1. 程式人生 > >【原創】源碼角度分析Android的消息機制系列(四)——MessageQueue的工作原理

【原創】源碼角度分析Android的消息機制系列(四)——MessageQueue的工作原理

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MessageQueue,主要包含2個操作:插入和讀取。讀取操作會伴隨著刪除操作,插入和讀取對應的方法分別為enqueueMessage和next,其中enqueueMessage的作用是往消息隊列中插入一條消息,而next的作用是從消息隊列中取出一條消息並將其從消息隊列中移除。雖然MessageQueue叫消息隊列,但是它的內部實現並不是用的隊列,實際上它是通過一個單鏈表的數據結構來維護消息列表,單鏈表在插入和刪除上比較有優勢。

先看MessageQueue的定義:

/**
 * Low-level class holding the list of messages to be dispatched by a
 * {
@link Looper}. Messages are not added directly to a MessageQueue, * but rather through {@link Handler} objects associated with the Looper. * * <p>You can retrieve the MessageQueue for the current thread with * {@link Looper#myQueue() Looper.myQueue()}. */ public final class MessageQueue

通過源碼我們可以知道,MessageQueue維護了一個消息列表。Messgae並不是直接添加到MessageQueue中,而是通過和Looper相關聯的Handler來添加的。在當前線程中可以通過調用Looper.myQueue()方法來獲取當前線程的MessageQueue。

下面再看它的enqueueMessage插入方法:

    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }
 
        
synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don‘t have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }

在Message的源碼中定義了一個成員屬性target,其類型為Handler。由上面enqueuMessage的源碼,我們可以看到,當Message沒有處理其的Handler或該Message正在被處理的時候,都不能正常進入MessageQueue,這一點也是很容易理解的。當線程處於死亡狀態的時候,Message會被回收掉,而不再進入該線程對應的MessageQueue中。否則,一切正常,enqueMessage就執行單鏈表的插入操作,將Message插入到MessageQueue中。

再來看MessageQueue的next讀取操作:

    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }
 
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }
 
            nativePollOnce(ptr, nextPollTimeoutMillis);
 
            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                                  }
 
                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }
 
                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }
 
                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }
 
            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler
 
                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }
 
                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }
 
            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;
 
            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

通過源碼我們可以知道,next方法會不停地去循環讀取MessageQueue中的Message。若MessageQueue中沒有消息了,則next方法會暫時阻塞( nextPollTimeoutMillis = -1)。有消息到來時,next會繼續讀取消息,返回該消息,並將其從單鏈表中移除。

【原創】源碼角度分析Android的消息機制系列(四)——MessageQueue的工作原理