(三) Java多執行緒詳解之執行緒範圍內共享變數及ThreadLocal類使用
阿新 • • 發佈:2019-01-26
執行緒範圍內共享變數
HashTable方式實現
在開發中經常會遇到一種情況:有一個變數會被多個執行緒訪問,但是要確保同個執行緒內訪問的是同一個物件,Hashtable方式實現程式碼如下:
public class ThreadExample5 {
private static Map<Thread, Integer> threadData = new Hashtable<Thread, Integer>();
public static void main(String[] args) {
for (int i = 0; i < 2 ; i++) {
new Thread(new Runnable() {
@Override
public void run() {
int data = new Random().nextInt();
System.out.println(Thread.currentThread().getName() + " has put data :" + data);
threadData.put(Thread.currentThread(), data);
new A().get();
new B().get();
}
}).start();
}
}
static class A {
public void get() {
System.out.println(threadData);
int data = threadData.get(Thread.currentThread());
System.out.println("A from " + Thread.currentThread().getName() + " get data :" + data);
}
}
static class B {
public void get() {
int data = threadData.get(Thread.currentThread());
System.out.println("B from " + Thread.currentThread().getName() + " get data :" + data);
}
}
}
注意這裡用到的是Hashtable(執行緒安全)來區分每個執行緒,網上很多資料寫的都是用HashMap(執行緒不安全),我經過實際測試發現此處用HashMap是有問題的。HashMap底層是一個Entry陣列當發生hash衝突的時候HashMap是採用連結串列的方式來解決的,在對應的陣列位置存放連結串列的頭結點,對連結串列而言新加入的節點會從頭結點加入,假如A執行緒和B執行緒同時對同一個陣列位置進行新增資料,兩個執行緒會同時得到現在的頭結點,然後A寫入新的頭結點之後B也寫入新的頭結點,那B的寫入操作就會覆蓋A的寫入操作造成A的寫入操作丟失
ThreadLocal方式實現
public class ThreadExample6 {
private static ThreadLocal<Integer> x = new ThreadLocal<Integer>();
public static void main(String[] args) {
for (int i = 0; i < 2; i++) {
new Thread(new Runnable() {
@Override
public void run() {
int data = new Random().nextInt();
System.out.println(Thread.currentThread().getName() + " has put data :" + data);
x.set(data);
new A().get();
new B().get();
}
}).start();
}
}
static class A {
public void get() {
int data = x.get();
System.out.println("A from " + Thread.currentThread().getName() + " get data :" + data);
}
}
static class B {
public void get() {
int data = x.get();
System.out.println("B from " + Thread.currentThread().getName() + " get data :" + data);
}
}
}
以上存在的問題:一個ThreadLocal只能放一個數據,如果你有兩個變數要執行緒範圍內共享,則要定義兩個ThreadLocal。如下為解決方案:
public class ThreadExample7 {
public static void main(String[] args) {
for (int i = 0; i < 2; i++) {
new Thread(new Runnable() {
@Override
public void run() {
int data = new Random().nextInt();
MyThreadScopeData.getThreadInstance().setName("name:名字" + data);
MyThreadScopeData.getThreadInstance().setAge(data);
new A().get();
new B().get();
}
}).start();
}
}
static class A {
public void get() {
MyThreadScopeData myData = MyThreadScopeData.getThreadInstance();
System.out.println("A from " + Thread.currentThread().getName() + " getMyData: " + myData.getName() + "," + myData.getAge());
}
}
static class B {
public void get() {
MyThreadScopeData myData = MyThreadScopeData.getThreadInstance();
System.out.println("B from " + Thread.currentThread().getName() + " getMyData: " + myData.getName() + "," + myData.getAge());
}
}
}
class MyThreadScopeData {
private static ThreadLocal<MyThreadScopeData> map = new ThreadLocal<MyThreadScopeData>();
private MyThreadScopeData() {
}
public static synchronized MyThreadScopeData getThreadInstance() {
MyThreadScopeData instance = map.get();
if (instance == null) {
instance = new MyThreadScopeData();
map.set(instance);
}
return instance;
}
private String name;
private int age;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
}
此處解決的方式是用一個物件封裝需要執行緒共享的物件,然後再把該物件繫結到ThreadLocal中, 實現執行緒範圍內變數共享。對構造方法進行私有化並且getThreadInstance()進行同步,目的是確保整個執行緒只有一個MyThreadScopeData例項