1. 程式人生 > >安卓開發(二)人臉識別相簿FaceMap

安卓開發(二)人臉識別相簿FaceMap

本篇主要講本科時做的一個應用,人臉識別相簿。主要包含JNI和業務邏輯。最終程式碼會公佈在github。

演算法部分

當時深度學習還沒有很火,所以用的是經典的PCA方法,降維之後直接作為特徵。人臉檢測部分用的也是Opencv的Haar特徵人臉檢測。現在來看效能比較差了。這裡就不介紹演算法了,感興趣的可以看看我的其他博文。

系統架構

本次系統架構分成2部分,一是演算法;二是介面和業務邏輯。演算法部分由於是C++寫的,所以需要用Java的JNI介面封裝一下。介面方面採用瀑布流介面,三欄極簡風格。
業務邏輯是:
1.使用者開啟相簿,自動讀取系統照片;
2.使用者點選某一張影象,若此照片此前未檢測,則檢測人臉並提取特徵;若此照片此前已經檢測,則顯示人臉位置。
3.使用者點選人臉,手工標註。
4.在第三欄,按照人臉識別實現自動分類。
這個邏輯的缺點是一開始需要使用者手動標記,現在看來大概可以用聚類演算法代替。

演算法的JNI封裝

因為我已經不做開發了,所以現在並不知道JNI怎麼寫了,已經不會寫了。還是貼貼程式碼吧:

package cn.edu.zju.srtp.facemap.algorithm;

import java.io.File;
import java.util.Vector;

import org.opencv.core.Mat;

import android.content.Context;
import android.util.Log;

