走進windows編程的世界-----消息處理函數(4)
一 右鍵菜單
1 右鍵菜單
當在窗體點擊鼠標右鍵時,彈出的菜單。
2 右鍵菜單的使用
2.1 創建菜單
CreatePopupMenu
2.2 菜單添加
AppendMenu
2.3 菜單的顯示、
BOOL TrackPopupMenu( HMENU hMenu, //顯示的菜單句柄 UINT uFlags, //顯示的方式 int x, //菜單的X屏幕坐標 int y, //菜單的Y屏幕坐標 int nReserved, //保留,必須為0 HWND hWnd, //處理菜單命令的窗體句柄 CONST RECT *prcRect ); //忽略
2.4 菜單的命令處理
WM_COMMAND
2.5 使用右鍵菜單的位置
2.5.1 WM_RBUTTONUP 消息
在WM_RBUTTONUP中,加入菜單的創建及顯示,
右鍵消息坐標,轉換成屏幕坐標使用.
ClientToScreen.
2.5.2 WM_CONTEXTMENU 消息
用於顯示右鍵的菜單的消息.
WPARAM - 右鍵擡起時相應窗體句柄
LPARAM - 右鍵擡起時鼠標的屏幕坐標位置
LOWORD(lParam) - X屏幕坐標
HIWORD(lParam) - Y屏幕坐標
2.5.3 WM_RBUTTONUP和WM_CONTEXTMENU對照
1) 坐標系不同, WM_RBUTTONUP客戶區坐標,WM_CONTEXTMENU屏幕坐標
2) 先有WM_RBUTTONUP消息,後有WM_CONTEXTMENU消息
/* File : winPopMenu.cpp * Auth : sjin * Date : 20140706 * Mail : [email protected] */ #include <Windows.h> #include <stdio.h> HINSTANCE g_hInst = NULL; void OnRButtonUp( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { // 創建彈出式菜單 HMENU hPopMenu = CreatePopupMenu( ); // 添加菜單項 AppendMenu( hPopMenu, MF_STRING, 1001, "測試1"); AppendMenu( hPopMenu, MF_SEPARATOR, 0, NULL ); AppendMenu( hPopMenu, MF_STRING, 1002, "退出"); // 獲取菜單位置 POINT point = { 0 }; point.x = LOWORD( lParam ); point.y = HIWORD( lParam ); ClientToScreen( hWnd, &point ); // 顯示菜單 TrackPopupMenu( hPopMenu, TPM_LEFTALIGN, point.x, point.y, 0, hWnd, NULL ); } void OnContextMenu( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { // 創建彈出式菜單 HMENU hPopMenu = CreatePopupMenu( ); // 添加菜單項 AppendMenu( hPopMenu, MF_STRING, 1001, "測試2"); AppendMenu( hPopMenu, MF_SEPARATOR, 0, NULL ); AppendMenu( hPopMenu, MF_STRING, 1002, "退出"); // 坐標獲取 int nX = LOWORD( lParam ); int nY = HIWORD( lParam ); // 顯示菜單 TrackPopupMenu( hPopMenu, TPM_LEFTALIGN, nX, nY, 0, hWnd, NULL ); // 刪除菜單 DestroyMenu( hPopMenu ); } void OnCommand( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { int nCmdID = LOWORD( wParam ); switch( nCmdID ) { case 1001: MessageBox( NULL, "Hello Popmenu", "PopMenu", MB_OK ); break; case 1002: PostQuitMessage( 0 ); break; } } LRESULT CALLBACK WndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { switch( nMsg ) { case WM_RBUTTONUP: //OnRButtonUp( hWnd, nMsg, wParam, lParam ); break; case WM_CONTEXTMENU: OnContextMenu( hWnd, nMsg, wParam, lParam ); break; case WM_COMMAND: OnCommand( hWnd, nMsg, wParam, lParam ); break; case WM_DESTROY: PostQuitMessage( 0 ); return 0; } return DefWindowProc( hWnd, nMsg, wParam, lParam ); } BOOL RegisterWnd( LPSTR pszClassName ) { WNDCLASSEX wce = { 0 }; wce.cbSize = sizeof( wce ); wce.cbClsExtra = 0; wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_WINDOW); wce.hCursor = NULL; wce.hIcon = NULL; wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = pszClassName; wce.lpszMenuName = NULL; wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx( &wce ); if( 0 == nAtom ) { return FALSE; } return TRUE; } HWND CreateWnd( LPSTR pszClassName ) { HWND hWnd = CreateWindowEx( 0, pszClassName, "MyWnd", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInst, NULL ); return hWnd; } void DisplayWnd( HWND hWnd ) { ShowWindow( hWnd, SW_SHOW ); UpdateWindow( hWnd ); } void Message( ) { MSG msg = { 0 }; while( GetMessage( &msg, NULL, 0, 0 ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { g_hInst = hInstance; RegisterWnd( "MYWND" ); HWND hWnd = CreateWnd( "MYWND" ); DisplayWnd( hWnd ); Message( ); return 0; }
二、資源的使用
1 資源文件
圖標、光標、字符串、菜單、加速鍵和對話框資源,位圖資源等等。
資源腳本文件 - 擴展名為RC文件。
定義了資源和相關文件等等信息。
資源編譯器 - RC.exe
2 圖標資源ICON
2.1 經常使用的幾種大小: 16X16, 32X32,48X48
2.2 使用
HICON LoadIcon(
HINSTANCE hInstance, //應用程序的句柄
LPCTSTR lpIconName );//圖標的ID字符串
2.3 系統提供的圖標
hInstance為空, lpIconName為定義的系統圖標.
2.4 自己繪制的圖標
hInstance為圖標所在的應用程序的實例句柄
2.5 註意點:
一個圖標文件裏,能夠包括多種大小、顏色不同的圖標,系統使用圖標時,通過大小來匹配。假設未找到大小全然一致的,那麽會使用大小最接近的圖標格式替換。
3 光標資源
3.1 光標資源
熱點 Hotspot - 能夠產生鼠標點擊的位置
3.2 使用
HCURSOR LoadCursor(
HINSTANCE hInstance, //應用程序實例句柄
LPCTSTR lpCursorName); //光標的ID
3.3 系統的光標
hInstance為空,lpCursorName指定為系統的光標就可以獲得
3.4 自繪制的光標
hInstance不能為空。
3.5 WM_SETCURSOR消息
當鼠標在窗體內就會產生。
能夠在程序運行的過程中改動鼠標樣式。
wParam - 窗體句柄;
LOWORD(lParam) - 所在位置的標識
HIWORD(lParam) - 鼠標的消息ID
SetCursour 設置當前窗體的光標
/* File : winRes.cpp * Auth : sjin * Date : 20140710 * Mail : [email protected] */ #include <Windows.h> #include <stdio.h> #include <WinUser.h> #include "Resource.h" HINSTANCE g_hInst = NULL; BOOL OnSetCursor( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { int nHitTest = LOWORD( lParam ); if( HTCLIENT != nHitTest )/*為了僅僅處理客戶區消息。須要添加這個設置*/ { // return FALSE; } //獲得窗體的客戶區 RECT rcClient = { 0 }; GetClientRect( hWnd, &rcClient ); //獲得當前光標的位置 POINT ptPos = { 0 }; GetCursorPos( &ptPos ); ScreenToClient( hWnd, &ptPos ); //依據位置載入光標 HCURSOR hCursor = NULL; if( ptPos.x < rcClient.right/2 ) { if( ptPos.y < rcClient.bottom/2 ) { /*HCURSOR LoadCursor( * HINSTANCE hInstance, //應用程序實例句柄 * LPCTSTR lpCursorName); //光標的ID * 系統光標: hInstance為NULL,lpCursorName:光標資源ID * 自繪制光標:hInstance不能為NULL。