1. 程式人生 > >canvas畫板功能,可以寫寫畫畫,直接複製貼上就可以使用了

canvas畫板功能,可以寫寫畫畫,直接複製貼上就可以使用了

<!DOCTYPE html>
<html>
<head>
	<title>畫筆功能DEMO</title>
	<meta charset="utf-8">
</head>
<style type="text/css">
	.drawColor{
      position: absolute;
      top:10px;
      z-index: 999;
    }
    *{
        margin:0;
        padding:0;
    }
    input{
        width:100px;
        border:none;
        border-radius: 5px;
        border:1px double #999;
        background-color: #282923;
        color:#FFF;
        cursor:pointer;
        transition: all 0.5s;
    }
    input:hover{
        transform: scale(1.05);
    }
    #red{
        color:red;
    }
    #green{
        color:green;
    }
    #blue{
        color:blue;
    }
    #clear{
        font-weight: bold;
    }
</style>
<body>
<canvas width="1920" height="1080" id="canvas">
    <span>不支援canvas,給使用者判定</span>
</canvas>
<div class="drawColor">
    <input type="button" value="紅畫筆" id="red">
    <input type="button" value="綠畫筆" id="green">
    <input type="button" value="藍畫筆" id="blue">
    <input type="button" value="重置顏色" id="default">
    <input type="button" value="清除畫布" id="clear">
</div>
<script type="text/javascript">
    window.onload = function(){
        var canvas = document.getElementById("canvas");
        canvas.width = window.innerWidth;//canvas的寬高定於螢幕寬高,WHauto;
        canvas.height = window.innerHeight;//canvas的寬高定於螢幕寬高,WHauto;
        var ctx = canvas.getContext("2d");//獲取上下文
        var oInput = document.getElementsByTagName("input");//獲取顏色選擇按鈕

        for(var i=0;i<oInput.length;i++){
            oInput[i].onclick = function(){
                var ID = this.getAttribute('id');
                switch(ID){
                    case 'red':
                        ctx.strokeStyle = 'red';
                        break;
                    case 'green':
                        ctx.strokeStyle = 'green';
                        break;
                    case 'blue':
                        ctx.strokeStyle = 'blue';
                        break;
                    case 'default':
                        ctx.strokeStyle = 'black';
                        break;
                    case 'clear':
                        ctx.clearRect(0,0,canvas.clientWidth,canvas.clientHeight);
                        break;    
                }    
            }    
        }//選擇不同的按鈕執行不同的strokeStyle
        draw();//繪製線條函式
        function draw(){
            canvas.onmousedown = function(ev){
                var ev = ev || event;//相容火狐
                var scrollTop = document.documentElement.scrollTop || window.pageYOffset || document.body.scrollTop;//獲取滾動條滾動距離
                ctx.beginPath();//上下文繪製路徑方法開始
                ctx.moveTo(ev.clientX-canvas.offsetLeft,ev.clientY-canvas.offsetTop+scrollTop);
                document.onmousemove = function(ev){
                    var ev = ev || event;//相容火狐
                    ctx.lineTo(ev.clientX - canvas.offsetLeft,ev.clientY - canvas.offsetTop+scrollTop);//路徑x,y隨著滑鼠move跟隨
                    ctx.stroke();//上下文結束路徑方法

                }
                document.onmouseup = function(ev){
                    document.onmousemove = document.onmouseup = null;
                    ctx.closePath();//結束路徑
                }
                
            }
        }   
    }
  </script>
</body>
</html>

難點主要:

1.相容火狐

2.獲取滑鼠相對canvas移動距離(scrollTop也要算進去)

3.事件邏輯

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