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python小遊戲——貪吃蛇

# -*- coding: utf-8 -*-
"""
Created on Sat Jan 13 21:45:32 2018

@author: 樂亦亦樂
"""

#!/usr/bin/env python
import pygame,sys,time,random
from pygame.locals import *
# 定義顏色變數
redColour = pygame.Color(255,0,0)
blackColour = pygame.Color(0,0,0)
whiteColour = pygame.Color(255,255,255)
greyColour = pygame.Color(150
,150,150) # 定義gameOver函式 def gameOver(playSurface): gameOverFont = pygame.font.Font('arial.ttf',72) gameOverSurf = gameOverFont.render('Game Over', True, greyColour) gameOverRect = gameOverSurf.get_rect() gameOverRect.midtop = (320, 10) playSurface.blit(gameOverSurf, gameOverRect) pygame.display.flip() time.sleep(5
) pygame.quit() sys.exit() # 定義main函式 def main(): # 初始化pygame pygame.init() fpsClock = pygame.time.Clock() # 建立pygame顯示層 playSurface = pygame.display.set_mode((640,480)) pygame.display.set_caption('Raspberry Snake') # 初始化變數 snakePosition = [100,100] snakeSegments = [[100
,100],[80,100],[60,100]] raspberryPosition = [300,300] raspberrySpawned = 1 direction = 'right' changeDirection = direction while True: # 檢測例如按鍵等pygame事件 for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() elif event.type == KEYDOWN: # 判斷鍵盤事件 if event.key == K_RIGHT or event.key == ord('d'): changeDirection = 'right' if event.key == K_LEFT or event.key == ord('a'): changeDirection = 'left' if event.key == K_UP or event.key == ord('w'): changeDirection = 'up' if event.key == K_DOWN or event.key == ord('s'): changeDirection = 'down' if event.key == K_ESCAPE: pygame.event.post(pygame.event.Event(QUIT)) # 判斷是否輸入了反方向 if changeDirection == 'right' and not direction == 'left': direction = changeDirection if changeDirection == 'left' and not direction == 'right': direction = changeDirection if changeDirection == 'up' and not direction == 'down': direction = changeDirection if changeDirection == 'down' and not direction == 'up': direction = changeDirection # 根據方向移動蛇頭的座標 if direction == 'right': snakePosition[0] += 20 if direction == 'left': snakePosition[0] -= 20 if direction == 'up': snakePosition[1] -= 20 if direction == 'down': snakePosition[1] += 20 # 增加蛇的長度 snakeSegments.insert(0,list(snakePosition)) # 判斷是否吃掉了樹莓 if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]: raspberrySpawned = 0 else: snakeSegments.pop() # 如果吃掉樹莓,則重新生成樹莓 if raspberrySpawned == 0: x = random.randrange(1,32) y = random.randrange(1,24) raspberryPosition = [int(x*20),int(y*20)] raspberrySpawned = 1 # 繪製pygame顯示層 playSurface.fill(blackColour) for position in snakeSegments: pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20)) pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20)) # 重新整理pygame顯示層 pygame.display.flip() # 判斷是否死亡 if snakePosition[0] > 620 or snakePosition[0] < 0: gameOver(playSurface) if snakePosition[1] > 460 or snakePosition[1] < 0: for snakeBody in snakeSegments[1:]: if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]: gameOver(playSurface) # 控制遊戲速度 fpsClock.tick(5) if __name__ == "__main__": main()