lpCursorName:自繪光標資源ID */ hCursor = LoadCursor( NULL, IDC_SIZEALL ); } else { hCursor = LoadCursor( NULL, IDC_CROSS ); } } else { if( ptPos.y < rcClient.bottom/2 ) { hCursor = LoadCursor( NULL, IDC_WAIT ); } else { hCursor = LoadCursor( NULL, IDC_UPARROW ); } } // 設置光標 SetCursor( hCursor ); return TRUE; } LRESULT CALLBACK WndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { switch( nMsg ) { /*當鼠標在窗體內就會觸發這個消息。能夠再程序運行過程中改動光標的樣式*/ case WM_SETCURSOR: if( TRUE == OnSetCursor( hWnd, nMsg, wParam, lParam ) ) { /*設置光標屬性生效,必須返回*/ return 0; } break; case WM_DESTROY: PostQuitMessage( 0 ); return 0; } /*運行默認的光標屬性*/ return DefWindowProc( hWnd, nMsg, wParam, lParam ); } BOOL RegisterWnd( LPSTR pszClassName ) { WNDCLASSEX wce = { 0 }; wce.cbSize = sizeof( wce ); wce.cbClsExtra = 0; wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_WINDOW); wce.hCursor = LoadCursor( g_hInst, MAKEINTRESOURCE(IDC_POINTER) ); wce.hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE(IDI_MAIN) ); wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = pszClassName; wce.lpszMenuName = NULL; wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx( &wce ); if( 0 == nAtom ) { return FALSE; } return TRUE; } HWND CreateWnd( LPSTR pszClassName ) { HWND hWnd = CreateWindowEx( 0, pszClassName, "MyWnd", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, g_hInst, NULL ); return hWnd; } void DisplayWnd( HWND hWnd ) { ShowWindow( hWnd, SW_SHOW ); UpdateWindow( hWnd ); } void Message( ) { MSG msg = { 0 }; while( GetMessage( &msg, NULL, 0, 0 ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { g_hInst = hInstance; RegisterWnd( "MYWND" ); HWND hWnd = CreateWnd( "MYWND" ); DisplayWnd( hWnd ); Message( ); return 0; }4 字符串資源
4.1 包括字符串的資源
4.2 使用
int LoadString(
HINSTANCE hInstance,//程序句柄
UINT uID, //字符串資源的ID
LPTSTR lpBuffer, //存放字符串的BUFF
int nBufferMax ); //BUFF的大小
返回獲取字符串的長度
5 菜單資源
5.1 加入菜單資源
5.2 載入菜單資源
HMENU LoadMenu(
HINSTANCE hInstance, //應用程序句柄
LPCTSTR lpMenuName );//菜單ID字符串
返回載入成功的菜單的句柄
5.3 命令處理
使用加入的菜單ID的宏,在WM_COMMAND消息中,處理菜單命令.
6 加速鍵資源
6.1 加速鍵的作用
能夠使用加速鍵運行命令. 比如Ctrl+S存盤.
6.2 加速鍵資源的加入
6.3 加速鍵的使用
6.3.1 載入
HACCEL LoadAccelerators(
HINSTANCE hInstance,//資源所在的應用程序句柄
LPCTSTR lpTableName ); //加速鍵表的ID字符串
載入成功返回加速鍵表的句柄
6.3.2 添加消息處理
int TranslateAccelerator( HWND hWnd, //處理加速鍵的窗體句柄 HACCEL hAccTable, //加速鍵表 LPMSG lpMsg );//MSG結構的地址
6.4 關於加速鍵的消息
TranslateAccelerator的作用是將WM_KEYDOWN或者WM_SYSKEYDOWN消息,翻譯成WM_COMMAND或者WM_SYSCOMMAND消息.
當收到KEYDOWN或者SYSKEYDOWN的消息時,會依據加速鍵表中按鍵和命令ID相應關系,找到相應的命令ID,然後調用窗體處理函數,運行WM_COMMAND或者WM_SYSCOMMAND消息.
