Java設計模式(十二):狀態設計模式
阿新 • • 發佈:2019-01-08
1.應用場景
在軟體開發過程中,應用程式可能會根據不同的情況作出不同的處理。最直接的解決方案是將這些所有可能發生的情況全都考慮到。然後使用if… ellse語句來做狀態判斷來進行不同情況的處理。但是對複雜狀態的判斷就顯得“力不從心了”。隨著增加新的狀態或者修改一個狀體(if else(或switch case)語句的增多或者修改)可能會引起很大的修改,而程式的可讀性,擴充套件性也會變得很弱。維護也會很麻煩。那麼我就考慮只修改自身狀態的模式。
例子1:按鈕來控制一個電梯的狀態,一個電梯開們,關門,停,執行。每一種狀態改變,都有可能要根據其他狀態來更新處理。例如,開門狀體,你不能在執行的時候開門,而是在電梯定下後才能開門。
例子2:我們給一部手機打電話,就可能出現這幾種情況:使用者開機,使用者關機,使用者欠費停機,使用者消戶等。 所以當我們撥打這個號碼的時候:系統就要判斷,該使用者是否在開機且不忙狀態,又或者是關機,欠費等狀態。但不管是那種狀態我們都應給出對應的處理操作。
2. 概念
允許物件在內部狀態改變時改變它的行為,物件看起來好像修改了它所屬的類。
這個模式將狀態封裝成了獨立的類,並且將動作委託到代表當前狀態的物件上,我們知道行為會隨著內部狀態的改變而改變。
3.Class Diagram
Context(上下文)是一個類,它可以擁有一些內部狀態。
State介面定義了一個所有具體狀態的共同介面,任何狀態都實現這個相同的介面,這樣一來,狀態之間可以互相替換。
4. Implementation
糖果銷售機有多種狀態,每種狀態下銷售機有不同的行為,狀態可以發生轉移,使得銷售機的行為也發生改變。
public interface State {
public void insertQuarter();
public void ejectQuarter();
public void turnCrank();
public void dispense();
public void refill();
}
public class SoldState implements State {
GumballMachine gumballMachine;
public SoldState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("Please wait, we're already giving you a gumball");
}
public void ejectQuarter() {
System.out.println("Sorry, you already turned the crank");
}
public void turnCrank() {
System.out.println("Turning twice doesn't get you another gumball!");
}
public void dispense() {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0) {
gumballMachine.setState(gumballMachine.getNoQuarterState());
} else {
System.out.println("Oops, out of gumballs!");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
public void refill() { }
public String toString() {
return "dispensing a gumball";
}
}
public class SoldOutState implements State {
GumballMachine gumballMachine;
public SoldOutState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert a quarter, the machine is sold out");
}
public void ejectQuarter() {
System.out.println("You can't eject, you haven't inserted a quarter yet");
}
public void turnCrank() {
System.out.println("You turned, but there are no gumballs");
}
public void dispense() {
System.out.println("No gumball dispensed");
}
public void refill() {
gumballMachine.setState(gumballMachine.getNoQuarterState());
}
public String toString() {
return "sold out";
}
}
public class NoQuarterStete implements State {
private GumballMachine gumballMachine;
public NoQuarterStete(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
@Override
public void insertQuarter() {
System.out.println("You inserted a quarter");
gumballMachine.setState(gumballMachine.hasQuarterState);
}
@Override
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter.");
}
@Override
public void turnCrank() {
System.out.println("You turned, but there's no quarter. ");
}
@Override
public void dispense() {
System.out.println("you need to pay first");
}
@Override
public void refill() {
}
}
public class NoQuarterState implements State {
GumballMachine gumballMachine;
public NoQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You inserted a quarter");
gumballMachine.setState(gumballMachine.getHasQuarterState());
}
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}
public void turnCrank() {
System.out.println("You turned, but there's no quarter");
}
public void dispense() {
System.out.println("You need to pay first");
}
public void refill() { }
public String toString() {
return "waiting for quarter";
}
}
public class HasQuarterState implements State {
GumballMachine gumballMachine;
public HasQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert another quarter");
}
public void ejectQuarter() {
System.out.println("Quarter returned");
gumballMachine.setState(gumballMachine.getNoQuarterState());
}
public void turnCrank() {
System.out.println("You turned...");
gumballMachine.setState(gumballMachine.getSoldState());
}
public void dispense() {
System.out.println("No gumball dispensed");
}
public void refill() { }
public String toString() {
return "waiting for turn of crank";
}
}
public class GumballMachine {
State soldOutState;
State noQuarterState;
State hasQuarterState;
State soldState;
State state;
int count = 0;
public GumballMachine(int numberGumballs) {
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldState = new SoldState(this);
this.count = numberGumballs;
if (numberGumballs > 0) {
state = noQuarterState;
} else {
state = soldOutState;
}
}
public void insertQuarter() {
state.insertQuarter();
}
public void ejectQuarter() {
state.ejectQuarter();
}
public void turnCrank() {
state.turnCrank();
state.dispense();
}
void releaseBall() {
System.out.println("A gumball comes rolling out the slot...");
if (count != 0) {
count = count - 1;
}
}
int getCount() {
return count;
}
void refill(int count) {
this.count += count;
System.out.println("The gumball machine was just refilled; it's new count is: " + this.count);
state.refill();
}
void setState(State state) {
this.state = state;
}
public State getState() {
return state;
}
public State getSoldOutState() {
return soldOutState;
}
public State getNoQuarterState() {
return noQuarterState;
}
public State getHasQuarterState() {
return hasQuarterState;
}
public State getSoldState() {
return soldState;
}
public String toString() {
StringBuffer result = new StringBuffer();
result.append("\nMighty Gumball, Inc.");
result.append("\nJava-enabled Standing Gumball Model #2004");
result.append("\nInventory: " + count + " gumball");
if (count != 1) {
result.append("s");
}
result.append("\n");
result.append("Machine is " + state + "\n");
return result.toString();
}
}
public class GumballMachineTestDrive {
public static void main(String[] args) {
GumballMachine gumballMachine = new GumballMachine(2);
System.out.println(gumballMachine);
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
gumballMachine.refill(5);
gumballMachine.insertQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
}
}