仿射變換和旋轉放縮變換
阿新 • • 發佈:2018-11-17
#include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/core/core.hpp> #include <opencv2/calib3d/calib3d.hpp> #include <iostream> using namespace cv; using namespace std; #define PATH "/Users/mac/ClionProjects/opencv_test/" /** 仿射變換矩陣是一個2*3矩陣,採用齊次座標時,第三行的前兩個元素為0(表示投影變換的) 仿射變換不改變形狀(三角形還是三角形),但是如果是投影變換可能會變成四邊形 使用warpAffine 使用getrotaton由旋轉中心縮放係數旋轉角度得到旋轉放縮變換矩陣 static_cast<type>(expression) 相當於強制轉換 (type)expression */ int main() { // Mat srcImg = imread(PATH"home.jpg"); //cvtColor(srcImg,srcImg, CV_BGR2GRAY); Mat rotMat(2, 3, CV_32FC1); Mat warpMat(2, 3, CV_32FC1); Mat dstImgWarp, dstImgWarpRot; dstImgWarp = Mat::zeros(srcImg.rows, srcImg.cols, srcImg.type()); Point2f srcTriangle[3]; //三角形,包含了三個點 Point2f dstTriangle[3]; srcTriangle[0] = Point2f(0, 0); srcTriangle[1] = Point2f(static_cast<float>(srcImg.cols-1), 0); srcTriangle[2] = Point2f(0, static_cast<float>(srcImg.rows-1)); dstTriangle[0] = Point2f(static_cast<float>(srcImg.cols*0), (float)(srcImg.rows*0.33)); dstTriangle[0] = Point2f(static_cast<float>(srcImg.cols*0.65), (float)(srcImg.rows*0.35)); dstTriangle[0] = Point2f(static_cast<float>(srcImg.cols*0.15), (float)(srcImg.rows*0.6)); //由兩個三角形座標對應關係解出變換矩陣 warpMat = getAffineTransform(srcTriangle, dstTriangle); warpAffine(srcImg, dstImgWarp, warpMat, dstImgWarp.size()); //旋轉放縮 Point center = Point(dstImgWarp.cols/2, dstImgWarp.rows/2); double angle = -30; double scale = 0.8; rotMat = getRotationMatrix2D(center, angle, scale); warpAffine(srcImg, dstImgWarpRot, rotMat, dstImgWarpRot.size()); imshow("origial", srcImg); imshow("warp", dstImgWarp); imshow("warp_rot", dstImgWarpRot); waitKey(0); return 0; }