1. 程式人生 > >C#例項化物件的三種方式及效能對比

C#例項化物件的三種方式及效能對比

## 前言 做專案過程中有個需求要例項化兩萬個物件並新增到List中,這個過程大概需要1min才能載入完(傳參較多),於是開啟了程式碼優化之旅,再此記錄。 首先想到的是可能例項化比較耗時,於是開始對每種例項化方式進行測試,過程如下 ## 例項化方式 **1、用 New 關鍵字例項化一個類** **2、用 Activator 例項化一個類** **3、用 Assembly 例項化一個類** ## 程式碼實現 > 測試環境: > vs2019 .NET Framework 4.7 > Intel Core i7-10510U CPU 首先定義一個類Person ```csharp public class Person { public Person() { } public Person(string name) { Name = name; } public string Name { get; set; } } ``` 我們先在無參的建構函式中例項化,每種方式進行十次,每次例項化十萬次,程式碼如下 ```csharp static void Main(string[] args) { Console.WriteLine("例項化物件的耗時比較(單位:毫秒)"); Console.Write(" "); for (int i = 1; i <= 10; i++) Console.Write("{0:G}", i.ToString().PadLeft(5)); Console.Write("\n"); Console.Write("InstanceByNew".PadRight(20)); for (int i = 1; i <= 10; i++) { Person person = null; Stopwatch watch = new Stopwatch(); watch.Start(); for (int j = 0; j < 100000; j++) person = new Person(); watch.Stop(); Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5)); } Console.Write("\n"); Console.Write("InstanceByActivator".PadRight(20)); for (int i = 1; i <= 10; i++) { Type type = Type.GetType("ConsoleApp1.Person"); Person person = null; Stopwatch watch = new Stopwatch(); watch.Start(); for (int j = 0; j < 100000; j++) { object obj = Activator.CreateInstance(type); person = obj as Person; } watch.Stop(); Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5)); } Console.Write("\n"); Console.Write("InstanceByAssembly".PadRight(20)); for (int i = 1; i <= 10; i++) { Assembly assembly = Assembly.Load("InstancePerformance"); Person person = null; Stopwatch watch = new Stopwatch(); watch.Start(); for (int j = 0; j < 100000; j++) { object obj = assembly.CreateInstance("ConsoleApp1.Person"); person = obj as Person; } watch.Stop(); Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5)); } Console.Write("\n"); Console.ReadKey(); } ``` 執行結果如下: ![在這裡插入圖片描述](https://img-blog.csdnimg.cn/20201210184231897.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzI4Njg0MDE3,size_16,color_FFFFFF,t_70) 然後來看下有參建構函式中例項化的程式碼和結果 ```csharp static void Main(string[] args) { Console.WriteLine("例項化物件的耗時比較(單位:毫秒)"); Console.Write(" "); for (int i = 1; i <= 10; i++) Console.Write("{0:G}", i.ToString().PadLeft(5)); Console.Write("\n"); Console.Write("InstanceByNew".PadRight(20)); for (int i = 1; i <= 10; i++) { Person person = null; Stopwatch watch = new Stopwatch(); watch.Start(); for (int j = 0; j < 100000; j++) person = new Person("Test"+j); watch.Stop(); Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5)); } Console.Write("\n"); Console.Write("InstanceByActivator".PadRight(20)); for (int i = 1; i <= 10; i++) { Type type = Type.GetType("ConsoleApp1.Person"); Person person = null; Stopwatch watch = new Stopwatch(); watch.Start(); for (int j = 0; j < 100000; j++) { object obj = Activator.CreateInstance(type,new object[]{"Test"+j}); person = obj as Person; } watch.Stop(); Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5)); } Console.Write("\n"); Console.Write("InstanceByAssembly".PadRight(20)); for (int i = 1; i <= 10; i++) { Assembly assembly = Assembly.Load("InstancePerformance"); Person person = null; Stopwatch watch = new Stopwatch(); watch.Start(); for (int j = 0; j < 100000; j++) { object obj = assembly.CreateInstance("ConsoleApp1.Person", true, System.Reflection.BindingFlags.Default, null, new []{"Test"+j}, null, null); person = obj as Person; } watch.Stop(); Console.Write(watch.ElapsedMilliseconds.ToString().PadLeft(5)); } Console.Write("\n"); Console.ReadKey(); } ``` 執行結果如下: ![在這裡插入圖片描述](https://img-blog.csdnimg.cn/20201210184656480.png) ## 結論 從上面的執行結果可以看出這三種方式的效能排序為 ==New >
Activator > Assembly== 但使用哪種方法還要視情況而定 ## 後續 以上可以看出New效能最高,而我就是使用的New,問題還沒解決,把問題指向判斷List是否存在某元素上,於是開始測試List中的Contains, Exists, Any,Where。[詳情請點選](https://www.cnblogs.com/ziqinchao/p/14116939.html).