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C++實現單鏈表(不含頭結點)

 VS2005執行通過,如有問題,請各位大牛指正。

注意:單鏈表不含有頭結點

#include <iostream>
using namespace std;
template<class Type>
//定義結點
struct Node
{
	Type data;
	Node<Type> *next;
};
//定義連結串列
template<class Type>
class LinkList
{
protected:
	int len;//連結串列中結點個數
	Node<Type>* Head; //不使用頭結點
public:
	LinkList();//預設建構函式
	LinkList(const LinkList<Type>& otherList);//拷貝建構函式
	~LinkList();
	void createListForward();//頭插法
	void createBackward();//尾插法
	void initList();//生成頭結點,尾部設定為NULL
	bool isEmptyList();
	int  length();
	void destoryList();
	void getFirstData(Type& firstItem);
	void getData(int pos,Type& firstItem);
	void insertFirst(Type newItem);
	void insertLast(Type newItem);
	void deleteFirst(Type& data);
	void deleteLast();
	void reverse();
	const LinkList<Type>& operator=(const LinkList<Type>&otherList);
	friend ostream& operator<< <>(ostream& cout,const LinkList<Type>& list);
};

template<class Type>
LinkList<Type>::LinkList() //初始化時,只有一個頭結點,有head指向
{
	Head = NULL;
	len =0;
}

template<class Type>
LinkList<Type>::LinkList(const LinkList<Type>&otherList)
{
	Head = NULL;
	len = otherList.len;
	Node<Type>* current;//自己連結串列的尾部元素
	Node<Type>* otherListCurrent=otherList.Head;//otherListCurrent指向第一個元素
	while(otherListCurrent!=NULL)//拷貝的目標不為空
	{
		for (int i=1;i<=otherList.len;i++)
		{
			Node<Type>* NewNode = new Node<Type>;
			NewNode->data = otherListCurrent->data;
			NewNode->next = NULL;
			if (i==1)
			{
				Head = NewNode;
				current = Head;
			}
			else
			{
				current->next = NewNode;
				current = current->next;
			}
			otherListCurrent = otherListCurrent->next;
		}
	}
	
}

template<class Type>
const LinkList<Type>& LinkList<Type>::operator=(const LinkList<Type>&otherList)//賦值函式
{
	Node<Type>* current;//current總是指向要插的位置的前一結點
	Node<Type>* otherListCurrent=otherList.Head;//otherListCurrent指向第一個元素
	if (this!=&otherList)//避免自己給自己賦值
	{
		if (Head!=NULL)
		{
			destoryList();//自己有結點,先銷燬
		}
		if(otherListCurrent!=NULL)
		{
			bool first = true;
			while(otherListCurrent!=NULL)
			{
				Node<Type>* newNode = new Node<Type>;
				newNode->data = otherListCurrent->data;
				newNode->next = NULL;
				if (first)
				{
					Head = newNode;
					current = Head;
					first = false;
				}
				else
				{
					current->next = newNode;
					current = current->next;
				}
				otherListCurrent = otherListCurrent->next;
			}	
		}
	}
	return *this;//為了連續賦值
}

template<class Type>
LinkList<Type>::~LinkList()
{
	destoryList();
}

template<class Type>
void LinkList<Type>::createListForward()//頭插法
{
	Node<Type>* newNode;
	cout<<"輸入連結串列長度:"<<endl;
	cin>>len;
	for (int i=1;i<=len;i++)
	{
		newNode = new Node<Type>;
		cout<<"輸入元素:"<<endl;
		cin>>newNode->data;
		newNode->next=Head;
		Head = newNode; //每插入一個結點,都是要把它放在第一個結點的位置
	}
}

template<class Type>
void LinkList<Type>::createBackward()//尾插法
{
	Node<Type>* newNode;
	Node<Type>* current;//總是指向最後一個節點
	cout<<"輸入連結串列長度:"<<endl;
	cin>>len;
	for (int i=1;i<=len;i++)
	{
		newNode = new Node<Type>;
		cout<<"輸入元素:"<<endl;
		cin>>newNode->data;
		newNode->next = NULL;
		if (i==1)
		{
			Head = newNode;
			current = Head;
		}
		else
		{
			current->next=newNode;
			current = current->next;
		}
		
