OSG 學習第三天:渲染狀態
阿新 • • 發佈:2019-01-29
附上一段程式碼:
#include <osgViewer/Viewer> #include <osg/Node> #include <osg/Geode> #include <osg/Geometry> #include <osg/Group> #include <osg/Image> #include <osg/TexGen> #include <osg/Texture1D> #include <osg/TexEnv> #include <osg/StateSet> #include <osgDB/ReadFile> #include <osgDB/WriteFile> #include <osgUtil/Optimizer> //建立一個四邊形節點 osg::ref_ptr<osg::Node> createNode() { osg::ref_ptr<osg::Geode> geode = new osg::Geode(); osg::ref_ptr<osg::Geometry> geom = new osg::Geometry(); //設定頂點 osg::ref_ptr<osg::Vec3Array> vc = new osg::Vec3Array(); vc->push_back(osg::Vec3(0.0f, 0.0f, 0.0f)); vc->push_back(osg::Vec3(1.0f, 0.0f, 0.0f)); vc->push_back(osg::Vec3(1.0f, 0.0f, 1.0f)); vc->push_back(osg::Vec3(0.0f, 0.0f, 1.0f)); geom->setVertexArray(vc.get()); //設定紋理座標 osg::ref_ptr<osg::Vec2Array> vt = new osg::Vec2Array(); vt->push_back(osg::Vec2(0.0f, 0.0f)); vt->push_back(osg::Vec2(1.0f, 0.0f)); vt->push_back(osg::Vec2(1.0f, 1.0f)); vt->push_back(osg::Vec2(0.0f, 1.0f)); //第一個引數是紋理單元號, 第二個引數是紋理座標陣列 geom->setTexCoordArray(0, vt.get()); //設定法線 法線和光照有關 osg::ref_ptr<osg::Vec3Array> nc = new osg::Vec3Array(); nc->push_back(osg::Vec3(0.0f, -1.0f, 0.0f)); geom->setNormalArray(nc.get()); //法線繫結方式:用一條法線繫結所有的頂點 geom->setNormalBinding(osg::Geometry::BIND_OVERALL); //新增圖元 geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4)); //繪製 geode->addDrawable(geom.get()); return geode.get(); } //建立二維紋理狀態物件 osg::ref_ptr<osg::StateSet> createTexture2DState(osg::ref_ptr<osg::Image> image) { //建立狀態集物件 osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet(); //建立二維紋理物件 osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D(); texture->setDataVariance(osg::Object::DYNAMIC); //設定貼圖 texture->setImage(image.get()); stateset->setTextureAttributeAndModes(0, texture.get(), osg::StateAttribute::ON); return stateset.get(); } int main() { osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer(); osg::ref_ptr<osg::Group> root = new osg::Group(); //讀取貼圖檔案 osg::ref_ptr<osg::Image> image = osgDB::readImageFile("Images/primitives.gif"); osg::ref_ptr<osg::Node> node = createNode(); //建立狀態集物件 osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet(); stateset = createTexture2DState(image.get()); //使用二維紋理 node->setStateSet(stateset.get()); root->addChild(node.get()); //優化場景資料 osgUtil::Optimizer optimizer; optimizer.optimize(root.get()); //設定場景資料 viewer->setSceneData(root.get()); //初始化並建立視窗 viewer->realize(); //開始渲染 viewer->run(); return 0; }