public class NativeFaceRecognizer {
    public static final int
LBPH_FACERECOGNIZER =1; public static final int FISHER_FACERECOGNIZER =2; public static final int EIGEN_FACERECOGNIZER =3; private final static String TAG ="NativeFaceRecognizer"; public final static String LBPH_FILENAME ="lbph_model.xml"
; public final static String FISHER_FILENAME ="fisher_model.xml"; public final static String EIGEN_FILENAME ="eigen_model.xml"; /**Note which faceRecognizer has been created * */ private int mState =1; /**The pointer to faceRecognizer with the initial value -1(important) * */ private long mNativeObj =-1; private Context mContext; static{ Log.d(TAG, "NativeFaceRecognizer static initial block enter"); System.loadLibrary("opencv_java"); System.loadLibrary("face_rec"); Log.d(TAG, "NativeFaceRecognizer static initial block exit"); } public NativeFaceRecognizer(Context context,int state) { mContext=context; mState=state; createFaceRecognizer(); load(); } /**Destroy the model first and create a FisherFaceRecognizer model. * */ public void createFisherFaceRecognizer(){ destroy(); mState=FISHER_FACERECOGNIZER; mNativeObj=nativeCreateFisherFaceRecognizer(); } /**Destroy the model first and create a LBPHFaceRecognizer model. * */ public void createLBPHFaceRecognizer(){ destroy(); mState=LBPH_FACERECOGNIZER; mNativeObj=nativeCreateLBPHFaceRecognizer(); } /**Destroy the model first and create a EigenFaceRecognizer model. * */ public void createEigenFaceRecognizer(){ destroy(); mState=EIGEN_FACERECOGNIZER; mNativeObj=nativeCreateEigenFaceRecognizer(); } /**Train the model.The input image should be grayscale. * The number of input images and labels should be equal. * @param images * @param labels_vec */ public void train(Vector<Mat>images,Vector<Integer>labels_vec){ if(mNativeObj==-1){ Log.d(TAG,"Error:No faceRecognizer for training"); return; } if(images.size()!=labels_vec.size()){ Log.d(TAG, "The number of input images and labels are not eaual!"); return; } //get the array of Mat address long imagesAddr[]=new long[images.size()]; int i=0; int[]labels=new int[labels_vec.size()]; for(Mat image:images){ if(image.width()!=image.height()||image.channels()!=1||image.width()<=0){ Log.d(TAG, "The intput images for training is illegal!" + "image.width="+image.width()+" image.height="+image.height() +"image.channels="+image.channels()); return; } imagesAddr[i]=image.getNativeObjAddr(); labels[i]=labels_vec.elementAt(i).intValue(); i++; } nativeTrain(mNativeObj,imagesAddr,labels); } public int predict(Mat image){ if(mNativeObj==-1){ Log.d(TAG,"Error:No faceRecognizer for predict."); return -1; } return nativePredict(mNativeObj,image.getNativeObjAddr()); } /**Only LBPHfaceRecognizer can be updated. * * @param images * @param labels_vec */ public void update(Vector<Mat>images,Vector<Integer>labels_vec){ if(mState!=LBPH_FACERECOGNIZER){ Log.d(TAG,"Error:This kind of model"+" cannot be updated."); return; } if(mNativeObj==-1){ Log.d(TAG,"Error:No faceRecognizer for model update."); createLBPHFaceRecognizer(); } //get the array of Mat address long imagesAddr[]=new long[images.size()]; int i=0; int[]labels=new int[labels_vec.size()]; for(Mat image:images){ if(image.width()!=image.height()||image.channels()!=1||image.width()<=0){ Log.d(TAG, "The intput images for training is illegal!" + "image.width="+image.width()+" image.height="+image.height() +"image.channels="+image.channels()); return; } imagesAddr[i]=image.getNativeObjAddr(); labels[i]=labels_vec.elementAt(i).intValue(); i++; } nativeUpdate(mNativeObj, imagesAddr, labels); return; } /**Save the model to file. * */ public void save(){ if(mNativeObj==-1){ Log.d(TAG,"Error:No faceRecognizer to save"); return; } String path=mContext.getFilesDir()+"/"+getFileName(); nativeSave(mNativeObj, path); } public void load(){ if(mNativeObj==-1){ Log.d(TAG,"Error:No faceRecognizer to load"); return; } String path=mContext.getFilesDir()+"/"+getFileName(); File f=new File(path); if(f.exists()){ try{ nativeLoad(mNativeObj, path); }catch(Exception e){ Log.d(TAG,"load file Alert:model doesn't exists."); } } } public void destroy(){ if(mNativeObj!=-1){ nativeDestroyObject(mNativeObj); mNativeObj=-1; } else{ Log.d(TAG,"Cannot delete an illegal pointer"); } } /** *Clear the model file. */ public Boolean clear(){ String fileName=getFileName(); File f=new File(mContext.getFilesDir()+"/"+fileName); if(f.exists()){ return mContext.deleteFile(fileName); } return false; } private String getFileName(){ String fileName=new String(); if(mState==LBPH_FACERECOGNIZER){ fileName=LBPH_FILENAME; }else if(mState==FISHER_FACERECOGNIZER){ fileName=FISHER_FILENAME; }else if(mState==EIGEN_FACERECOGNIZER){ fileName=EIGEN_FILENAME; }else{ return null; } return fileName; } private void createFaceRecognizer(){ if(mState==LBPH_FACERECOGNIZER){ createLBPHFaceRecognizer(); }else if(mState==FISHER_FACERECOGNIZER){ createFisherFaceRecognizer(); }else if(mState==EIGEN_FACERECOGNIZER){ createEigenFaceRecognizer(); } } public int getState(){ return mState; } private static native long nativeCreateFisherFaceRecognizer(); private static native long nativeCreateLBPHFaceRecognizer(); private static native long nativeCreateEigenFaceRecognizer(); private static native void nativeTrain(long thiz,long[]images,int[]labels); private static native void nativeUpdate(long thiz,long[]images,int[]labels); private static native int nativePredict(long thiz,long image); private static native void nativeSave(long thiz,String fileName); private static native void nativeLoad(long thiz,String fileName); private static native void nativeDestroyObject(long thiz); }

依稀記得當時寫這個碰到了一些問題。主要的問題是,我在C++裡寫的類,需要動態分配,然後把它的指標儲存在Java裡。每次Java把這個指標再傳給C++。這種方式是以Java為主的程式設計方式。不知道還有沒有其他更好的寫法。

