Android基於XMPP Smack Openfire開發IM【三】客戶端接收伺服器傳送的訊息
阿新 • • 發佈:2019-02-11
Demo需求:android客戶端接收伺服器傳送來的訊息。
第一,客戶端程式碼如下:
MainActivity未做改動,與之前兩篇一樣
Java程式碼
下面的這個類在第二篇的基礎上,在登陸以後新增一個監聽訊息的監聽器,用來監聽收到的訊息(程式碼89、90行):
Java程式碼
第二,啟動android客戶端,進行登入。
[img]
[/img]
第三、在openfire的管理控制檯,會話-工具中傳送訊息給所有線上使用者,如下圖
[img]
[/img]
第四、列印資訊如下:
[img]
[/img]
第一,客戶端程式碼如下:
MainActivity未做改動,與之前兩篇一樣
Java程式碼
- package com.example.openfiretest;
- import org.jivesoftware.smack.Chat;
- import org.jivesoftware.smack.ChatManager;
- import org.jivesoftware.smack.ChatManagerListener;
- import org.jivesoftware.smack.ConnectionConfiguration;
- import org.jivesoftware.smack.MessageListener;
- import org.jivesoftware.smack.XMPPConnection;
- import org.jivesoftware.smack.packet.Message;
- import android.os.Bundle;
- import android.os.Handler;
- import android.app.Activity;
- import android.content.Intent;
- import android.view.Menu;
- import android.view.View;
- import android.view.View.OnClickListener;
- import android.view.Window;
- import android.widget.CheckBox;
- import android.widget.EditText;
- import android.widget.Toast;
- publicclass MainActivity extends Activity {
- private EditText accountEditText;
- private EditText passwordEditText;
- publicvoid onCreate(Bundle savedInstanceState) {
- super
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- setContentView(R.layout.activity_main);
- accountEditText = (EditText) findViewById(R.id.username);
- passwordEditText = (EditText) findViewById(R.id.password);
- findViewById(R.id.login).setOnClickListener(new OnClickListener() {
- publicvoid onClick(View v) {
- String account = accountEditText.getText().toString();
- String password = passwordEditText.getText().toString();
- if (account.equals("") || password.equals("")) {
- Toast.makeText(MainActivity.this, "賬號或密碼不能為空!",
- Toast.LENGTH_SHORT).show();
- } else {
- ClientConServer ccs = new ClientConServer(MainActivity.this);
- boolean b = ccs.login(account, password);
- // 如果登入成功
- if (b) {
- Toast.makeText(MainActivity.this, "登陸成功!",
- Toast.LENGTH_SHORT).show();
- } else {
- Toast.makeText(MainActivity.this, "登陸失敗!",
- Toast.LENGTH_SHORT).show();
- }
- }
- }
- });
- }
- }
package com.example.openfiretest;
import org.jivesoftware.smack.Chat;
import org.jivesoftware.smack.ChatManager;
import org.jivesoftware.smack.ChatManagerListener;
import org.jivesoftware.smack.ConnectionConfiguration;
import org.jivesoftware.smack.MessageListener;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.packet.Message;
import android.os.Bundle;
import android.os.Handler;
import android.app.Activity;
import android.content.Intent;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.Window;
import android.widget.CheckBox;
import android.widget.EditText;
import android.widget.Toast;
public class MainActivity extends Activity {
private EditText accountEditText;
private EditText passwordEditText;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
accountEditText = (EditText) findViewById(R.id.username);
passwordEditText = (EditText) findViewById(R.id.password);
findViewById(R.id.login).setOnClickListener(new OnClickListener() {
public void onClick(View v) {
String account = accountEditText.getText().toString();
String password = passwordEditText.getText().toString();
if (account.equals("") || password.equals("")) {
Toast.makeText(MainActivity.this, "賬號或密碼不能為空!",
Toast.LENGTH_SHORT).show();
} else {
ClientConServer ccs = new ClientConServer(MainActivity.this);
boolean b = ccs.login(account, password);
