre); path.lineTo(centre - radius / 2, (float) (centre - Math.sqrt(3)* radius / 2)); path.lineTo(centre + radius / 2,(float) (centre - Math.sqrt(3)* radius / 2)); path.lineTo((float)(centre+0.5*radius+0.5*(k-5)*radius),(float) (centre-0.5*Math.sqrt(3)*radius+0.5*Math.sqrt(3)*(k-5)*radius)); }else { path.moveTo(centre + radius, centre); path.lineTo(centre + radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius / 2, (float) ((Math.sqrt(3) * radius / 2) + centre)); path.lineTo(centre - radius, centre); path.lineTo(centre - radius / 2, (float) (centre - Math.sqrt(3)* radius / 2)); path.lineTo(centre + radius / 2,(float) (centre - Math.sqrt(3)* radius / 2)); path.lineTo(centre + radius , centre); path.close(); } canvas.drawPath(path, paint); } public synchronized double getMax() { return max; } /** * 設定進度的最大值 * * @param max */ public synchronized void setMax(int max) { if (max < 0) { throw new IllegalArgumentException("max not less than 0"); } this.max = max; } /** * 獲取進度.需要同步 * * @return */ public synchronized double getProgress() { return progress; } /** * 設定進度,此為執行緒安全控制元件,由於考慮多線的問題,需要同步 重新整理介面呼叫postInvalidate()能在非UI執行緒重新整理 * * @param progress */ public synchronized void setProgress(double progress) { if (progress < 0) { throw new IllegalArgumentException("progress not less than 0"); } if (progress > max) { progress = max; } if (progress <= max) { this.progress = progress; postInvalidate(); } } public int getCricleColor() { return roundColor; } public void setCricleColor(int cricleColor) { this.roundColor = cricleColor; } public int getCricleProgressColor() { return roundProgressColor; } public void setCricleProgressColor(int cricleProgressColor) { this.roundProgressColor = cricleProgressColor; } public int getTextColor() { return textColor; } public void setTextColor(int textColor) { this.textColor = textColor; } public float getTextSize() { return textSize; } public void setTextSize(float textSize) { this.textSize = textSize; } public float getRoundWidth() { return roundWidth; } public void setRoundWidth(float roundWidth) { this.roundWidth = roundWidth; } }

在values中新建一個attrs.xml檔案:

<?xml version="1.0" encoding="UTF-8"?>
<resources>
    <declare-styleable name="HexagonProgressBar">  
        <attr name="hexagonColor" format="color"/>
        <attr name="hexagonProgressColor" format="color"/>
        <attr name="hexagonWidth" format="dimension"></attr>
        <attr name="textColor" format="color" />  
        <attr name="textSize" format="dimension" /> 
        <attr name="max" format="integer"></attr> 
        <attr name="textIsDisplayable" format="boolean"></attr>
        <!-- <attr name="style">
            <enum name="STROKE" value="0"></enum>
            <enum name="FILL" value="1"></enum>
        </attr> -->
    </declare-styleable> 
</resources>