1. 程式人生 > >Unity 3D Time 類

Unity 3D Time 類

時間 one nbsp ren returns article atime .html ots

Time

class in UnityEngine

Description

The interface to get time information from Unity.

Static Variables

captureFramerate Slows game playback time to allow screenshots to be saved between frames. 表示設置每秒的頻率而不考慮真實時間
deltaTime The time in seconds it took to complete the last frame (Read Only).(只讀)表示系統從上一幀到當前幀的時間 以秒為單位
fixedDeltaTime The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour‘s FixedUpdate) are performed.表示以秒計間隔,在物理和其他固定幀率進行更新,在Edit->ProjectSettings->Time的Fixed Timestep可以自行設置。
fixedTime The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game.(只讀)表示以秒計遊戲開始的時間,固定時間以定期間隔更新(相當於fixedDeltaTime)直到達到time屬性。
fixedUnscaledDeltaTime The timeScale-independent interval in seconds from the last fixed frame to the current one (Read Only).表示從上一個fixed frame 到現在的timescale-independent 時間
fixedUnscaledTime The timeScale-independent time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game.
frameCount The total number of frames that have passed (Read Only).
inFixedTimeStep Returns true if called inside a fixed time step callback (like MonoBehaviour‘s FixedUpdate), otherwise returns false.
maximumDeltaTime The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour‘s FixedUpdate).
maximumParticleDeltaTime The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates.
realtimeSinceStartup The real time in seconds since the game started (Read Only).
smoothDeltaTime A smoothed out Time.deltaTime (Read Only).
time The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.
timeScale The scale at which the time is passing. This can be used for slow motion effects.時間縮放,默認值為1,若設置<1,表示時間減慢,若設置>1,表示時間加快,可以用來加速和減速遊戲,非常有用。
timeSinceLevelLoad The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.
unscaledDeltaTime The timeScale-independent interval in seconds from the last frame to the current one (Read Only).
unscaledTime The timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.

Unity 3D Time 類