當找到相應命令ID並運行後,TranslateAccelerator返回非零。那麽就不再運行興許的處理,消息循環等候下一條消息。
否則,繼續讓消息循環中的TansnlateMessage和DispatchMessage處理。
/* File : winRes.cpp * Auth : sjin * Date : 20140710 * Mail : [email protected] */ #include <Windows.h> #include <stdio.h> #include <WinUser.h> #include "Resource.h" HINSTANCE g_hInst = NULL; BOOL OnSetCursor( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { int nHitTest = LOWORD( lParam ); if( HTCLIENT != nHitTest )/*為了僅僅處理客戶區消息,須要添加這個設置*/ { // return FALSE; } //獲得窗體的客戶區 RECT rcClient = { 0 }; GetClientRect( hWnd, &rcClient ); //獲得當前光標的位置 POINT ptPos = { 0 }; GetCursorPos( &ptPos ); ScreenToClient( hWnd, &ptPos ); //依據位置載入光標 HCURSOR hCursor = NULL; if( ptPos.x < rcClient.right/2 ) { if( ptPos.y < rcClient.bottom/2 ) { /*HCURSOR LoadCursor( * HINSTANCE hInstance, //應用程序實例句柄 * LPCTSTR lpCursorName); //光標的ID * 系統光標: hInstance為NULL,lpCursorName:光標資源ID * 自繪制光標:hInstance不能為NULL,lpCursorName:自繪光標資源ID */ hCursor = LoadCursor( NULL, IDC_SIZEALL ); } else { hCursor = LoadCursor( NULL, IDC_CROSS ); } } else { if( ptPos.y < rcClient.bottom/2 ) { hCursor = LoadCursor( NULL, IDC_WAIT ); } else { hCursor = LoadCursor( NULL, IDC_UPARROW ); } } // 設置光標 SetCursor( hCursor ); return TRUE; } void OnCommand(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { /*ID 號*/ int nCmdID = LOWORD(wParam); switch(nCmdID){ case ID_40001: PostQuitMessage(0); break; case ID_40002: break; default: break; } } LRESULT CALLBACK WndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam ) { switch( nMsg ) { /*當鼠標在窗體內就會觸發這個消息,能夠再程序運行過程中改動光標的樣式*/ case WM_SETCURSOR: if( TRUE == OnSetCursor( hWnd, nMsg, wParam, lParam ) ) { /*設置光標屬性生效,必須返回*/ return 0; } break; case WM_COMMAND:/*處理菜單的命令*/ OnCommand(hWnd, nMsg, wParam, lParam); break; case WM_DESTROY: PostQuitMessage( 0 ); return 0; } /*運行默認的光標屬性*/ return DefWindowProc( hWnd, nMsg, wParam, lParam ); } BOOL RegisterWnd( LPSTR pszClassName ) { WNDCLASSEX wce = { 0 }; wce.cbSize = sizeof( wce ); wce.cbClsExtra = 0; wce.cbWndExtra = 0; wce.hbrBackground = HBRUSH(COLOR_WINDOW); wce.hCursor = LoadCursor( g_hInst, MAKEINTRESOURCE(IDC_POINTER) ); wce.hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE(IDI_MAIN) ); wce.hIconSm = NULL; wce.hInstance = g_hInst; wce.lpfnWndProc = WndProc; wce.lpszClassName = pszClassName; wce.lpszMenuName = NULL; wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx( &wce ); if( 0 == nAtom ) { return FALSE; } return TRUE; } HWND CreateWnd( LPSTR pszClassName ) { /*載入字符串資源 * int LoadString( * HINSTANCE hInstance,//程序句柄 * UINT uID, //字符串資源的ID * LPTSTR lpBuffer, //存放字符串的BUFF * int nBufferMax ); //BUFF的大小 * 返回獲取字符串的長度 * 用戶:在多語言支持中使用字符串資源。*/ char buf[256] = {‘\0‘}; LoadString(g_hInst,IDS_MAIN,buf,256); /*載入菜單資源 * HMENU LoadMenu( * HINSTANCE hInstance, //應用程序句柄 * LPCTSTR lpMenuName );//菜單ID字符串 * * 返回載入成功的菜單的句柄 */ HMENU hMenu = LoadMenu(g_hInst,MAKEINTRESOURCE(IDR_MAIN)); HWND hWnd = CreateWindowEx( 0, pszClassName, /*"MyWnd"*/buf, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, hMenu, g_hInst, NULL ); return hWnd; } void DisplayWnd( HWND hWnd ) { ShowWindow( hWnd, SW_SHOW ); UpdateWindow( hWnd ); } void Message(HWND hWnd ) { /*載入加速鍵表 * */ HACCEL hAccel = LoadAccelerators(g_hInst,MAKEINTRESOURCE(IDR_ACCEL)); MSG msg = { 0 }; while( GetMessage( &msg, NULL, 0, 0 ) ) { /*添加加速鍵的消息處理*/ if(!TranslateAccelerator(hWnd,hAccel,&msg)){ TranslateMessage( &msg ); DispatchMessage( &msg ); } } } int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { g_hInst = hInstance; RegisterWnd( "MYWND" ); HWND hWnd = CreateWnd( "MYWND" ); DisplayWnd( hWnd ); Message(hWnd ); return 0; }
走進windows編程的世界-----消息處理函數(4)