利用模板實現簡單的棧類(陣列和單鏈表)
阿新 • • 發佈:2018-12-23
主要的功能是實現一個後進先出的列表,有入棧、出棧、返回大小、判空等基本功能
#pragma once
using namespace std;
const int MAXSIZE = 0xfff;
template<class type>
class Class_Linkstack
{
int top;
type* my_s;
int max_size;
public:
Class_Linkstack() :top(-1), max_size(MAXSIZE)
{
my_s = new type[max_size];
if (my_s == NULL)
{
cerr << "動態儲存分配失敗!" << endl;
exit(1);
}
}
Class_Linkstack(int size) :top(-1), max_size(size)
{
my_s = new type[size];
if (my_s == NULL)
{
cerr << "動態儲存分配失敗!" << endl;
exit(1 );
}
}
~Class_Linkstack() { delete[] my_s; }
bool Empty_Linkstack();
void Push_Linkstack(type tp);
void Pop_Linkstack();
type Top_Linkstack();
int Size_Linkstack();
void Print_Linkstack();
};
template<class type>
void Class_Linkstack<type>::Print_Linkstack ()
{
if (top == -1)
cout << "空棧" << endl;
else
{
for (int i = 0; i < top+1; i++)
cout << my_s[i] << '\t';
}
}
template<class type>
bool Class_Linkstack<type>::Empty_Linkstack()
{
if (top == -1)
return true;
else
{
return false;
}
}
template<class type>
void Class_Linkstack<type>::Push_Linkstack(type tp)
{
if (top + 1 < max_size)
my_s[++top] = tp;
else
{
cout << "棧已滿" << endl;
exit(1);
}
}
template<class type>
void Class_Linkstack<type>::Pop_Linkstack()
{
if (top == -1)
{
cout << "為空棧" << endl;
exit(1);
}
else
{
my_s[top--] = 0;
}
}
template<class type>
type Class_Linkstack<type>::Top_Linkstack()
{
if (top != -1)
return my_s[top];
else
{
cout << "為空棧" << endl;
exit(1);
}
}
template<class type>
int Class_Linkstack<type>::Size_Linkstack()
{
return top + 1;
}
測試程式碼
#include "Class_Linkstack.h"
int main()
{
Class_Linkstack<int> sk1(5);
for (int i = 0; i < 5;i++ )
sk1.Push_Linkstack(i * 2 + 1);
sk1.Print_Linkstack();
system("pause");
return 0;
}
補充(通過單鏈表實現)
上面是通過陣列來實現,與陣列相比,連結串列實現更靈活,更容易增刪元素。
單鏈表實現的核心思想是不斷更新棧頂指標,來實現出棧壓棧,每一個節點是一個結構體,包含一個value和一個next指標指向下一個元素,初始化時將棧頂指標置為NULL。
#pragma once
using namespace std;
template<class type>
struct listnode
{
type value;
listnode* next;
listnode(type v,listnode* p):value(v),next(p){ }
};
template<class type>
class List_stack
{
listnode<type>* top;
int size = 0;
public:
List_stack();
void Push(type &tp);
void Pop();
bool Empty();
int Size();
void Print();
~List_stack()
{
while (top)
{
listnode<type> * p = top;
top = top->next;
delete p;
}
}
};
template<class type>
bool List_stack<type>::Empty()
{
if (top == NULL)
return true;
else
{
return false;
}
}
template<class type>
List_stack<type>::List_stack()
{
top = NULL;
size = 0;
}
template<class type>
void List_stack<type>::Push(type &tp)
{
listnode<type> *tmp=new listnode<type>(tp,top);
top = tmp;
size++;
}
template<class type>
void List_stack<type>::Pop()
{
if (top == NULL)
{
cout << "為空棧" << endl;
}
else
{
top = top->next;
size--;
}
}
template<class type>
int List_stack<type>::Size()
{
return size;
}
template<class type>
void List_stack<type>::Print()
{
listnode<type>* tmp = top;
while (tmp != NULL)
{
cout << tmp->value << '\t';
tmp = tmp->next;
}
}
簡單測試:
int main()
{
List_stack<int> ls;
for (int i = 0; i < 5; i++)
ls.Push(i);
ls.Print();
ls.Pop();
ls.Pop();
cout << endl;
ls.Print();
cout << endl;
cout << ls.Size();
system("pause");
return 0;
}