// 如果登入成功
if (b) {
Toast.makeText(MainActivity.this, "登陸成功!",
Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(MainActivity.this, "登陸失敗!",
Toast.LENGTH_SHORT).show();
}
}
}
});
}
}
下面的這個類在第二篇的基礎上,在登陸以後新增一個監聽訊息的監聽器,用來監聽收到的訊息(程式碼89、90行):
Java程式碼
- package com.example.openfiretest;
- import java.util.Collection;
- import org.jivesoftware.smack.Chat;
- import org.jivesoftware.smack.ChatManager;
- import org.jivesoftware.smack.ChatManagerListener;
- import org.jivesoftware.smack.ConnectionConfiguration;
- import org.jivesoftware.smack.MessageListener;
- import org.jivesoftware.smack.Roster;
- import org.jivesoftware.smack.RosterEntry;
- import org.jivesoftware.smack.RosterGroup;
- import org.jivesoftware.smack.XMPPConnection;
- import org.jivesoftware.smack.XMPPException;
- import org.jivesoftware.smack.packet.Message;
- import android.content.Context;
- import android.content.Intent;
- import android.os.Handler;
- import android.util.Log;
- import android.widget.Toast;
- publicclass ClientConServer {
- privatestaticint PORT=5222;
- private Context context;
- public ClientConServer(Context context){
- this.context=context;
- }
- //這裡收到訊息後,通過廣播將訊息傳送到需要的地方.哈哈,既然收到了伺服器傳送來的資訊,如何處理自己決定。
- private Handler handler = new Handler(){
- publicvoid handleMessage(android.os.Message m) {
- Message msg=new Message();
- msg=(Message) m.obj;
- //把從伺服器獲得的訊息通過廣播發送
- Intent intent = new Intent("org.yhn.mes");
- String[] message=new String[]{
- msg.getFrom(),
- msg.getBody()};
- System.out.println("==========收到伺服器訊息 From==========="+message[0].toString());
- System.out.println("==========收到伺服器訊息 Body==========="+message[1].toString());
- intent.putExtra("message", message);
- context.sendBroadcast(intent);
- };
- };
- publicboolean login(String a,String p){
- ConnectionConfiguration config = new ConnectionConfiguration("192.168.0.124", PORT);
- /** 是否啟用安全驗證 */
- config.setSASLAuthenticationEnabled(false);
- /** 是否啟用除錯 */
- //config.setDebuggerEnabled(true);
- /** 建立connection連結 */
- XMPPConnection connection = new XMPPConnection(config);
- try {
- /** 建立連線 */
- connection.connect();
- /** 登入*/
- connection.login(a, p);
- /** 開啟讀寫執行緒,並加入到管理類中*/
- //ClientSendThread cst=new ClientSendThread(connection);
- //cst.start();
- //ManageClientThread.addClientSendThread(a, cst);
- //獲取使用者組、成員資訊。
- System.out.println("======開始獲取組及使用者==========");
- Roster roster = connection.getRoster();
- Collection<RosterGroup> entriesGroup = roster.getGroups();
- System.out.println("組的個數:"+entriesGroup.size());
- for(RosterGroup group: entriesGroup){
- Collection<RosterEntry> entries = group.getEntries();
- System.out.println("=========groupName==="+group.getName());
- for (RosterEntry entry : entries) {
- //Presence presence = roster.getPresence(entry.getUser());
- //Log.i("---", "user: "+entry.getUser());
- System.out.println("組成員名字:"+entry.getName());
- //Log.i("---", "tyep: "+entry.getType());
- //Log.i("---", "status: "+entry.getStatus());
- //Log.i("---", "groups: "+entry.getGroups());
- }
- }
- System.out.println("======結束獲取組及使用者==========");
- //在登陸以後應該建立一個監聽訊息的監聽器,用來監聽收到的訊息:
- ChatManager chatManager = connection.getChatManager();
- chatManager.addChatListener(new MyChatManagerListener());
- returntrue;
- } catch (XMPPException e) {
- e.printStackTrace();
- }
- returnfalse;
- }
- /** message listener*/
- class MyChatManagerListener implements ChatManagerListener {
- publicvoid chatCreated(Chat chat, boolean arg1) {
- chat.addMessageListener(new MessageListener(){
