1. 程式人生 > >HTML5 Canvas中繪製橢圓的幾種方法

HTML5 Canvas中繪製橢圓的幾種方法

1.canvas自帶的繪製橢圓的方法

ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise)是後來新增的,

引數的意思:(起點x.起點y,半徑x,半徑y,旋轉的角度,起始角,結果角,順時針還是逆時針)

 1 <!DOCTYPE html>
 2 <html>
 3 <head lang="en">
 4     <meta charset="UTF-8">
 5     <title>橢圓</title>
6 </head> 7 <body> 8 <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;"> 9 當前瀏覽器不支援Canvas,請更換瀏覽器後再試 10 </canvas> 11 12 <script> 13 window.onload = function(){ 14 var canvas = document.getElementById("canvas");
15 var ctx=canvas.getContext('2d'); 16 canvas.width = 800; 17 canvas.height = 800; 18 if(ctx.ellipse){ 19 ctx.ellipse(400,400,300,200,0,0,Math.PI*2); 20 ctx.fillStyle="#058"; 21 ctx.strokeStyle="#000"; 22 ctx.fill(); 23 ctx.stroke();
24 }else{ 25 alert("no ellipse!"); 26 } 27 } 28 </script> 29 </body> 30 </html>

目前谷歌可以支援,其他瀏覽器還未存在ellipse();

下面這幾種方法是我在網上看到的,在此也做個總結:

2.用引數方程繪製橢圓

//函式的引數x,y為橢圓中心;a,b分別為橢圓橫半軸、
 //縱半軸長度,不可同時為0
//該方法的缺點是,當lineWidth較寬,橢圓較扁時
//橢圓內部長軸端較為尖銳,不平滑,效率較低

 1 <!DOCTYPE html>
 2 <html>
 3 <head lang="en">
 4     <meta charset="UTF-8">
 5     <title>橢圓</title>
 6 </head>
 7 <body>
 8 <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;">
 9     當前瀏覽器不支援Canvas,請更換瀏覽器後再試
10 </canvas>
11 <script>
12     var canvas = document.getElementById("canvas");
13     canvas.width = 600;
14     canvas.height = 600;
15     var context = canvas.getContext("2d");
16         context.lineWidth = 10;
17         context.strokeStyle="black";
18         ParamEllipse(context, 130, 80, 100, 20); //橢圓
19     function ParamEllipse(context, x, y, a, b){
20         //max是等於1除以長軸值a和b中的較大者
21         //i每次迴圈增加1/max,表示度數的增加
22         //這樣可以使得每次迴圈所繪製的路徑(弧線)接近1畫素
23         var step = (a > b) ? 1 / a : 1 / b;
24         context.beginPath();
25         context.moveTo(x + a, y); //從橢圓的左端點開始繪製
26         for (var i = 0; i < 2 * Math.PI; i += step)
27         {
28         //引數方程為x = a * cos(i), y = b * sin(i),
29         //引數為i,表示度數(弧度)
30         context.lineTo(x + a * Math.cos(i), y + b * Math.sin(i));
31         }
32         context.closePath();
33         context.stroke();
34     };
35 </script>
36 </body>
37 </html>

 

3.均勻壓縮法繪製橢圓

    //其方法是用arc方法繪製圓,結合scale進行
    //橫軸或縱軸方向縮放(均勻壓縮)
    //這種方法繪製的橢圓的邊離長軸端越近越粗,長軸端點的線寬是正常值
    //邊離短軸越近、橢圓越扁越細,甚至產生間斷,這是scale導致的結果
    //這種缺點某些時候是優點,比如在表現環的立體效果(行星光環)時
    //對於引數a或b為0的情況,這種方法不適用

