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c# 溫溼度變送器感測器開發(一)

c# 溫溼度感測器開發用的是tcp或者udp通訊,這裡介紹udp用法

程式碼就不上傳了,想要可以私聊我,在開發過程中,不可避免出現問題,需要先除錯走通,我是用的


裝置是用的這款


新建一個工程,直接傳送請求資料命令

 /// <summary>
        /// 傳送資訊
        /// </summary>
        /// <param name="obj"></param>
        private void SendMessage(object obj)
        {
            string message = (string)obj;
            //00 B0 D0 2A B7 3C FF 03 00 00 00 06
            byte[] mybyte = new byte[12];
            mybyte[0] = 0x00;
            mybyte[1] = 0xB0;
            mybyte[2] = 0xD0;
            mybyte[3] = 0x2A;
            mybyte[4] = 0xB7;
            mybyte[5] = 0x3C;
            mybyte[6] = 0xFF;
            mybyte[7] = 0x03;
            mybyte[8] = 0x00;
            mybyte[9] = 0x00;
            mybyte[10] = 0x00;
            mybyte[11] = 0x06;
            IPEndPoint remoteIpep = new IPEndPoint(
                IPAddress.Parse(ConfigurationManager.AppSettings["IP"]), Int32.Parse(ConfigurationManager.AppSettings["Port"])); // 傳送到的IP地址和目標埠號
            udpcSend.Send(mybyte, mybyte.Length, remoteIpep);
            udpcSend.Close();

        }
        private void sendMessage() {
            // 實名傳送
            try
            {
                IPEndPoint localIpep = new IPEndPoint(
             IPAddress.Parse(ip), Int32.Parse(ConfigurationManager.AppSettings["CurrentPort"])); // 本機IP,本機埠號
                udpcSend = new UdpClient(localIpep);

                Thread thrSend = new Thread(SendMessage);
                thrSend.Start();
            } catch {

            }
           
        }

傳送成功後,感測器會反饋給你結果,然後就是接收資料
 /// <summary>
        /// 開關:在監聽UDP報文階段為true,否則為false
        /// </summary>
        bool IsUdpcRecvStart = false;
        /// <summary>
        /// 執行緒:不斷監聽UDP報文
        /// </summary>
        Thread thrRecv;
        /// <summary>
        /// 執行緒:監聽是否停止工作
        /// </summary>
        Thread thrWork;
        /// <summary>
        /// 按鈕:接收資料開關
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnRecv()
        {
            if (!IsUdpcRecvStart) // 未監聽的情況,開始監聽
            {
                IPEndPoint localIpep = new IPEndPoint(IPAddress.Any, Int32.Parse(ConfigurationManager.AppSettings["CurrentPort"])); // 本機IP和監聽埠號
                udpcRecv = new UdpClient(localIpep);
                thrRecv = new Thread(ReceiveMessage);
                thrRecv.Start();
                IsUdpcRecvStart = true;
                Trace.Write("UDP監聽器已成功啟動");
                this.tbOut.AppendText("UDP監聽器已成功啟動"+"\n");
            }
            else                  // 正在監聽的情況,終止監聽
            {
                //thrRecv.Abort(); // 必須先關閉這個執行緒,否則會異常
                //udpcRecv.Close();
                //IsUdpcRecvStart = false;
                //Trace.Write("UDP監聽器已成功關閉");
            }
        }
        public static string byteToHexStr(byte[] bytes)
        {
            string returnStr = "";
            if (bytes != null)
            {
                for (int i = 0; i < bytes.Length; i++)
                {
                    returnStr += bytes[i].ToString("X2");
                }
            }
            return returnStr;
        }

        /// <summary>
        /// 接收資料
        /// </summary>
        /// <param name="obj"></param>
        private void ReceiveMessage(object obj)
        {
            IPEndPoint remoteIpep = new IPEndPoint(IPAddress.Any, 0);
            while (isOpen)
            {
                try
                {
                    byte[] bytRecv = udpcRecv.Receive(ref remoteIpep);
                    dealData(bytRecv);
                    string message = byteToHexStr(bytRecv);
                    status = GetStatus.SUCCESS;
                    //FileUtils.SaveFile("\\log\\logData.txt", message);
                    //Trace.Write(message+"\n");
                    //this.tbOut.AppendText(message);
                }
                catch (Exception ex)
                {
                    Trace.Write(ex.Message);
                    break;
                }
            }
        }