影象縮放

當時為了實現影象縮放,在圖書館寫了一上午。主要覺得挺好玩的。年少。

package cn.edu.zju.srtp.facemap.album;

import java.util.ArrayList;
import java.util.Calendar;

import org.opencv.core.Rect;

import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.text.format.Time;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.EditText;
import android.widget.Toast;
import cn.edu.zju.srtp.facemap.R;
import cn.edu.zju.srtp.facemap.algorithm.Face;
import cn.edu.zju.srtp.facemap.algorithm.FaceRecManagerSingleInstance;

public class ZoomImageView extends View{
    private static final String         TAG     ="ZoomImageView";
    /** 
     * 初始化狀態常量 
     */  
    public static final int STATUS_INIT = 1;  

    /** 
     * 圖片放大狀態常量 
     */  
    public static final int STATUS_ZOOM_OUT = 2;  

    /** 
     * 圖片縮小狀態常量 
     */  
    public static final int STATUS_ZOOM_IN = 3;  

    /** 
     * 圖片拖動狀態常量 
     */  
    public static final int STATUS_MOVE = 4;  

    /** 
     * 用於對圖片進行移動和縮放變換的矩陣 
     */  
    private Matrix matrix = new Matrix();  

    /** 
     * 待展示的Bitmap物件 
     */  
    private Bitmap sourceBitmap;
    /**
     *圖片邊框 
     */
    private Bitmap borderBitmap;
    /** 
     * 記錄當前操作的狀態,可選值為STATUS_INIT、STATUS_ZOOM_OUT、STATUS_ZOOM_IN和STATUS_MOVE 
     */  
    private int currentStatus;  

    private ArrayList<Face> mFaces=new ArrayList<Face>();

    private int             mInSampleSize           =1;

    private Paint           mPaint=new Paint();

    private Bitmap          mBackground;

    private Time            mTime   =new Time();

    private long            mStartTime;

    private Face            mFaceClicked;

    /** 
     * ZoomImageView控制元件的寬度 
     */  
    private int width;  

    /** 
     * ZoomImageView控制元件的高度 
     */  
    private int height;  
    /** 
     * 記錄兩指同時放在螢幕上時,中心點的橫座標值 
     */  
    private float centerPointX;  
    /** 
     * 記錄兩指同時放在螢幕上時,中心點的縱座標值 
     */  
    private float centerPointY;  
    /** 
     * 記錄當前圖片的寬度,圖片被縮放時,這個值會一起變動 
     */  
    private float currentBitmapWidth;  
    /** 
     * 記錄當前圖片的高度,圖片被縮放時,這個值會一起變動 
     */  
    private float currentBitmapHeight;  
    /** 
     * 記錄上次手指移動時的橫座標 
     */  
    private float lastXMove = -1;  

    /** 
     * 記錄上次手指移動時的縱座標 
     */  
    private float lastYMove = -1;  

    /** 
     * 記錄手指在橫座標方向上的移動距離 
     */  
    private float movedDistanceX;  

    /** 
     * 記錄手指在縱座標方向上的移動距離 
     */  
    private float movedDistanceY;  
    /** 
     * 記錄圖片在矩陣上的橫向偏移值 
     */  
    private float totalTranslateX;  

    /** 
     * 記錄圖片在矩陣上的縱向偏移值 
     */  
    private float totalTranslateY;  

    /** 
     * 記錄圖片在矩陣上的總縮放比例 
     */  
    private float totalRatio;  
    /** 
     * 記錄手指移動的距離所造成的縮放比例 
     */  
    private float scaledRatio;  

    /** 
     * 記錄圖片初始化時的縮放比例 
     */  
    private float initRatio;  

    /** 
     * 記錄上次兩指之間的距離 
     */  
    private double lastFingerDis;  


    /** 
     * ZoomImageView建構函式,將當前操作狀態設為STATUS_INIT。 
     *  
     * @param context 
     * @param attrs 
     */  
    public ZoomImageView(Context context, AttributeSet attrs) {  
        super(context, attrs);  
        currentStatus = STATUS_INIT;  
        mPaint.setColor(Color.WHITE);
        mPaint.setStrokeWidth(2);
        mPaint.setStyle(Paint.Style.STROKE);
        borderBitmap=BitmapFactory.decodeResource(getResources(), R.drawable.picture_frame_default);
    }  

