C語言實現掃雷遊戲要求第一次不踩雷,能展開一片雷區(望各位大佬斧正)
阿新 • • 發佈:2018-12-18
對於實現掃雷遊戲思路如下:
- 首先佈置一定大小的掃雷區如9*9
- 隨機(rand())佈置一定數量的雷
- 實現掃雷(其中要求第一次踩不到雷,能展開一片無雷區)
其具體操作如下: 建立game.h, game.c, test.c檔案以便整理 在test.c檔案中:
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void menu() { printf("*********************\n"); printf("***** 1.play ******\n"); printf("***** 0.exit ******\n"); printf("*********************\n"); } void game() { //設定雷區 char my[ROWS][COLS] = {0}; char show[ROWS][COLS] = {0}; Initboard(my, ROWS, COLS, '0'); Initboard(show, ROWS, COLS, '*'); Displayboard(show, ROW, COL); //佈雷 Set_my(my, ROW, COL); Displayboard(my, ROW, COL); //排雷 FindMy(my, show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("請選擇:"); scanf("%d", &input); switch(input) { case 1: game(); break; case 0: printf("退出遊戲!!!\n"); break; default: printf("輸入錯誤,請重新選擇!!\n"); break; } }while(input); return 0; }
在game.h中定義所需函式
#ifndef __GAME_H__ #define __GAME_H__ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define EASY_COUNT 6//雷的個數建立為6 #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 void Initboard(char board[ROWS][COLS], int rows, int cols, char set); void Displayboard(char board[ROWS][COLS], int row, int col); void Set_my(char board[ROWS][COLS], int row, int col); void FindMy(char board[ROWS][COLS], char show[ROWS][COLS], int row, int col); int GetMyCount(char my[ROWS][COLS], int x, int y); void Open_up( char my[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y); int Is_Win(char show[ROWS][COLS], int row, int col); #endif __GAME_H__
接下來就是重點了在game.c中:
- 先設定好雷區
#include "game.h" void Initboard(char board[ROWS][COLS], int rows, int cols, char set) { memset(&board[0][0], set, rows*cols*sizeof(board[0][0])); } void Displayboard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("--------------------\n"); for(i=0; i<=col; i++) { printf("%d ", i); } printf("\n"); for(i=1; i<=row; i++) { printf("%d ", i); for(j=1; j<=col; j++) { printf("%c ", board[i][j]); } printf("\n"); } printf("--------------------\n"); }
- 隨機布好雷,雷最好用“1”表示(能更方便計算周圍有多少顆雷)
void Set_my(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while(count)
{
int x = rand()%row+1;
int y = rand()%col+1;
if(board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
- 接下來就要排雷了(第一次踩不到雷,周圍無雷時展開一片)
void FindMy(char my[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int k = 0;
int l = 0;
while(Is_Win(show, row, col)>EASY_COUNT && Is_Win(show, row, col)<=row*col)
{
printf("請輸入要排查的座標:>");
scanf("%d%d", &x, &y);
if(x>=1 && x<=row && y>=1 && y<=col)
{
if(Is_Win(show, row, col) == row*col)//保證第一次不被雷炸死
{
if(my[x][y] == '1')
{
my[x][y] = '0';
while(1)
{
k = rand()%row + 1;
l = rand()%col + 1;
if(my[k][l] == '0')
{
my[k][l] = '1';
break;
}
}
}
}
if(my[x][y] == '1')
{
printf("很遺憾,你被炸死了\n");
Displayboard(my, row, col);
break;
}
else
{
int count = GetMyCount(my, x, y);
show[x][y] = count + '0';
Open_up(my, show, row, col, x, y);
Displayboard(my, row, col);
Displayboard(show, row, col);
}
}
else
{
printf("座標非法, 請重新輸入!\n");
}
}
if(Is_Win(show, row, col)==EASY_COUNT)//判斷排雷成功
{
printf("排雷成功\n");
Displayboard(my, row, col);
}
}
int Is_Win(char show[ROWS][COLS], int row, int col)//判斷雷什麼時候排完
{
int count = 0;
int i = 0;
int j = 0;
for(i=1; i<=row; i++)
{
for(j=1; j<=col; j++)
{
if(show[i][j] == '*')
{
count++;
}
}
}
return count;
}
int GetMyCount(char my[ROWS][COLS], int x, int y)
{
return my[x-1][y]+my[x-1][y-1]+
my[x][y-1]+my[x+1][y-1]+
my[x+1][y]+my[x+1][y+1]+
my[x][y+1]+my[x-1][y+1]-8*'0';//得到雷的個數
}
void Open_up( char my[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)//周圍無雷時展開一片
{
int ret = 0;
ret = GetMyCount(my, x, y);
if(ret == 0)
{
show[x][y] = ' ';
if(x - 1>0 && y>0 && show[x - 1][y] == '*')
Open_up(my, show, row, col, x - 1, y);
if(x - 1>0 && y + 1 <= col && show[x - 1][y + 1] == '*')
Open_up(my, show, row, col, x - 1, y + 1);
if(x>0 && y + 1 <= col && show[x][y + 1] == '*')
Open_up(my, show, row, col, x, y + 1);
if(x + 1 <= row && y + 1 <= col && show[x + 1][y + 1] == '*')
Open_up(my, show, row, col, x + 1, y + 1);
if(x + 1 <= row && y>0 && show[x + 1][y] == '*')
Open_up(my, show, row, col, x + 1, y);
if(x + 1 <= row && y - 1>0 && show[x + 1][y - 1] == '*')
Open_up(my, show, row, col, x + 1, y - 1);
if(x>0 && y - 1>0 && show[x][y - 1] == '*')
Open_up(my, show, row, col, x, y - 1);
if(x - 1>0 && y - 1>0 && show[x - 1][y - 1] == '*')
Open_up(my, show, row, col, x - 1, y - 1);
}
else
{
show[x][y] = GetMyCount(my, x, y) + '0';
}
}