	}
}

template<class Type>
void LinkList<Type>::initList() //所有結點都銷燬
{
	destoryList();
	len=0;
	Head=NULL;
}

template<class Type>
bool LinkList<Type>::isEmptyList()
{
	if (Head==NULL)
	{
		return true;
	}
	else
	{
		return false;
	}
}



template<class Type>
int LinkList<Type>::length()
{
	return len;
}

template<class Type>
void LinkList<Type>::destoryList()//銷燬包括頭結點
{
	Node<Type>* current;
	while(Head!=NULL)
	{
		current = Head;
		Head = current->next;
		delete current;
	}
	Head=NULL;
	len=0;
}

template<class Type>
void LinkList<Type>::getFirstData(Type& firstItem)
{
	if (!isEmptyList())
	{
		firstItem = Head->data;
	}
	else
	{
		cout<<"連結串列為空!"<<endl;
	}
}


template<class Type>
void LinkList<Type>::getData(int pos,Type& newItem)
{
	if (pos<1 || pos>len)
	{
		cout<<"位置不當!"<<endl;
	}
	else
	{
		Node<Type>* current = Head;
		for (int i=1;i<pos;i++)
		{
			current = current->next;
		}
		newItem = current->data;
	}
}

template<class Type>
void LinkList<Type>::insertFirst(Type newItem)
{
	Node<Type> *newNode = new Node<Type>;
	newNode->data = newItem;
	newNode->next = Head;
	Head= newNode;
	len++;
}

template<class Type>
void LinkList<Type>::insertLast(Type newItem)
{
	Node<Type>* current = Head;
	while(current!=NULL && current->next!=NULL)
	{
		current = current->next;
	}
	Node<Type> *newNode = new Node<Type>;
	newNode->data = newItem;
	if (current==NULL)//連結串列為空
	{
		newNode->next = current;
		current = newNode;
	}
	else
	{
		newNode->next = current->next;
		current->next = newNode;
	}
	len++;
}


template<class Type>
void LinkList<Type>::deleteFirst(Type& data)
{
	if (!isEmptyList())
	{
		data = Head->data;
		Node<Type>* temp = Head;
		Head = Head->next;
		delete temp;
	}
	else
	{
		cout<<"棧空!"<<endl;
	}
	len--;
}

template<class Type>
void LinkList<Type>::deleteLast()
{
	Node<Type>* current = Head;
	if (isEmptyList())
	{
		cout<<"連結串列為空!"<<endl;
	}
	else
	{
		for (int i=1;i<len-1;i++)
		{
			current = current->next;
		}
		Node<Type>* nextCurrent = current->next;
		current->next = nextCurrent->next;
		delete nextCurrent;
	}
	len--;
	
}

template<class Type>
void LinkList<Type>::reverse()
{
	Node<Type>* current = Head;
	Head=NULL;
	if (current==NULL)
	{
		cout<<"連結串列為空!"<<endl;
	}
	else
	{
		while (current!=NULL)
		{
			Node<Type>* nextCurrent = current->next;
			current->next = Head;
			Head=current;
			current = nextCurrent;
		}
	}
}

template<class Type>
ostream& operator<< <>(ostream& cout,const LinkList<Type>& list)
{
	Node<Type>*current=list.Head; //有頭結點,這是current指向第一個結點
	if (current!=NULL)
	{
		while (current!=NULL)
		{
			cout<<current->data<<endl;
			current=current->next;
		}
	}
	else
	{
		cout<<"連結串列為空!"<<endl;
	}
	return cout;
}