    /** 
     * 將待展示的圖片設定進來。 
     *  
     * @param bitmap 
     *            待展示的Bitmap物件 
     */  
    public void setImageBitmap(Bitmap bitmap) {  
        sourceBitmap = bitmap;  
        invalidate();  
    }  

    public void setInSampleSize(int inSampleSize){
        mInSampleSize=inSampleSize;
    }

    public void setFaces(ArrayList<Face>faces){
        mFaces=(ArrayList<Face>) faces.clone();
        invalidate();
    }

    @Override  
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {  
        super.onLayout(changed, left, top, right, bottom);  
        if (changed) {  
            // 分別獲取到ZoomImageView的寬度和高度  
            width = getWidth();  
            height = getHeight();  
        }  
    }  



    @Override  
    public boolean onTouchEvent(MotionEvent event) {  
        if(totalRatio>initRatio){           
            getParent().requestDisallowInterceptTouchEvent(true);
        }else{
            getParent().requestDisallowInterceptTouchEvent(false);          
        }
        switch (event.getActionMasked()) {  
        case MotionEvent.ACTION_POINTER_DOWN:  
             if (event.getPointerCount() == 2) {  
                 // 當有兩個手指按在螢幕上時,計算兩指之間的距離  
                 lastFingerDis = distanceBetweenFingers(event);  
             }
             break;  
        case MotionEvent.ACTION_DOWN:
//          mTime.setToNow();
            mStartTime=Calendar.getInstance().getTimeInMillis();
        case MotionEvent.ACTION_MOVE:  
            if (event.getPointerCount() == 1) {  
                // 只有單指按在螢幕上移動時,為拖動狀態  
                float xMove = event.getX();  
                float yMove = event.getY();  
                if (lastXMove == -1 && lastYMove == -1) {  
                    lastXMove = xMove;  
                    lastYMove = yMove;  
                }  
                currentStatus = STATUS_MOVE;
                movedDistanceX = xMove - lastXMove;  
                movedDistanceY = yMove - lastYMove;  
                // 進行邊界檢查,不允許將圖片拖出邊界  
                if (totalTranslateX + movedDistanceX > 0) {  
                    movedDistanceX = 0;  
                } else if (width - (totalTranslateX + movedDistanceX) > currentBitmapWidth) {  
                    movedDistanceX = 0;  
                }  
                if (totalTranslateY + movedDistanceY > 0) {  
                    movedDistanceY = 0;  
                } else if (height - (totalTranslateY + movedDistanceY) > currentBitmapHeight) {  
                    movedDistanceY = 0;  
                }  
                // 呼叫onDraw()方法繪製圖片  
                invalidate();  
                lastXMove = xMove;  
                lastYMove = yMove;  
            }else if(event.getPointerCount() == 2){
                // 有兩個手指按在螢幕上移動時,為縮放狀態  
                centerPointBetweenFingers(event);  
                double fingerDis = distanceBetweenFingers(event);  
                if (fingerDis > lastFingerDis) {  
                    currentStatus = STATUS_ZOOM_OUT;  
                } else {  
                    currentStatus = STATUS_ZOOM_IN;  
                }  
                // 進行縮放倍數檢查,最大隻允許將圖片放大4倍,最小可以縮小到初始化比例  
                if ((currentStatus == STATUS_ZOOM_OUT && totalRatio < 4 * initRatio)  
                        || (currentStatus == STATUS_ZOOM_IN && totalRatio > initRatio)) {  
                    scaledRatio = (float) (fingerDis / lastFingerDis);  
                    totalRatio = totalRatio * scaledRatio;
                    if (totalRatio > 4 * initRatio) {  
                        totalRatio = 4 * initRatio;  
                    } else if (totalRatio < initRatio) {  
                        totalRatio = initRatio;  
                    }  
                    // 呼叫onDraw()方法繪製圖片  
                    invalidate();  
                    lastFingerDis = fingerDis;  
                }
            }
            break;
        case MotionEvent.ACTION_POINTER_UP:
            if (event.getPointerCount() == 2) {  
                // 手指離開螢幕時將臨時值還原  
                lastXMove = -1;  
                lastYMove = -1;  
            }  
            break;  
        case MotionEvent.ACTION_UP:  
            // 手指離開螢幕時將臨時值還原  
            lastXMove = -1;  
            lastYMove = -1; 
            //Time t=new Time();
            //t.setToNow();
            long t=Calendar.getInstance().getTimeInMillis();
            if(t-mStartTime>=100){
                break;
            }
            float fX=event.getX();
            float fY=event.getY();
            mFaceClicked=null;
            for(Face f:mFaces){
                Rect faceRect=f.getFaceRect();
                float left=faceRect.x*totalRatio/mInSampleSize+totalTranslateX;
                float top=faceRect.y*totalRatio/mInSampleSize+totalTranslateY;
                float right=(faceRect.x+faceRect.width)*totalRatio/mInSampleSize+totalTranslateX;
                float bottom=(faceRect.y+faceRect.height)*totalRatio/mInSampleSize+totalTranslateY;
                if(fX>=left&&fX<=right&&
                        fY>=top&&fY<=bottom){
                    mFaceClicked=f;
                }
            }
            final Face face=mFaceClicked;
            if(face==null)
                break;
            invalidate();