 1 <!DOCTYPE html>
 2 <html>
 3 <head lang="en">
 4     <meta charset="UTF-8">
 5     <title>橢圓</title>
 6 </head>
 7 <body>
 8 <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;">
 9     當前瀏覽器不支援Canvas,請更換瀏覽器後再試
10 </canvas>
11 <script>
12     var canvas = document.getElementById("canvas");
13     canvas.width = 600;
14     canvas.height = 600;
15     var context = canvas.getContext("2d");
16         context.lineWidth = 10;
17         context.strokeStyle="black";
18        EvenCompEllipse(context, 130, 200, 100, 20); //橢圓
19     function EvenCompEllipse(context, x, y, a, b){
20         context.save();
21         //選擇a、b中的較大者作為arc方法的半徑引數
22         var r = (a > b) ? a : b; 
23         var ratioX = a / r; //橫軸縮放比率
24         var ratioY = b / r; //縱軸縮放比率
25         context.scale(ratioX, ratioY); //進行縮放(均勻壓縮)
26         context.beginPath();
27         //從橢圓的左端點開始逆時針繪製
28         context.moveTo((x + a) / ratioX, y / ratioY);
29         context.arc(x / ratioX, y / ratioY, r, 0, 2 * Math.PI);
30         context.closePath();
31         context.stroke();
32         context.restore();
33     };
34 </script>
35 </body>
36 </html>

 

4.使用三次貝塞爾曲線模擬橢圓1

//此方法也會產生當lineWidth較寬,橢圓較扁時,
//長軸端較尖銳,不平滑的現象

 1 <!DOCTYPE html>
 2 <html>
 3 <head lang="en">
 4     <meta charset="UTF-8">
 5     <title>橢圓</title>
 6 </head>
 7 <body>
 8 <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;">
 9     當前瀏覽器不支援Canvas,請更換瀏覽器後再試
10 </canvas>
11 <script>
12     var canvas = document.getElementById("canvas");
13     canvas.width = 600;
14     canvas.height = 600;
15     var context = canvas.getContext("2d");
16         context.lineWidth = 10;
17         context.strokeStyle="black";
18         BezierEllipse1(context, 470, 80, 100, 20); //橢圓
19     function BezierEllipse1(context, x, y, a, b){
20         //關鍵是bezierCurveTo中兩個控制點的設定
21         //0.5和0.6是兩個關鍵係數(在本函式中為試驗而得)
22         var ox = 0.5 * a,
23         oy = 0.6 * b;
24         context.save();
25         context.translate(x, y);
26         context.beginPath();
27         //從橢圓縱軸下端開始逆時針方向繪製
28         context.moveTo(0, b); 
29         context.bezierCurveTo(ox, b, a, oy, a, 0);
30         context.bezierCurveTo(a, -oy, ox, -b, 0, -b);
31         context.bezierCurveTo(-ox, -b, -a, -oy, -a, 0);
32         context.bezierCurveTo(-a, oy, -ox, b, 0, b);
33         context.closePath();
34         context.stroke();
35         context.restore();
36     };
37 </script>
38 </body>
39 </html>

 

5.使用三次貝塞爾曲線模擬橢圓2

     //此方法也會產生當lineWidth較寬,橢圓較扁時
    //,長軸端較尖銳,不平滑的現象
    //這種方法比前一個貝塞爾方法精確度高,但效率稍差

 

 1 <!DOCTYPE html>
 2 <html>
 3 <head lang="en">
 4     <meta charset="UTF-8">
 5     <title>橢圓</title>
 6 </head>
 7 <body>
 8 <canvas id="canvas" style="border:1px solid #aaa;display:block;margin:50px auto;">
 9     當前瀏覽器不支援Canvas,請更換瀏覽器後再試
10 </canvas>
11 <script>
12     var canvas = document.getElementById("canvas");
13     canvas.width = 600;
14     canvas.height = 600;
15     var context = canvas.getContext("2d");
16         context.lineWidth = 10;
17         context.strokeStyle="black";
18         BezierEllipse2(context, 470, 200, 100, 20); //橢圓
19     function BezierEllipse2(ctx, x, y, a, b){
20         var k = .5522848,
21         ox = a * k, // 水平控制點偏移量
22         oy = b * k; // 垂直控制點偏移量</p> <p> ctx.beginPath();
23         //從橢圓的左端點開始順時針繪製四條三次貝塞爾曲線
24         ctx.moveTo(x - a, y);
25         ctx.bezierCurveTo(x - a, y - oy, x - ox, y - b, x, y - b);
26         ctx.bezierCurveTo(x + ox, y - b, x + a, y - oy, x + a, y);
27         ctx.bezierCurveTo(x + a, y + oy, x + ox, y + b, x, y + b);
28         ctx.bezierCurveTo(x - ox, y + b, x - a, y + oy, x - a, y);
29         ctx.closePath();
30         ctx.stroke();
31     };
32 </script>
33 </body>
34 </html>

 

原文:https://blog.csdn.net/gao_xu_520/article/details/58588020