Android訊息機制原始碼解析(Handler)
Android訊息機制,其實也就是Handler機制,主要用於UI執行緒和子執行緒之間互動。眾所周知,一般情況下,出於安全的考慮,所有與UI控制元件的操作都要放在主執行緒即UI執行緒中,而一些耗時操作應當放在子執行緒中。當在子執行緒中完成耗時操作並要對UI控制元件進行操作時,就要用Handler來控制。另外,Android系統框架內,Activity生命週期的通知等功能也是通過訊息機制來實現的。本篇博文主要是想通過Handler原始碼解析,來加深我自己對Android訊息機制的理解。
一、Handler使用
使用例子:
private Handler handler = new Handler(){//1.Handler初始化,一個匿名內部類
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
textView.setText("對UI進行操作");
}
};
@Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.mytv);
new Thread(new Runnable() {
@Override
public void run() {
//模擬耗時操作
SystemClock.sleep(3000);
handler.sendMessage(new Message());//2.在子執行緒中sendMessage();
}
}).start();
}
1.我們先來看看,Handler初始化。
Handler初始化的同時,也實現了訊息處理方法handleMessage()。檢視Handler原始碼
final MessageQueue mQueue;
final Looper mLooper;
final Callback mCallback;
/**
* Default constructor associates this handler with the queue for the
* current thread.
*
* If there isn't one, this handler won't be able to receive messages.
*/
public Handler() {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();//3.核心程式碼。獲取一個Looper
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;//4.核心程式碼。從Looper獲取一個訊息佇列
mCallback = null;
}
在原始碼中,Handler定義了一個MessageQueue訊息佇列mQueue和一個Looper物件mLooper,並都進行了初始化,分別對mQueue和mLooper進行了賦值,其中mLooper是通過Looper.myLooper()賦值,mQueues是Looper中的mQueue。通過了解,知Looper.myLooper()是一個靜態方法。讓我們進入Looper類看看
/**
* Class used to run a message loop for a thread. Threads by default do
* not have a message loop associated with them; to create one, call
* {@link #prepare} in the thread that is to run the loop, and then
* {@link #loop} to have it process messages until the loop is stopped.
*
* <p>Most interaction with a message loop is through the
* {@link Handler} class.
*
* <p>This is a typical example of the implementation of a Looper thread,
* using the separation of {@link #prepare} and {@link #loop} to create an
* initial Handler to communicate with the Looper.
*
* <pre>
* class LooperThread extends Thread {
* public Handler mHandler;
*
* public void run() {
* Looper.prepare();
*
* mHandler = new Handler() {
* public void handleMessage(Message msg) {
* // process incoming messages here
* }
* };
*
* Looper.loop();
* }
* }</pre>
*/
public class Looper {
private static final String TAG = "Looper";
// sThreadLocal.get() will return null unless you've called prepare().
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
private static Looper sMainLooper; // guarded by Looper.class
final MessageQueue mQueue;
final Thread mThread;
volatile boolean mRun;
private Printer mLogging;
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
......
}
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static Looper myLooper() {
return sThreadLocal.get();
}
......
}
從Looper原始碼的註釋中,我們知道Looper是一個專門為執行緒提供訊息迴圈的類,通過呼叫prepare()和loop()就可以為執行緒提供一個訊息迴圈機制。執行緒本來是沒有訊息迴圈機制的,想要訊息迴圈機制就必須自己建立。如:
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
在Looper原始碼中,有兩個方法prepare()和prepareMainLooper()對Looper進行了初始化,Looper.myLooper()核心程式碼為sThreadLocal.get(),主要也是從sThreadLocal中取值。兩個初始化方法的原始碼為
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
從原始碼中知道prepare()建立的Looper為允許退出迴圈的,而prepareMainLooper()方法建立的是不應許退出迴圈的,通過分析,很明顯知道prepare()方法建立的是一般執行緒的Looper,而通過而prepareMainLooper()建立的,就是主執行緒訊息迴圈的Looper。
現在,雖然我們知道了Handler中對MessageQueue佇列和Looper進行了賦值,但是Looper啥時候通過prepareMainLooper()初始化的呢?什麼是開始調loop()開始迴圈的呢?這裡我們先停一下,後面我們會說道。
2.我們再看例子中的註釋方法,在子執行緒中handler.sendMessage(message)
我們繼續看Handler原始碼
......
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis)
{
boolean sent = false;
MessageQueue queue = mQueue;
if (queue != null) {
msg.target = this;//1.對Message中的target賦值Handler
sent = queue.enqueueMessage(msg, uptimeMillis);//2.向迴圈佇列中,加入訊息
}
else {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
}
return sent;
}
....