            if(face.getPeopleName()==null){

                final EditText mText = new EditText(
                        getContext());
                AlertDialog.Builder builder = new AlertDialog.Builder(
                        getContext());
                builder.setTitle("請輸入名字")
                .setIcon(
                        android.R.drawable.ic_dialog_info)
                .setView(mText)
                .setPositiveButton(
                        "確定",
                        new DialogInterface.OnClickListener() {
                            @Override
                            public void onClick(
                                    DialogInterface dialog,
                                    int which) {
                                FaceRecManagerSingleInstance.getInstance(getContext()).update(
                                        face.getFaceId(),
                                        mText.getText()
                                                .toString());
                                invalidate();
                            }
                        })
                .setNegativeButton("取消", null).show();
            }else{
                AlertDialog.Builder builder = new AlertDialog.Builder(
                        getContext());
                builder.setMessage("這是 " + face.getPeopleName() + " 嗎?")
                .setIcon(
                        android.R.drawable.ic_dialog_info)
                .setPositiveButton(
                        "是",
                        new DialogInterface.OnClickListener() {
                            @Override
                            public void onClick(
                                    DialogInterface dialog,
                                    int which) {
                                FaceRecManagerSingleInstance.getInstance(getContext()).update(
                                        face.getFaceId(),
                                        face.getPeopleName());
                                invalidate();
                            }
                        })
                .setNegativeButton(
                        "不是",
                        new DialogInterface.OnClickListener() {
                            @Override
                            public void onClick(
                                    DialogInterface dialog,
                                    int which) {
                                final EditText mText = new EditText(
                                        getContext());
                                AlertDialog.Builder builder = new AlertDialog.Builder(
                                        getContext());                              
                                builder.setTitle(
                                        "請輸入名字")
                                        .setIcon(android.R.drawable.ic_dialog_info)
                                        .setView(mText)
                                        .setPositiveButton(
                                                "確定",
                                                new DialogInterface.OnClickListener() {
                                                    @Override
                                                    public void onClick(
                                                            DialogInterface dialog,
                                                            int which) {
                                                        FaceRecManagerSingleInstance.getInstance(getContext())
                                                                .update(face.getFaceId(),mText.getText().toString());
                                                        invalidate();
                                                    }
                                        })
                                        .setNegativeButton("取消",null)
                                        .show();
                            }
                        }).show();
            } 
            break;  
        default:  
            break;     
        }

