C++ socket 實現服務端與客戶端互相通訊
阿新 • • 發佈:2019-02-02
// Server.cpp : Defines the entry point for the console application.
//
#include "winsock2.h"
#pragma comment(lib, "ws2_32.lib")
#include <iostream>
using namespace std;
int main(int argc, char* argv[])
{
const int BUF_SIZE = 64;
WSADATA wsd; //WSADATA變數
SOCKET sServer; //伺服器套接字
SOCKET sClient; //客戶端套接字
SOCKADDR_IN addrServ;; //伺服器地址
char buf[BUF_SIZE]; //接收資料緩衝區
char sendBuf[BUF_SIZE];//返回給客戶端得資料
int retVal; //返回值
//初始化套結字動態庫
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0 )
{
cout << "WSAStartup failed!" << endl;
return 1;
}
//建立套接字
sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == sServer)
{
cout << "socket failed!" << endl;
WSACleanup();//釋放套接字資源;
return -1 ;
}
//伺服器套接字地址
addrServ.sin_family = AF_INET;
addrServ.sin_port = htons(4999);
addrServ.sin_addr.s_addr = INADDR_ANY;
//繫結套接字
retVal = bind(sServer, (LPSOCKADDR)&addrServ, sizeof(SOCKADDR_IN));
if (SOCKET_ERROR == retVal)
{
cout << "bind failed!" << endl;
closesocket(sServer); //關閉套接字
WSACleanup(); //釋放套接字資源;
return -1;
}
//開始監聽
retVal = listen(sServer, 1);
if (SOCKET_ERROR == retVal)
{
cout << "listen failed!" << endl;
closesocket(sServer); //關閉套接字
WSACleanup(); //釋放套接字資源;
return -1;
}
//接受客戶端請求
sockaddr_in addrClient;
int addrClientlen = sizeof(addrClient);
sClient = accept(sServer, (sockaddr FAR*)&addrClient, &addrClientlen);
if (INVALID_SOCKET == sClient)
{
cout << "accept failed!" << endl;
closesocket(sServer); //關閉套接字
WSACleanup(); //釋放套接字資源;
return -1;
}
while (true)
{
//接收客戶端資料
ZeroMemory(buf, BUF_SIZE);
retVal = recv(sClient, buf, BUF_SIZE, 0);
if (SOCKET_ERROR == retVal)
{
cout << "recv failed!" << endl;
closesocket(sServer); //關閉套接字
closesocket(sClient); //關閉套接字
WSACleanup(); //釋放套接字資源;
return -1;
}
if (buf[0] == '0')
break;
cout << "客戶端傳送的資料: " << buf << endl;
cout << "向客戶端傳送資料: ";
cin >> sendBuf;
send(sClient, sendBuf, strlen(sendBuf), 0);
}
//退出
closesocket(sServer); //關閉套接字
closesocket(sClient); //關閉套接字
WSACleanup(); //釋放套接字資源;
return 0;
}
#include "winsock2.h"
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
#pragma warning(disable:4996) //必須加上
using namespace std;
BOOL RecvLine(SOCKET s, char* buf); //讀取一行資料
int main(int argc, char* argv[])
{
const int BUF_SIZE = 64;
WSADATA wsd; //WSADATA變數
SOCKET sHost; //伺服器套接字
SOCKADDR_IN servAddr; //伺服器地址
char buf[BUF_SIZE]; //接收資料緩衝區
char bufRecv[BUF_SIZE];
int retVal; //返回值
//初始化套結字動態庫
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
{
cout << "WSAStartup failed!" << endl;
return -1;
}
//建立套接字
sHost = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == sHost)
{
cout << "socket failed!" << endl;
WSACleanup();//釋放套接字資源
return -1;
}
//設定伺服器地址
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servAddr.sin_port = htons((short)4999);
int nServAddlen = sizeof(servAddr);
//連線伺服器
retVal = connect(sHost, (LPSOCKADDR)&servAddr, sizeof(servAddr));
if (SOCKET_ERROR == retVal)
{
cout << "connect failed!" << endl;
closesocket(sHost); //關閉套接字
WSACleanup(); //釋放套接字資源
return -1;
}
while (true)
{
//向伺服器傳送資料
ZeroMemory(buf, BUF_SIZE);
cout << " 向伺服器傳送資料: ";
cin >> buf;
retVal = send(sHost, buf, strlen(buf), 0);
if (SOCKET_ERROR == retVal)
{
cout << "send failed!" << endl;
closesocket(sHost); //關閉套接字
WSACleanup(); //釋放套接字資源
return -1;
}
//RecvLine(sHost, bufRecv);
ZeroMemory(bufRecv, BUF_SIZE);
recv(sHost, bufRecv, BUF_SIZE, 0); // 接收伺服器端的資料, 只接收5個字元
cout << endl << "從伺服器接收資料:" << bufRecv;
cout << "\n";
}
//退出
closesocket(sHost); //關閉套接字
WSACleanup(); //釋放套接字資源
return 0;
}