1. 程式人生 > >三子棋(井字棋),說沒玩過的都沒童年

三子棋(井字棋),說沒玩過的都沒童年

這裡我建立了一個“三子棋”的專案,裡面有一個頭檔案game.h和兩個原始檔text.c 、game.c。

 

  • "text.c":text.c原始檔放的是main函式,選單列印menu函式和一個遊戲game函式;
#include "game.h"

void menu()
{
	printf("**************************\n");
	printf("***       1.game       ***\n");
	printf("***       0.exit       ***\n");
	printf("**************************\n");

}

void game()
{
	int ret = 0;
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	do
	{
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'P')
		{
			if (ret == 'O')
			{
				printf("電腦贏!\n");
			}
			if (ret == 'X')
			{
				printf("玩家贏!\n");
			}
			if (ret == 'Q')
			{
				printf("平局!\n");
			}
			break;
		}
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'P')
		{
			if (ret == 'O')
			{
				printf("電腦贏!\n");
			}
			if (ret == 'X')
			{
				printf("玩家贏!\n");
			}
			if (ret == 'Q')
			{
				printf("平局!\n");
			}
			break;
		}
	} while (1);
}

int main()
{
	int input = 0;
	do
	{
		srand((unsigned int)time(NULL));
        menu();
		printf("請選擇:>");
		scanf("%d", &input);
		switch (input)
		{
		case 0:
			printf("退出遊戲!\n");
            break;
		case 1:
			game();
			break;
		default:
			printf("輸入有誤,請重新輸入!\n");
			break;
		}
	} while (input);
	
	system("pause");
	return 0;
}

 


  • "game.c":game.c原始檔放的是game函式中用於實現功能的各種函式:

                                                                          初始化棋盤InitBoard函式;

                                                                          展示棋盤DisplayBoard函式;

                                                                          電腦走棋ComputerMove函式;

                                                                          玩家走棋PlayerMove函式;

                                                                          判斷棋盤是否滿IsFull函式;

                                                                          判斷遊戲結果IsWin函式;

#include"game.h"
 
//定義棋盤
void InitBoard(char board [ROW][COL], int row, int col)
{
	//int i = 0;
	//int j = 0;
	//for (i = 0; i < row; i++)
	//{
	//	for (j = 0; j < col; j++)
	//	{
	//		board[i][j] = ' ';
	//	}
	//}

	memset(&board[0][0], ' ', row*col * sizeof(board[0][0]));
}

//展示棋盤
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ",board[i][j]);
			if (col - 1 > j)
			{
				printf("┃");
			}
		}
		printf("\n");
		if (row - 1 > i)
		{
			for (j = 0; j < col; j++)
			{
				printf("━━━");
				if (col - 1 > j)
				{
					printf("┃");
				}
			}
			printf("\n");
		}
	}
}


void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("電腦走:>\n"); 
	while (1)
	{
		int i = rand() % row;
		int j = rand() % col;
		if (board[i][j] == ' ')
		{
			board[i][j] = 'O';
			break;
		}
	}
}


void PlayerMove(char board[ROW][COL], int row, int col)
{
	printf("玩家走:>\n");
	while (1)
	{
		int x = 0;
		int y = 0;
		printf("請輸入座標:");
		scanf("%d%d", &x, &y);
		if (x < 1 || x > row || y < 1 || y > col)
		{
			printf("輸入座標錯誤,請重新輸入!\n");
		}
		else
		{
			if (board[x-1][y-1] == ' ')
			{
				board[x-1][y-1] = 'X';
				break;
			}
			else
			{
				printf("輸入的座標應經被佔用,請重新輸入!\n");
			}
		}	
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
               return 0;//未滿
			}	
		}	
	}
	return 1;//滿
}

char IsWin(char board[ROW][COL], int row, int col)
{
	//電腦贏   'O'
	//玩家贏   'X'
	//平局     'Q'
	//遊戲繼續 'P'
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
	        if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (j = 0; j < row; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
		{
			return board[i][0];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
		
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (IsFull(board, ROW, COL) == 1)
	{
		return 'Q';
	}
	else
	{
		return 'P';
	}
}



 

  • "game.h":game.c原始檔放的是game函式中用於實現功能的各種函式;
//#pragma once
#ifndef __GAME_H__
#define __GAME_H__

#define ROW 3
#define COL 3

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>

void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盤
void DisplayBoard(char board[ROW][COL], int row, int col);//展示棋盤
void ComputerMove(char board[ROW][COL], int row, int col);//電腦走棋
void PlayerMove(char board[ROW][COL], int row, int col);//玩家走棋
int IsFull(char board[ROW][COL], int row, int col);//棋盤是否滿(滿1,未滿0)
char IsWin(char board[ROW][COL], int row, int col);//判斷遊戲結果(//電腦贏  'O' //玩家贏   'X'
	                                                               //平局    'Q' //遊戲繼續 'P')



#endif //__GAME_H__