        return true;
    }

    public Bitmap getSrcBitmap(){
        return sourceBitmap;
    }

    private void drawFaces(Canvas canvas){
        Log.d(TAG,"drawFaces");
        for(Face face:mFaces){
            Rect faceRect=face.getFaceRect();
            float left=faceRect.x*totalRatio/mInSampleSize+totalTranslateX;
            float top=faceRect.y*totalRatio/mInSampleSize+totalTranslateY;
            float right=(faceRect.x+faceRect.width)*totalRatio/mInSampleSize+totalTranslateX;
            float bottom=(faceRect.y+faceRect.height)*totalRatio/mInSampleSize+totalTranslateY;
            if(!face.getVerified()){
                mPaint.setColor(Color.GREEN);
            }
            if(face.equals(mFaceClicked)){
                mPaint.setColor(Color.YELLOW);
                mFaceClicked=null;
            }
            canvas.drawRect(left,top,right,bottom, mPaint);
            if(face.getPeopleName()!=null){
                mPaint.setTextSize((float) ((right-left)*0.15));
                mPaint.setStrokeWidth(0);
                canvas.drawText(face.getPeopleName(),left ,top-4, mPaint);
                mPaint.setStrokeWidth(2);
            }
            mPaint.setColor(Color.WHITE);
        }
    }
    /** 
     * 根據currentStatus的值來決定對圖片進行什麼樣的繪製操作。 
     */  
    @Override  
    protected void onDraw(Canvas canvas) {  
        try{    
            super.onDraw(canvas);
            switch (currentStatus) {  
            case STATUS_ZOOM_OUT:  
            case STATUS_ZOOM_IN:  
                zoom(canvas);  
                break;
            case STATUS_MOVE:  
                move(canvas);  
                break;  
            case STATUS_INIT:  
                initBitmap(canvas);  
            default:  
                canvas.drawBitmap(sourceBitmap, matrix, null);
                drawFaces(canvas);
                break;  
            }
        }catch(Exception e){
            Log.e(TAG,"Error in onDraw:",e);
        }
    }

    /** 
     * 對圖片進行縮放處理。 
     *  
     * @param canvas 
     */  
    private void zoom(Canvas canvas) {  
        matrix.reset();  
        // 將圖片按總縮放比例進行縮放  
        matrix.postScale(totalRatio, totalRatio);  
        float scaledWidth = sourceBitmap.getWidth() * totalRatio;  
        float scaledHeight = sourceBitmap.getHeight() * totalRatio;  
        float translateX = 0f;  
        float translateY = 0f;  
        // 如果當前圖片寬度小於螢幕寬度,則按螢幕中心的橫座標進行水平縮放。
        //否則按兩指的中心點的橫座標進行水平縮放
        if (currentBitmapWidth < width) {  
            translateX = (width - scaledWidth) / 2f;  
        } else {  
            translateX = totalTranslateX * scaledRatio + centerPointX * (1 - scaledRatio);  
            // 進行邊界檢查,保證圖片縮放後在水平方向上不會偏移出螢幕  
            if (translateX > 0) {  
                translateX = 0;  
            } else if (width - translateX > scaledWidth) {  
                translateX = width - scaledWidth;  
            }  
        } 
     // 如果當前圖片高度小於螢幕高度,則按螢幕中心的縱
     //座標進行垂直縮放。否則按兩指的中心點的縱座標進行垂直縮放
        if (currentBitmapHeight < height) {  
            translateY = (height - scaledHeight) / 2f;  
        }else{
            translateY = totalTranslateY * scaledRatio + centerPointY * (1 - scaledRatio);  
            // 進行邊界檢查,保證圖片縮放後在垂直方向上不會偏移出螢幕  
            if (translateY > 0) {  
                translateY = 0;  
            } else if (height - translateY > scaledHeight) {  
                translateY = height - scaledHeight;  
            }  
        }
        // 縮放後對圖片進行偏移,以保證縮放後中心點位置不變  
        matrix.postTranslate(translateX, translateY);  
        totalTranslateX = translateX;  
        totalTranslateY = translateY;  
        currentBitmapWidth = scaledWidth;  
        currentBitmapHeight = scaledHeight;  
        canvas.drawBitmap(sourceBitmap, matrix, null);  
        drawFaces(canvas);
    }