閱讀Handler原始碼知,傳送訊息的方法還有許多種,sendMessage()是其中一種,如果還想具體瞭解還有哪些,可以下載Handler原始碼看一下,這裡就不一一介紹了。從上面三個方法中我們瞭解到方法sendMessageAtTime()是最後呼叫的,這個方法主要是,對Message的target賦值為傳送主體Handler,並把Message加入訊息佇列MessageQueue中,等待訊息佇列迴圈處理。
Handler傳送主體為Message,Message是啥呢?Message主要就是對一些資料做封裝處理,其中有int變數what,arg1,arg2,Object變數obj等,具體可以檢視Message原始碼,這裡就不詳細說了。
二、Looper的建立及迴圈機制
上面說到,Looper的建立有兩種方式prepare()和prepareMainLooper(),其中prepare建立的為一般子執行緒Looper,可以取消迴圈;而prepareMainLooper()建立的為主執行緒的Looper,不可以取消迴圈。到底而prepareMainLooper建立的是不是主執行緒迴圈呢?讓我們繼續分析
1.主執行緒Looper建立
主執行緒即UI執行緒,說到UI執行緒,我們知道應用程式一啟動,主(UI)執行緒就開始啟動,而執行緒的建立必須要在程序的基礎上。通過對Android應用程式啟動的分析,我們知道,應用程式啟動,首先會通過Zygote複製自身fork出一個程序,然後再由程序建立一個主執行緒,主執行緒的建立和ActivityThread息息相關,通過分析,知ActivityThread的main方法就是應用程式啟動的入口。具體可以參考:Android應用程式入口原始碼解析
讓我們來看一下ActivityThread類的main方法:
public static void main(String[] args) {
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();//1.主執行緒Looper建立
if (sMainThreadHandler == null) {
sMainThreadHandler = new Handler();
}
ActivityThread thread = new ActivityThread();
thread.attach(false);
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();//2.主執行緒Looper迴圈
throw new RuntimeException("Main thread loop unexpectedly exited");
}
從原始碼知道,正如我們想的那樣prepareMainLooper()建立的Looper就是主執行緒的Looper。
2.Looper的訊息迴圈
從上面ActivityThread的main方法中,我們發現Looper.loop()訊息迴圈方法。Looper是怎麼迴圈的,這裡讓我們來看一下Looper.loop()
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {//for迴圈
Message msg = queue.next(); //從訊息佇列中取值
if (msg == null) {//訊息為空就返回
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);//分發訊息
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycle();
}
}
從loop()原始碼中我們知道,建立了一個for迴圈從訊息佇列中取資料,然後通過msg.target.dispatchMessage(msg)分發訊息,從前面我們知道target就是handler,這裡我們再看一下Handler的訊息分發方法dispatchMessage()
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
在這裡我們就看到,Handler最後會呼叫handleMessage()方法,只要message中callback為空,就是呼叫handleMessage(),從而實現訊息的處理。
到這裡,我們Android Handler訊息分發機制解析就分解完了。但這裡需要注意一下的是,在loop迴圈中,如果訊息為空就會跳出迴圈,而我們的主執行緒Looper迴圈應該是死迴圈才對。針對這個問題,我們繼續深入原始碼看一下,前面說prepare()和prepareMainLooper()是兩種建立Looper的方式,兩者的區別是一個是可取消迴圈的,一個是不可以取消迴圈的,這裡讓我們再來看看一下Looper的原始碼
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mRun = true;
mThread = Thread.currentThread();
}
通過檢視原始碼發現,是否可以取消訊息迴圈,主要控制是MessageQueue裡面,這裡我們可以知道,主執行緒的訊息迴圈控制應該就在 queue.next()方法裡,好了,讓我們來看MessageQueue的next方法
final Message next() {
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(mPtr, nextPollTimeoutMillis);//1.核心程式碼
synchronized (this) {
if (mQuiting) {
return null;
}
.......省略程式碼,獲取訊息佇列中的Message
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
在next()方法中,有一個原生方法nativePollOnce(),它的作用是幹啥的呢?是不是就是控制主執行緒迴圈的呢?通過進一步閱讀C++原始碼,我們知道這裡是利用Linux系統中epoll_wait方法來進行阻塞,形成一個等待狀態,也就是說,當訊息佇列中訊息為空時,nativePollOnce()方法不會返回,會進行阻塞,形成一個等待狀態,等有新訊息進入訊息佇列,才會返回,從而獲取訊息。這裡我們也來看一下訊息佇列的插入方法
final boolean enqueueMessage(Message msg, long when) {
if (msg.isInUse()) {
throw new AndroidRuntimeException(msg + " This message is already in use.");
}
if (msg.target == null) {
throw new AndroidRuntimeException("Message must have a target.");
}
boolean needWake;
synchronized (this) {
if (mQuiting) {
RuntimeException e = new RuntimeException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
return false;
}
msg.when = when;
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
}
if (needWake) {
nativeWake(mPtr);//核心程式碼
}
return true;
}
在訊息佇列中加入訊息之後,會呼叫一個原生方法 nativeWake(),這個原生的C++的方法,也就是通知nativePollOnce()返回的方法,通過方法nativeWake和nativePollOnce的一唱一和,從而實現主執行緒的訊息佇列的無限迴圈。
好了,分析就到這裡了。
三、總結
Android訊息分發機制,也就是Handler處理訊息機制。流程如下:
- 1.應用程式在啟動的時候,通過Zygote複製自身fork出應用程式的程序,然後該程序又以ActivityThread建立主執行緒。
- 2.主執行緒啟動時,在ActivityThread的main方法中初始化了Looper和執行訊息佇列的迴圈。
- 3.使用過程中,Handler初始化,獲取了主執行緒的Looper和訊息佇列MessageQueue,並實現訊息處理方法handlerMessage
- 4.Handler通過sendMessage方法將訊息插入訊息佇列
- 5.通過Looper訊息佇列的迴圈,從而執行處理方法,實現了UI執行緒和子執行緒之間的互動。
注:原始碼採用android-4.1.1_r1版本,建議下載原始碼然後自己走一遍流程,這樣更能加深理解。