- publicvoid processMessage(Chat arg0, Message msg) {
- /**通過handler轉發訊息*/
- android.os.Message m=handler.obtainMessage();
- m.obj=msg;
- m.sendToTarget();
- }
- });
- }
- }
- }
package com.example.openfiretest;
import java.util.Collection;
import org.jivesoftware.smack.Chat;
import org.jivesoftware.smack.ChatManager;
import org.jivesoftware.smack.ChatManagerListener;
import org.jivesoftware.smack.ConnectionConfiguration;
import org.jivesoftware.smack.MessageListener;
import org.jivesoftware.smack.Roster;
import org.jivesoftware.smack.RosterEntry;
import org.jivesoftware.smack.RosterGroup;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.XMPPException;
import org.jivesoftware.smack.packet.Message;
import android.content.Context;
import android.content.Intent;
import android.os.Handler;
import android.util.Log;
import android.widget.Toast;
public class ClientConServer {
private static int PORT=5222;
private Context context;
public ClientConServer(Context context){
this.context=context;
}
//這裡收到訊息後,通過廣播將訊息傳送到需要的地方.哈哈,既然收到了伺服器傳送來的資訊,如何處理自己決定。
private Handler handler = new Handler(){
public void handleMessage(android.os.Message m) {
Message msg=new Message();
msg=(Message) m.obj;
//把從伺服器獲得的訊息通過廣播發送
Intent intent = new Intent("org.yhn.mes");
String[] message=new String[]{
msg.getFrom(),
msg.getBody()};
System.out.println("==========收到伺服器訊息 From==========="+message[0].toString());
System.out.println("==========收到伺服器訊息 Body==========="+message[1].toString());
intent.putExtra("message", message);
context.sendBroadcast(intent);
};
};
public boolean login(String a,String p){
ConnectionConfiguration config = new ConnectionConfiguration("192.168.0.124", PORT);
/** 是否啟用安全驗證 */
config.setSASLAuthenticationEnabled(false);
/** 是否啟用除錯 */
//config.setDebuggerEnabled(true);
/** 建立connection連結 */
XMPPConnection connection = new XMPPConnection(config);
try {
/** 建立連線 */
connection.connect();
/** 登入*/
connection.login(a, p);
/** 開啟讀寫執行緒,並加入到管理類中*/
//ClientSendThread cst=new ClientSendThread(connection);
//cst.start();
//ManageClientThread.addClientSendThread(a, cst);
//獲取使用者組、成員資訊。
System.out.println("======開始獲取組及使用者==========");
Roster roster = connection.getRoster();
Collection<RosterGroup> entriesGroup = roster.getGroups();
System.out.println("組的個數:"+entriesGroup.size());
for(RosterGroup group: entriesGroup){
Collection<RosterEntry> entries = group.getEntries();
System.out.println("=========groupName==="+group.getName());
for (RosterEntry entry : entries) {
//Presence presence = roster.getPresence(entry.getUser());
//Log.i("---", "user: "+entry.getUser());
System.out.println("組成員名字:"+entry.getName());
//Log.i("---", "tyep: "+entry.getType());
//Log.i("---", "status: "+entry.getStatus());
//Log.i("---", "groups: "+entry.getGroups());
}
}
System.out.println("======結束獲取組及使用者==========");
//在登陸以後應該建立一個監聽訊息的監聽器,用來監聽收到的訊息:
ChatManager chatManager = connection.getChatManager();
chatManager.addChatListener(new MyChatManagerListener());
return true;
} catch (XMPPException e) {
e.printStackTrace();
}
return false;
}
/** message listener*/
class MyChatManagerListener implements ChatManagerListener {
public void chatCreated(Chat chat, boolean arg1) {
chat.addMessageListener(new MessageListener(){
public void processMessage(Chat arg0, Message msg) {
/**通過handler轉發訊息*/
android.os.Message m=handler.obtainMessage();
m.obj=msg;
m.sendToTarget();
}
});
}
}
}
第二,啟動android客戶端,進行登入。
[img]
[/img]
第三、在openfire的管理控制檯,會話-工具中傳送訊息給所有線上使用者,如下圖
[img]
[/img]
第四、列印資訊如下:
[img]
[/img]