    /** 
     * 對圖片進行平移處理 
     *  
     * @param canvas 
     */  
    private void move(Canvas canvas) {  
        matrix.reset(); 
        // 根據手指移動的距離計算出總偏移值  
        float translateX = totalTranslateX + movedDistanceX;  
        float translateY = totalTranslateY + movedDistanceY;  
        // 先按照已有的縮放比例對圖片進行縮放  
        matrix.postScale(totalRatio, totalRatio);  
        // 再根據移動距離進行偏移  
        matrix.postTranslate(translateX, translateY);  
        totalTranslateX = translateX;  
        totalTranslateY = translateY;  
        canvas.drawBitmap(sourceBitmap, matrix, null);  
        drawFaces(canvas);
    }

    /** 
     * 對圖片進行初始化操作,包括讓圖片居中,以及當圖片大於螢幕寬高時對圖片進行壓縮。 
     *  
     * @param canvas 
     */  
    private void initBitmap(Canvas canvas) {  
        if (sourceBitmap != null) {  
            matrix.reset(); 
            int bitmapWidth = sourceBitmap.getWidth();  
            int bitmapHeight = sourceBitmap.getHeight();  
            if (bitmapWidth > width || bitmapHeight > height) {  
                if (bitmapWidth - width > bitmapHeight - height) {  
                    // 當圖片寬度大於螢幕寬度時,將圖片等比例壓縮,使它可以完全顯示出來  
                    float ratio = width / (bitmapWidth * 1.0f);  
                    matrix.postScale(ratio, ratio);  
                    float translateY = (height - (bitmapHeight * ratio)) / 2f;  
                    // 在縱座標方向上進行偏移,以保證圖片居中顯示  
                    matrix.postTranslate(0, translateY);  
                    totalTranslateY = translateY;  
                    totalRatio = initRatio = ratio;  
                }else {  
                    // 當圖片高度大於螢幕高度時,將圖片等比例壓縮,使它可以完全顯示出來  
                    float ratio = height / (bitmapHeight * 1.0f);  
                    matrix.postScale(ratio, ratio);  
                    float translateX = (width - (bitmapWidth * ratio)) / 2f;  
                    // 在橫座標方向上進行偏移,以保證圖片居中顯示  
                    matrix.postTranslate(translateX, 0);  
                    totalTranslateX = translateX;  
                    totalRatio = initRatio = ratio;  
                }
                currentBitmapWidth = bitmapWidth * initRatio;  
                currentBitmapHeight = bitmapHeight * initRatio;
            }else{
                // 當圖片的寬高都小於螢幕寬高時,直接讓圖片居中顯示  
                float translateX = (width - sourceBitmap.getWidth()) / 2f;  
                float translateY = (height - sourceBitmap.getHeight()) / 2f;  
                matrix.postTranslate(translateX, translateY);  
                totalTranslateX = translateX;  
                totalTranslateY = translateY;  
                totalRatio = initRatio = 1f;  
                currentBitmapWidth = bitmapWidth;  
                currentBitmapHeight = bitmapHeight;  
            }
            canvas.drawBitmap(sourceBitmap, matrix, null); 
            drawFaces(canvas);
        }           
    }


     /** 
     * 計算兩個手指之間的距離。 
     *  
     * @param event 
     * @return 兩個手指之間的距離 
     */  
    private double distanceBetweenFingers(MotionEvent event) {  
        float disX = Math.abs(event.getX(0) - event.getX(1));  
        float disY = Math.abs(event.getY(0) - event.getY(1));  
        return Math.sqrt(disX * disX + disY * disY);  
    }  

    /** 
     * 計算兩個手指之間中心點的座標。 
     *  
     * @param event 
     */  
    private void centerPointBetweenFingers(MotionEvent event) {  
        float xPoint0 = event.getX(0);  
        float yPoint0 = event.getY(0);  
        float xPoint1 = event.getX(1);  
        float yPoint1 = event.getY(1);  
        centerPointX = (xPoint0 + xPoint1) / 2;  
        centerPointY = (yPoint0 + yPoint1) / 2;  
    }  
}

存在的問題

瀑布流渲染似乎有點慢,要等很久的樣子。有時候閃退。