Pyqt5:Qpainter繪製基礎圖形(二):滑鼠拖畫
阿新 • • 發佈:2019-01-07
接著上文:繪製基礎圖形函式已經全部清楚,然後進階滑鼠拖畫。
滑鼠拖畫,需要用到滑鼠事件
滑鼠事件:
與C++Qt一樣,滑鼠事件,需要過載滑鼠事件函式如下:
def mousePressEvent(self, e):
print("滑鼠按下事件")
def mouseReleaseEvent(self, e):
print("滑鼠釋放事件")
if e.button() == Qt.LeftButton:
print("左鍵")
elif e.button() == Qt.RightButton:
print("右鍵" )
elif e.button() == Qt.MidButton:
print("點選滾輪")
def mouseMoveEvent(self, e):
print("滑鼠移動事件")
滑鼠繪製圖形:
點選相應按鈕,滑鼠拖動畫出對應圖形:
思路:
建立對應List用來儲存滑鼠座標點。
滑鼠左鍵點選繪製,右鍵清空
畫點:
建立List
self.Point_list = []
繪製點
if self.Draw == "Point":
len_point_list = len(self .Point_list)/2
for i in range(int(len_point_list)): #for迴圈繪製所有座標點
painter.drawPoint(self.Point_list[i*2],self.Point_list[i*2+1])
print("DrawPoint")
滑鼠按下事件:儲存座標點
if self.Draw =="Point":
self.Point_list.append(e.x())
self.Point_list.append(e.y())
self.update ()#更新介面
所有繪製:
List建立:
其中點、多邊行的繪製,皆為不確定List,所以定義為不定長空List。
其他繪製均為定長List
self.Line_list = [0,0,0,0]
self.Point_list = []
self.Elipse_list = [0,0,0,0]
self.Rectangle_list = [0,0,0,0]
self.Polygon_list = []
self.Pie_list = [0,0,0,0]
self.Arc_list = [0,0,0,0]
繪製函式:
繪製多邊形部分,只有滑鼠左鍵按下三次,記錄三個座標點及以上才能繪製多邊形
def paintEvent(self, QPaintEvent):
painter = QPainter(self)
painter.setPen(QColor(166,66,250))
painter.begin(self)
if self.Draw == "Line":
painter.drawLine(self.Line_list[0],self.Line_list[1],self.Line_list[2],self.Line_list[3])
print("DrawLine")
elif self.Draw == "Point":
len_point_list = len(self.Point_list)/2
for i in range(int(len_point_list)):
painter.drawPoint(self.Point_list[i*2],self.Point_list[i*2+1])
print("DrawPoint")
elif self.Draw == "Elipse":
painter.drawEllipse(self.Elipse_list[0],self.Elipse_list[1],self.Elipse_list[2],self.Elipse_list[3])
print("DrawElipse")
elif self.Draw == "Rectangle":
painter.drawRect(self.Rectangle_list[0],self.Rectangle_list[1],self.Rectangle_list[2],self.Rectangle_list[3])
print("DrawRectangle")
elif self.Draw == "Text":
painter.drawText(120,120,"文字")
print("DrawText")
elif self.Draw == "Polygon":
polygon = QPolygon()
if len(self.Polygon_list) >= 6:
polygon.setPoints(self.Polygon_list)
print(len(self.Polygon_list))
painter.drawPolygon(polygon)
print("DrawPolygon")
elif self.Draw == "Pie":
painter.drawPie(self.Pie_list[0],self.Pie_list[1],self.Pie_list[2],self.Pie_list[3],0*16,120*16)
print("DrawPie")
elif self.Draw =="Arc":
painter.drawArc(self.Arc_list[0],self.Arc_list[1],self.Arc_list[2],self.Arc_list[3],30*16,120*16)
print("DrawArc")
elif self.Draw == "Path":
path = QPainterPath()
path.addRect(100,100,100,100)
path.addEllipse(150,150,60,80)
painter.setBrush(Qt.blue)
#path.setFillRule(Qt.WindingFill)
path.setFillRule(Qt.OddEvenFill)
painter.drawPath(path)
print("DrawPath")
painter.end()
滑鼠按下事件:
def mousePressEvent(self, e):
if self.Draw == "Line" :
self.Line_list[0] = e.x()
self.Line_list[1] = e.y()
print("start",self.Line_list[0],self.Line_list[1])
elif self.Draw =="Point":
self.Point_list.append(e.x())
self.Point_list.append(e.y())
self.update()
elif self.Draw == "Elipse":
self.Elipse_list[0]=e.x()
self.Elipse_list[1]=e.y()
elif self.Draw == "Rectangle":
self.Rectangle_list[0] = e.x()
self.Rectangle_list[1] = e.y()
elif self.Draw == "Polygon":
self.Polygon_list.append(e.x())
self.Polygon_list.append(e.y())
print(self.Polygon_list)
self.update()
elif self.Draw == "Pie":
self.Pie_list[0] = e.x()
self.Pie_list[1] = e.y()
elif self.Draw == "Arc":
self.Arc_list[0] = e.x()
self.Arc_list[1] = e.y()
if e.button() == Qt.RightButton:
self.Point_list.clear()
self.Elipse_list = [0,0,0,0]
self.Rectangle_list = [0,0,0,0]
self.Polygon_list.clear()
self.Pie_list = [0,0,0,0]
self.Arc_list = [0,0,0,0]
self.update()
滑鼠移動事件:
除畫線以為,其他第二個座標點均為相對座標點,長,寬或者半徑
def mouseMoveEvent(self, e):
if self.Draw == "Line" :
self.Line_list[2] = e.x()
self.Line_list[3] = e.y()
print("end",self.Line_list[2],self.Line_list[3])
self.update()
elif self.Draw == "Elipse":
self.Elipse_list[2] = e.x()-self.Elipse_list[0]
self.Elipse_list[3] = e.y()-self.Elipse_list[1]
self.update()
print("Radius",self.Elipse_list[2],self.Elipse_list[3])
elif self.Draw == "Rectangle":
self.Rectangle_list[2] = e.x()-self.Rectangle_list[0]
self.Rectangle_list[3] = e.y()-self.Rectangle_list[1]
self.update()
elif self.Draw == "Pie":
self.Pie_list[2] = e.x() - self.Pie_list[0]
self.Pie_list[3] = e.y() - self.Pie_list[1]
self.update()
elif self.Draw == "Arc":
self.Arc_list[2] = e.x() - self.Arc_list[0]
self.Arc_list[3] = e.y() - self.Arc_list[1]
self.update()
原始碼如下:
原始碼